Swordsman Archive

Thread: You swordsman are funny, crying for a TKA nerf

Soulburner69
Sun Jan 04, 2004 1:53 am
#14

hmm, lets think...


swordsman is supposed to be the damage dealer.


tka is the defensive tank


swordsman has about 20 to 30% the damage per second of a tka


tka can hit for 2 to 4k every second and hits almost every time


swordsman hits for 10k in one hit, misses three of the next attacks with two or three seconds between each attack. so in 8 to12 seconds swordsman did 10 k (in that instance of one hit, three misses) and the tka can attack 12 times or more, in 12 seconds and say they miss twice in that 12 seconds, they still do triple the damage of the swordsman.



look at it that way. and you can see why some people want tka to be nerfed. honestly i dont want tka nerfed, i want the other melee classes raised up to par with a tka.



or in pvp tka doesnt feel the effects of mitigation, yet we loose mostly all of our power because of it.


i tried fighting a tka in a duel, and i was buffed, and i used warcry to stall him for 20 seconds, knockdown didnt work, and gave that up and used head hit, and the most damage i did was 124 damage the rest of the hits were arround 20 to 40. while he was hitting me for 150 to 300 per hit while standing, and didnt miss one attack while i missed about half of my attacks.



now tell me do the other melee classes need to be raised above the bar to where tka is, or does tka need to be taken down to where the rest of the melee is? i say leave tka, and raise the rest to be equal to them.




Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
RicoUnderwood
Sun Jan 04, 2004 2:20 am
#15

Oh and to the original poster. Most of the original TKAs at launch are IN this profession. I know I am. So don't act like we haven't been in your profession, because we did it back when it was actually a challenge.



Tobie

Boyscout, Plays with Tinkertoys, and Professional Stray

Bloodfin's Current and Wanderhome's original Magic Kool-aid boy

Dolomight
Sun Jan 04, 2004 2:28 am
#16

and to add to the top hs tk battle.....they are nerfing counterattack stacking from carbineer......thats horrid. it is unbalanced naturally, but with the carb counterattack it can be balanced in a straight up duel. Taking the stacking counterattack away will be the end of the sowrdsman in pvp. The only defense against something that hits for 2-4k a second is making it so that they dont hit as often( and to get a lunge2/waycry2 in before they touch you





[_***Dolomight Highstepper***_]
[_*******Smoke My Scythe!*******_]
[_Sunts Fine Armor -718 -3418 north of Coronet_]

BomsieBTC
Sun Jan 04, 2004 3:39 am
#17

Hah, here's an idea: Play the class before you cry nerf. Yes, I have done both master heavy swordsman, and master TKA. The only advantage swordsman has is in PvE with bleeds, nothing else. Any melee class can solo upper level creatures with armor, heck, anyone can. In PvP, it all comes down to how many hits you get in, not how much damage per hit. That's why TKA's and fencers will always be the top dogs. They can KD/dizzy me, and get in three hits before I get my second hit in. A


As for your 10k hit numbers. Yes, we can hit for 10k, but that was before mitigation, and against proned rifle-weilding NPC's. In PvP the damage is almost nothing because AP bonuses don't work in PvP. Also, TKA's get 63 toughness AND mitigation. Not only do AP bonuses not work (extra 50% damage right there) but 63% of what we do manage to hit for goes to waste. This all before mitigation, which is murder on any power hammer (Hi 200-600 damage range).


In conclusion, please play swordsman before you start pulling numbers out of your *edit*.




Maude
Master of Indecision :: Master of Terrible Auctions

Tyranth
Sun Jan 04, 2004 6:26 am
#18

about the 10k attack, i saw it with my own eyes, and some time ago a HSM was yelling on the boards i dd a 13k attack!


a tka can't hit 4k even with unarmedhit 3


tka got defense, HSM has counterattack


tka got one weapon, HSM got like 5


tka grind to novice is the hell if you dotn have marksman skills you deal 70 damage yay. when i was getting swordsman i did like 500 damage when i was brawler lvl 3.


and who said that nobody asked for a tka nerf? read the tka forum some HSM are yelling for a nerf there, check the discussion theres a +200 post about pls nerf tka, and like 50 say cuz HSM lose against them.


boodow
Sun Jan 04, 2004 6:33 am
#19






Tyranth wrote:

about the 10k attack, i saw it with my own eyes, and some time ago a HSM was yelling on the boards i dd a 13k attack!


a tka can't hit 4k even with unarmedhit 3


tka got defense, HSM has counterattack


tka got one weapon, HSM got like 5


tka grind to novice is the hell if you dotn have marksman skills you deal 70 damage yay. when i was getting swordsman i did like 500 damage when i was brawler lvl 3.


and who said that nobody asked for a tka nerf? read the tka forum some HSM are yelling for a nerf there, check the discussion theres a +200 post about pls nerf tka, and like 50 say cuz HSM lose against them.






Now I have seen that all the time with my own eyes. My roomate is a TKA and does this constantly.



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
that-guy
Sun Jan 04, 2004 1:21 pm
#20

power boost force of will kd/dizzy (one move) hitn any pool you want, fast as crap and doign 500 dmg in pvp w/o knuckles, defence acuity, melee defence, melee mitigation, unnarmed damage mods, defence towards any stat i can think of, and meditate....you heal your own **edit** wounds and heal any stat on you (besides fire,blind,stun,dizzy)....good game man



Emmanuel Goldstein (infiltraitor of Trinity) and loknaster
Emmanuel Goldstein- although i didnt create the pistol king combo, i perfected it.
heros- gobson(leet weaponsmiht), seph(pimpin), shindo(my neighbor), naec(original pikeman), me, beavis (bill gates of SWG i swear) nezo (best bid duelist) firus (fat) hamato (h4xx012) sheree (SHOOT HUR! OR SOMETING!) emmanuel (that guy is damn good)
WolfDroid
Sun Jan 04, 2004 3:51 pm
#21

Nerf the tka??... I cant see why... A tkm godly... what game have you been playing. Sure a TKM has a kd attack but so do other melee classes. TKM doesnt even have the highest kd defense so they can go down just as easy as the can get it. If your getting completely waxed by a TKM's on a everyday base you need to work on your pvp skills. Yeah I do have a tkm... I also dont live off of kd, while it is a common used attack more ppl actually are picking up defense against it. I've also have beat a couple (yeah that maybe on be 5-8) but this was with another charcter that is master brawler and a novice swordmans 0000 and a wookie so no armor either. Now when it comes down to it was I very luck... Oh yeah! but even with luck if a charcter with that lowon skill can win a few duels due to luck andslightly plained attack,I would imagine ones with skills should have better chances. My tkm is a working up swordmans and even though not a master swordsman yet in general Ican match the damage of my tkm and thats without adding bleeds or even the hammer yet. I say the only thing to complain about is the KD... but tka's live with that same problem also when faceing another tka/bounty hunter, anyone with kd... if your going into pvp you either pick up the skills to have certain advantages and have to live with the disadvantages without whining cause you lost.



Mastered TKA, Commando, Marksman, Medic, Scout, Brawler, Image Designer, Combat Medic, Fencer....,
How many skills mastered for a holo? 1 : Image designer... then all was silent
How many skills will be done for FS now? Zero (Just to lazy to grind only for a chance it might be the fifth one)
Currently: Bladesmaster, Master Scout
*MELEE FOR LIFE*
WolfDroid
Sun Jan 04, 2004 4:07 pm
#22

Just so I dont get to flamed, yeah there is some good points, but I dont see enough to give a nerf. I believe that more so cause most the crying for nerf is cause they got beat in a duel. I get beat in duels but I have yet to cry out nerf cause of it. I just honestly think its sad you can cry nerf cause you lost, I've only beaten a guildmate 1 out of 10 times (hate admitting that) but I have yet to say nerf him.... why? cause if I wanted I could addsome skills to pick up more defenses.... Some post are honestly not bad when they speak of power balances... but most are just whiners.... I've mastered one skill and nothing else and gotwaxed by another master beat me... cry cry cry.... how many more of these post will their be? Classes are not going to be 100% balanced... its not going to happen, its not suppose to... cause then they would all be the same... some have advantages some have disadvatages... nothings stopping ones for boosting up some more advantages.



Mastered TKA, Commando, Marksman, Medic, Scout, Brawler, Image Designer, Combat Medic, Fencer....,
How many skills mastered for a holo? 1 : Image designer... then all was silent
How many skills will be done for FS now? Zero (Just to lazy to grind only for a chance it might be the fifth one)
Currently: Bladesmaster, Master Scout
*MELEE FOR LIFE*
Soulburner69
Sun Jan 04, 2004 9:34 pm
#23

hmm, a tka cant hit for 4k with unarmed hit three??? i highly doubt that. i have a friend that is master tka, and they killed a storm trooper in two hits while it was standing. or on a hunt i have seen my friend do multiple 4k to 5k hits as a tka. heck at 4/0/0/4 i have done some pretty decent damage to things. and the grind isnt as bad as you think, i know from experience.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
CorporateDan
Mon Jan 05, 2004 2:17 am
#24

Those 13k to 10k hit were against rifle wielding npcs when they had a 2.5x damage multiplier. So stop comparing our prepatch damage to your post patch damage. Anyways most of us except a select few want the other brawler elites to be boosted, not to nerf TKA. If TKA was nerfed and the rest of us not boosted, we wouldn't get anything. It would be stupid, and the swordsmen would probably be even more pissed off, because we want to be fixed and balanced. So stop saying we want TKAs nerfed, we just want our profession to be fixed, and to do that we have to compare ourselves to the best melee profession out there now, which are TKAs.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
Ailyth
Mon Jan 05, 2004 7:02 am
#25

I hate to say this, but PvE is horribly broken at this time (but I guess that could become better when the changes to the combat system is complete). Furthermore, having a system with professions that you can combine is very flexible, but also almost impossible to balance. This is why class based systems are so popular.



I can consistently solo Krayt Ancients, Dark Jedi Masters,Enraged Dune Kimo's etc without using any questionable tactics. This is not a problem with MHS or TKM, but rather with some other parts of the system.



Should any dev read this and be interested in some solutions for these problemsthat doesnt breakany professions, please send me a PM.





Ailyth Morad
Master Heavy Swordsman | Master Teras Kasi | Master Brawler
Tyranth
Mon Jan 05, 2004 8:07 am
#26

ah about the 4k damage on unarmedhit 3 is treu you have to use a VK tough, and almost no teras kasi's at high lvl use them way to much HAM. in fact i never even saw a teras kasi master with a VK. and who was that guy that said i asked for a nerf? read again pls i said NO nerf, and that HSM whine about us being strong then them.
Page 2 of 4