Swordsman Archive
Thread: Elite Elite Swordsman.
ok,
how about a hybrid class for the 3 lonlely melee classes(pike,fence and heavy sword).How about theASSASIN class.All 3 remaining brawler trees and trapping from scout.Novice assasin tree then has four tiers,first tier could be stealth ability giving you a one -hit to a player as covert,then being tef and able to be attacked.next tier could be a contract tier similar to the BH tier but you get missions on the BH's in the game.
Third tier gets the ability to use a one-handed sword and 2-handed sword together and as you advance up the tier you get the usual +skill modifiers,and the last tier you get a large double edged pike similar to a double-edged saber with max damage in the 700's speed 4ish and bonuses as you advance.
I think this would bring balance to alot of issues in alot of the classes all at once,what do you guys think?
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They should create a "super hybred" proffesion
i.e. using a combat elite proffesion and say scout, survival and explore you get the super hybred proffesion of assassin.
it would take lots of skill points but to me would be very worth it
PermaSt0ne wrote:
i think you're all dreamin......br>
Well done. You worked out the point of the thread!
the assassin sounds like a good idea... can come of master brawler or be an elite-elite proffession.. either way im happy.
Samurai could also be one, we already have samurai weapons (katana=curved sword), we could hold sword along with a parrying weapon (similar to block, or maybe a disarming move) or another sword. We could also get some sort of projectile weapon which would stop the opponent from moving (stop kiting). Trees could be: use second hand defense, use second hand offense, single hand, Honor/faith(combat xp)(makes attacks faster/lets us take less damage/lets us commit seppuku or something and only recieve half wounds at clone center)
Couldn't have a class called Samurai though. Samurais are part of Japanese Earth-History. There is no Earth (or Japan) in StarWars.
master heavy sword/master TKA, now thats an assassin. Could add a move like /disarm where you have a chance to take an enemies weapon or knock it to the ground, could also have a special where your dot on the small map dissapears for a short period of time with mods to increase the amount of time your hidden......
-Fitzfield
Master Heavy Swordsman
Master TKA
"It is quicker to go through your enemies than around them"
gorecki,you should sticky this and collaborate with the other melee representatives and suggest this to the development team!
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yeah there would be
2 swords on 2 hand.. only for heavy swordsman though since they got trained using two hands.. for fencers... their elite would be using ONE heavy sword LOL