Swordsman Archive
Thread: You swordsman are funny, crying for a TKA nerf
hmm, lets think...
swordsman is supposed to be the damage dealer.
tka is the defensive tank
swordsman has about 20 to 30% the damage per second of a tka
tka can hit for 2 to 4k every second and hits almost every time
swordsman hits for 10k in one hit, misses three of the next attacks with two or three seconds between each attack. so in 8 to12 seconds swordsman did 10 k (in that instance of one hit, three misses) and the tka can attack 12 times or more, in 12 seconds and say they miss twice in that 12 seconds, they still do triple the damage of the swordsman.
look at it that way. and you can see why some people want tka to be nerfed. honestly i dont want tka nerfed, i want the other melee classes raised up to par with a tka.
or in pvp tka doesnt feel the effects of mitigation, yet we loose mostly all of our power because of it.
i tried fighting a tka in a duel, and i was buffed, and i used warcry to stall him for 20 seconds, knockdown didnt work, and gave that up and used head hit, and the most damage i did was 124 damage the rest of the hits were arround 20 to 40. while he was hitting me for 150 to 300 per hit while standing, and didnt miss one attack while i missed about half of my attacks.
now tell me do the other melee classes need to be raised above the bar to where tka is, or does tka need to be taken down to where the rest of the melee is? i say leave tka, and raise the rest to be equal to them.
and to add to the top hs tk battle.....they are nerfing counterattack stacking from carbineer......thats horrid. it is unbalanced naturally, but with the carb counterattack it can be balanced in a straight up duel. Taking the stacking counterattack away will be the end of the sowrdsman in pvp. The only defense against something that hits for 2-4k a second is making it so that they dont hit as often( and to get a lunge2/waycry2 in before they touch you
Hah, here's an idea: Play the class before you cry nerf. Yes, I have done both master heavy swordsman, and master TKA. The only advantage swordsman has is in PvE with bleeds, nothing else. Any melee class can solo upper level creatures with armor, heck, anyone can. In PvP, it all comes down to how many hits you get in, not how much damage per hit. That's why TKA's and fencers will always be the top dogs. They can KD/dizzy me, and get in three hits before I get my second hit in. A
As for your 10k hit numbers. Yes, we can hit for 10k, but that was before mitigation, and against proned rifle-weilding NPC's. In PvP the damage is almost nothing because AP bonuses don't work in PvP. Also, TKA's get 63 toughness AND mitigation. Not only do AP bonuses not work (extra 50% damage right there) but 63% of what we do manage to hit for goes to waste. This all before mitigation, which is murder on any power hammer (Hi 200-600 damage range).
In conclusion, please play swordsman before you start pulling numbers out of your *edit*.
about the 10k attack, i saw it with my own eyes, and some time ago a HSM was yelling on the boards i dd a 13k attack!
a tka can't hit 4k even with unarmedhit 3
tka got defense, HSM has counterattack
tka got one weapon, HSM got like 5
tka grind to novice is the hell if you dotn have marksman skills you deal 70 damage yay. when i was getting swordsman i did like 500 damage when i was brawler lvl 3.
and who said that nobody asked for a tka nerf? read the tka forum some HSM are yelling for a nerf there, check the discussion theres a +200 post about pls nerf tka, and like 50 say cuz HSM lose against them.
Now I have seen that all the time with my own eyes. My roomate is a TKA and does this constantly.
Tyranth wrote:
about the 10k attack, i saw it with my own eyes, and some time ago a HSM was yelling on the boards i dd a 13k attack!
a tka can't hit 4k even with unarmedhit 3
tka got defense, HSM has counterattack
tka got one weapon, HSM got like 5
tka grind to novice is the hell if you dotn have marksman skills you deal 70 damage yay. when i was getting swordsman i did like 500 damage when i was brawler lvl 3.
and who said that nobody asked for a tka nerf? read the tka forum some HSM are yelling for a nerf there, check the discussion theres a +200 post about pls nerf tka, and like 50 say cuz HSM lose against them.
I hate to say this, but PvE is horribly broken at this time (but I guess that could become better when the changes to the combat system is complete). Furthermore, having a system with professions that you can combine is very flexible, but also almost impossible to balance. This is why class based systems are so popular.
I can consistently solo Krayt Ancients, Dark Jedi Masters,Enraged Dune Kimo's etc without using any questionable tactics. This is not a problem with MHS or TKM, but rather with some other parts of the system.
Should any dev read this and be interested in some solutions for these problemsthat doesnt breakany professions, please send me a PM.