Swordsman Archive

Thread: Master Swords/Master Brawler/Master TK...question heh

Spikenog
Tue Aug 24, 2004 7:56 am
#14

I have the following template.


Master Swordsman/ Master Brawler/ TK 4304/ Fencer 4440/ and Novice Medic...and I pwn!!


You don't need 0040 in medic...you would be suprised at how many heal you can get off when you /Warcry2 someone for 20 seconds while you heal up with stim b's.
Tanus
Tue Aug 24, 2004 1:59 pm
#15

If you are fighting buffed, and your health is getting so low you need a heal, 99% of the time a stim B or C isn't going to save you for more than a few hits.

The melee/ranged defense and Def vs. States of Fencer will save you much more often than Novice Medic.




N------TANUS UBRANNA------N


TreindTyde
Tue Aug 24, 2004 2:57 pm
#16

Pick up 0040 medic and 3000 fencer.



___________________
Triend Tyde-Retired
Scylla
KoolAidMan
Tue Aug 24, 2004 3:20 pm
#17

I would suggest 3400 fencer and novice medic. This is the combo I use and I have some +25 injury treatment pants, with 417 power stim b's I heal from 500-800 dmg ( like someone said above, this is plenty when you warcry them for 20 secs) I have probably dueled 50 people since I finished my tempelte and I have lost one time to a normal char (when my music buffs died) and to one jedi out of about 5. for those saying eat this food and that food for heals, there are far better foods you can eat that will give you the advantage in PVP, like synthsteak for example even air cake is good its extra def and only about 12 filling. In PVE you will use Swords almost all the time, but in PVP I use TK about 90% of time being able to apply all the states is very helpful in PVP. I am sure when I am speed capped with swords I will use them in PVP a lot more. Also Warcry is extremly effective in Duels/PVE if you know how to use it right.



Forti
Knightlord
Tue Aug 24, 2004 6:35 pm
#18

if you want to keep master brawler then stick with only 2 melee elite masteries and get your self pharmacology 4 and exploration so u get terrain negotiation... (unless u have an affinity for getting kitted by ranged over rough terrain)


if u dont want to get master brawler (int1 can still do good job for u) then u can go dabble in whatever melee u like... but for the love of god, keep pharmacology 4 and any exploration u can



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Finnean
Wed Aug 25, 2004 12:38 am
#19






Vshbaa wrote:


Actually, you have 47 skillpoints, so you can take 3/4/4/0 fencer

Message Edited by Vshbaa on 08-23-2004 04:22 PM






Nice build, do this.


For stims get some vercupti, brandy and muon or pixie for when you are in trouble.





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Joesf33
Wed Aug 25, 2004 1:13 pm
#20

My template is as follows...

Master Brawler - must for PvP with Swordsman
Master (Heavy) Swordsman - I miss the Heavy part heheh
Fencer 4440 - Best defenses
TKA 4003 - Meditate is great plus the 0003 maxes my melee def and with my +5 ring puts me at 124.
Medic 0040 - With 1100+ StimEs and some bio'ed healing clothing, you can heal for over 2k.

I'd have to say 0040 Medic is a must. Right after than I'd go with 0440 Fencer. I would say 4000 TK but you already have that

Try building the template you have on the SWG character build and play around with the different combos. Everyones style is a bit different. I hate chasing people so I dropped scout, which does leave me vulnerable to range guys but with the added defenses I dont ahve to worry about them too much.



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