Swordsman Archive
Thread: Action Cost..........WOW
I think swordsman do alot of damage. I have played TKM, Fencer, Pikeman, Rifleman, Pistoleer, Carbine, etc since CU came out. Swordsman does "ALOT" of damage compaired to most other classes. Rifleman when using sniper shot of course out damages us because well... they are the main damage dealer. But when they dont use sniper shot i can out damage a rifleman easily. I dont know what weapons you guys are using but i love my N-K Executer, low SAC (90 SAC) and very nice damage. I have a hard time running out of Action with the N-KExecutioner, but you also have to be aware that you do use action and need to ajust your attacks so you dont run out. With armor break on and a good crit i can hit up to 2000 dmg (PvE) and 700 (PvP vs Jedi Master Defender/ Master LS/ Healer 3000/ enhancer 0002) without crit i average between 1000 - 1200 per hit (pve) and 400-500 (pvp).
We cannot compair damage to Pre-CU since well, everything in combat was changed. Hitting for 1200 is awesome in CU. Play some other classes you will see a big diffrence in damage between other classes and Swordsman.
N-K Executioner: Right now with a 30% damage pup, +25 Two handed weapon speed SEA's, +12 speed from combat prowness i have a modified DPS of 525. I hope with the smugglers being fixed i might be able to get a modified DPS of up to 550 +.
Master TK/ Master Swordsman/ Doctor 4000
Message Edited by Purefear on 06-27-2005 01:28 PM
Message Edited by Purefear on 06-27-2005 01:32 PM
Vupos wrote:
DarkBShadow wrote:
SmallFri66 wrote:
i can see what you guys are saying about us being balanced but i still dont think that we have the damage of a 5
i think we do... but i think fencer damage is to high...
they have more a damage rating of 5 instead of 4.
Are you serious? Crafted fencer weapons will MAYBE hit 700 max dmg but not likely. The only way we do any kind of dmg is b/c of ROTW loot weapons. You guys are also faster then us, which doesn't make any sense. Granted we are supposed to be DOT specialists which is a joke, b/c our bleed hits for 100 dmg with maybe 2 ticks over 19 seconds. That is not damage. I had to take swords to have any kind of dmg special at all.
that si what i am sayin RoTW weapons for fencers are what makes you a 5 instead of a 4 damage class... it is not that hard to get one of these weapons and once you put an ADK on it you will never loss it ether. i never mentioned fencer crafted weapons. if crafted really is maxed at 700 then that should be raised to 900. but imo a 1k damage fencer weapon presliced makes Fencer damage on par with Swordsmen damage expecally if use swords weapons...
Commando's should not hit for 6k. They do alot of damage when you have more then 1 mob. Lets say normally they hit a mob for 1200, when more then one ispulled, lets assume 6 mobs, they will hit all six mobs for 1200 points of damage. 6 x 1200 = 7200. They do the most damage to multi mobs, well will, if the elemental has been fixed.
And no, our damage is fine, we outdamage everyone accept the rifleman. Why do we need even more damage? So they can nerf us later because we become unbalanced.... umm ok.. that makes sence ...![]()
The only thing they really need to do is to fix our armor break.
Message Edited by Purefear on 06-29-2005 10:51 AM