Swordsman Archive
Thread: Counterattack is broken?
RicoUnderwood wrote:
If you go up against a Fencer and do not hit CoB, you lose. Hands down. If you both hit it, its a game of luck. His damage is low, but he's faster. Your damage is high, but you're slower.
I'm 2/3/1/2 fencer, their not the "overpowered" profession people tend to make them out to be. Its the ones that are pure combat that are the killers. Of course you where only a Blademaster and tried to fight me... you'd end up face down on the ground. Its all in what support skills you have to complement your profession.
ahh i for got to say he was a fencer/pistol when the skills were still stackable. thats why i was missing and dodging so much.
all i was trying to point out any way was that counter-attack is not working right now as it is.
Elder will prolly stomp you. She did me with full buffs. Let me know if you take her maybe I did something wrong..
Message Edited by Morath360 on 04-07-2004 07:32 AM
It's definately cause you didnt have armor. I tanked an elder witha rifleman gunning her down and took her out no problem. Its just a matter of whether I can do it WITHOUT the rifleman and his t21. ![]()
Ci'o Yiir (Naritus)
Master Swordsmen are really good PvE chars, especially when you add in master brawler. With melee mit 3 you block 60% of damage from those pesky nightsisters which really saves your comp armor. I can solo an elder with my swordsman, but I also have master brawler and the defense mods from TKA as well as fencer. The key is just to keep warcry2 and intimidate2 on the elder as much as humanely possible, CoB like clockwork, and be prepared for a very long fight. Your scythe won't work so you'll have to use a power hammer, it took me around 20 minutes to take the elder down from 370k mind to 0. Because of the length of the fight don't use drugs, a downer in the middle would kill you. I ended up stacking vasarians and then munching damage reduction and thakatillo throughout the fight but if you have decent def vs kd you could probably skip the thakatillo.
As for counterattack, try going into your options - chat color and color coding both 'counterattack' and 'misses you' to something like orange. Now use your COB often and look at your combat tab.. you should see a sea of orange floating by.
Just my 2 cents,
But we STILL dont attack BACK when we should.... It hasnt done that ever....
Ive been paying close attention to my combat spam lately too... and agains higher level mobs NS and whatnot ive not been coutering nearly as much.
wilibus wrote:
Don't they have 100% Energy Resistance?
Nightsister elders have 25% resists to blast and energy. That's why a master rifleman with a T21 can generally do more damage to an elder than a swordsman with a hammer...curse that heavy AP. ![]()
ChryssSR wrote:
wilibus wrote:
Don't they have 100% Energy Resistance?
Nightsister elders have 25% resists to blast and energy. That's why a master rifleman with a T21 can generally do more damage to an elder than a swordsman with a hammer...curse that heavy AP.
Thats the reason why they're capping the rifle spd to 3 per sec, instead of 1 per sec that is current.
Awik wrote:
ChryssSR wrote:
wilibus wrote:
Don't they have 100% Energy Resistance?
Nightsister elders have 25% resists to blast and energy. That's why a master rifleman with a T21 can generally do more damage to an elder than a swordsman with a hammer...curse that heavy AP.
Thats the reason why they're capping the rifle spd to 3 per sec, instead of 1 per sec that is current.
The speed thing is an entirely different issue. Even swinging a power hammer every second you will still more than likely lose to the rifleman shooting once per second with a T21 since the riflemen only suffers from a 25% reduction in damage from the elder's resists while a swordman suffers a 50% reduction from having an AP one level lower than the AR and then having another 25% knocked off of that due to resists.
MailmanGorath wrote:
Last I checked it was all 100% resist to all and that was a day or 2 ago could be wrong but I think rifle (t21) actually does more to an elder because of the heavy armor percing on the gun. *cry* to lack or warcry doing anything anymore
If you have 100% resists to the damage type, you will do no damage. It does not matter what the AP differnces are.
So let us say a T21 and a Powerhammer both hit a target with heavy AP and 25% blast but 100% energy resists and both weapons hit for 1500 damage before armor and resists are calculated (i.e., the combat window damage). That being the case, the actual damage applied to the target HAM (i.e., the floaty damage number) would be:
PH: One AP level less than armor, so a 50% reduction from armor and another 25% reduction from resists:
1500 * .50 * (1 - 25%) = 1500 * .50 * .75 = 563
T21: AP is equal to armor, so no bonus or reduction (i.e., multiply by 1 for armor bonus), but 100% energy resists so:
1500 * 1 * (1 - 100%) = 1500 * 1 * 0 = 0
Note that when you calculate resists, 100% always means you will multiply damage by 0. So it does not matter what kind of AP the target has. If it completely resists (is immune to) the damage type, nothing happens. That is, a T21's heavy AP will do no damage to even an unarmored target if that target is 100% resistant to energy damage..
It used to be that bleeds bypassed armor and resists. That meant that, even when a target is immune to the damage type, you could put a bleed on them, bleed them allthe way down,and then kill them with a single shot from any damage type they are not resistant to. Since the bleed nerf, armor and resists are taken into account, so you can no longer damage a target that is immune to your damage type.