Swordsman Archive

Thread: The joke that is the Swordsman. my views on our current state of affairs.

KraytDragonMan
Sat Feb 21, 2004 4:39 pm
#14






NashDarksabre wrote:
Actually, in the Star Wars universe, melee weapons are just as modern as blasters. In fact, there are even swords that can block lightsabers and blaster shots. Melee fighters, in the stories, are just as powerful, and useful, as ranged fighters.

Of course, the game is lacking a few things that would make this sound more logical (such as PSG's that are actually useful.).



Yes there are melee weapons that can do that.. and if you got that from KotOR dont go thinking that every sword you carry can resist a lightsaber. Thats the only that bugged me about KotOR is the fact that a thug has a cortosis sword and can resist my lightsaber. Cortosis is a VERY rare metal, your not going to see everyone caring a cortosis blade around like in KotOR.

Shilak
Sat Feb 21, 2004 9:45 pm
#15

Every online game undergoes changes after it is released, so techically you could say that none of them are a complete product when they are released. Even Blizzard does this, so dont go thinking they are a bunch of superhumans that get it right when they release the game, Diablo2 was delayed month after month and still got patched several times to fix oversights and imbalances that werent seen during testing.


As for the original post ...


1) They havent given details of the exact defence caps that will be introduced, personally I expect they will cap melee/ranged defence around the 125 mark and prevent defence abilities like counterattack, block & dodge from stacking across professions.


2) ALL players are overpowered in the grand scheme of the game, a master of an elite combat profession is given a challenge level of 25-30 by the game yet a fully buffed master with decent armour performs more like CL75-80. Ever noticed how you can solo 20-30 white cons at once or a bunch of very red con nightsisters? This is quite obviously wrong.


3) The Warcrychangesare most likely driven by how it allows us to take down the largest of mobs within the game with relative ease. It actually makes more sense for PvE purposes as a crowd control ability than its current implementation. The only problem is that I dont think they have fully considered the PvP uses for the current version of Warcry, if it goes we will need some method of catching ranged weapons users when they try to flee. Maybe some sort of innate movement speed bonus when using a melee weapon, it could be a skill granted at novice in any elite melee combat profession, +10-20% would make sense.


4) My biggest problem with the way the dev team seems to work at the moment is that it is far too slow, there are quite a few major balance changing bugs (e.g. the rifleman melee defence bug, bugged human secondary statistic caps, personal shield generators, etc) that should be relatively easy to fix yet we dont see anything being done for a long long time. They also keep prompting the players for feedback on their relevant professions yet they rarely seem to actually pay attention to what is said (e.g. lack of swordsman special variety, usefulness of certain armour types, TEF, etc).


I totally agree that the new cave is just going to turn into another big camp, resulting in drops being auctioned off at extortionate prices which means that only a few people will actually be able to get hold of the finished items.




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

haun
Sat Feb 21, 2004 11:20 pm
#16

thanks for all the comments and views guys.



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"Everything seems calm here..."
wickstation
Sun Feb 22, 2004 12:05 pm
#17

What I don't understand is why the devs insist on nerfing the classes that are certainly not "uber". Why do Sworsmen, Fencers, and Pikemen always get the shaft? Why not nerf TK-bloody-A? I'm sick of going to Coronet and seeing literally 50 TKM guys sitting around looking for hunting groups, and maybe, say, 2 Swordsmen.


Teras Kasi Artists are supposed to be more rare than Jedi. I hatebeing in hunting groups with 3 riflemen, 9 TKA, and me.


TKA is obviously the uber of the meelee profession. Why not nerf them if you're so concerned about 'balance', Devs? Then their overpopulation would dwindle and only people who truly *want* to be TKA instead of just 'uber' will stick around. You know, like what happened to Swordsmen...


*sigh*



-------------------------------------------------
Icio Volighter - STUN
Chimaera-European
Rare items, components and skilltapes vendor at 1258 -4801 Outside Coronet
twoheadstalkin
Sun Feb 22, 2004 1:03 pm
#18

i'll be here to the end revamp or not...



Idos Starwind - Master Swordsman from way back in the day....

I have chosen to support the NGE because I love SWG.
Cakins7005
Sun Feb 22, 2004 1:20 pm
#19

Damage mitigation was a ferocious warcry on us. The bleed nerf was a charging wampa that knocked us down. The warcry nerf is a spitting rawl and the next few patches after that are spittling rawl attacks. There is no way that we can solo high end content without bleeds (having plus 200 counterattack doesn't count). The warcry nerf is just a kick in the balls while we are knocked down. There will be entire guilds whose only admission requirement is that you have to be either a TKM, Rifleman, Doctor, Combat Medic, or Jedi Knight.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
kozakaka
Sun Feb 22, 2004 3:41 pm
#20

Although I hate to admit it, the devs are nerfing us until the features they have spent HOURS of time an effort on will no longer be used, prime example no.1 Bleeds and example no.2 will be warcry.



I thought these patches are mean't to make the game better ? Not WORSE.


Slytherin23
Sun Feb 22, 2004 10:10 pm
#21

I think the Devs do not know how to make this game all Star Warsy...they dont know how to make the combat balance correctly. The best time to play this game was in July/August when almost everyone was new and had no knowledge of what to take up. I miss those times and now I am getting hurt, swordsman is being abused by the devs by taking away the most fabled bleeds and the useful warcries. I do not like ranged weapons and refuse to take up riflemen just to succeed in pvp. Im a pve by heart who occasionally get bored and pvp. Pvp is horribly out of balance where a riflemen can put me to sleep in a few hits. I think...things are too out of hand...



CANDYMAN
-Elder Jedi-
XOSHINO
-Secret Agent-
Ldwater
Mon Feb 23, 2004 2:11 am
#22

The devs are gonna screw with everything as much as possable, and they know they can get away with it with the line "Wait for the combat balance"


Lets just hope they put something in for us in the Geo Cave 'mini publish' (apart from the scyth)





-ldwater
NobodyHasThisHandle
Mon Feb 23, 2004 6:41 am
#23

You know, the warcry nerf isn't going to be that bad. It's been suggested that the skill be changed from a conic area of effect to a radius, as that would make more sense in its' new form. This means that any enemies within whatever the range is, 15/20 meters? that you aren't fighting will get a delay. Two (master)brawlers standing next to eachother fighting the same enemy could basically juggle warcry2 forever on every other enemy that wanted to get in on the action. It's great for PvE, and should work pretty well in PvP until the powerplayers figure out how to stay even further out of range than they already do...



___________________________________________________________
I am not just text to be read, I'm a voice to be heard!

To the Devs: Less nerfs.
To the Devs: More fixes.
To the Players: Less complaining.
Ivon
Mon Feb 23, 2004 6:32 pm
#24






NobodyHasThisHandle wrote:
You know, the warcry nerf isn't going to be that bad. It's been suggested that the skill be changed from a conic area of effect to a radius, as that would make more sense in its' new form. This means that any enemies within whatever the range is, 15/20 meters? that you aren't fighting will get a delay. Two (master)brawlers standing next to eachother fighting the same enemy could basically juggle warcry2 forever on every other enemy that wanted to get in on the action. It's great for PvE, and should work pretty well in PvP until the powerplayers figure out how to stay even further out of range than they already do...





so that way,a buffed tkm can kill an infinate number of buffed swordsman by fighting us 1 v 1 by warcrying everyone around him... huray!... -.-



-Hi
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