Swordsman Archive

Thread: Publish 7 pre-lims

Gimperial666
Sat Feb 21, 2004 3:13 pm
#14

Yep not really a NERF just a change in the way its used... Sure evreyone who liked the old way its used crys and whines...

But once you get used to crowd control Its gonna make things a bit more fun on dungeon crawls. You wont be just another tank who stands there getting whunked in the head, you will have a bit more of a role than that... I think this may be interesting in PvP also... its gonna equal a FREE ATTACK. So when that TKM is running at you WARCRY him so you dont get KD&DIZZY then retaliate accordingly... This will further balance evreyone (whos a master brawler) against the mighty TKM. More tactics = More fun.

I think you should be happy.



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NashDarksabre
Sun Feb 22, 2004 12:56 pm
#15

>So when that TKM is running at you WARCRY him so you dont get KD&DIZZY then retaliate accordingly

Unless that TKA warcries you first. Warcry is not a swordsman only skill.

Oh, and I personally was already able to pull red mobs one at a time, so a mez ability is absolutely worthless to me in that regard.

I basically see it as this. Here Sony is nerfing swordsmen into worthlessness. So the Devs decided, "Why not at least give them an ability that makes it so they can run away when they get into a fight?" So basically, they want swordsmen to become the masters of "Wind Karate."



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
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