Swordsman Archive

Thread: Action Cost..........WOW

Purefear
Mon Jun 27, 2005 1:26 pm
#14



I think swordsman do alot of damage. I have played TKM, Fencer, Pikeman, Rifleman, Pistoleer, Carbine, etc since CU came out. Swordsman does "ALOT" of damage compaired to most other classes. Rifleman when using sniper shot of course out damages us because well... they are the main damage dealer. But when they dont use sniper shot i can out damage a rifleman easily. I dont know what weapons you guys are using but i love my N-K Executer, low SAC (90 SAC) and very nice damage. I have a hard time running out of Action with the N-KExecutioner, but you also have to be aware that you do use action and need to ajust your attacks so you dont run out. With armor break on and a good crit i can hit up to 2000 dmg (PvE) and 700 (PvP vs Jedi Master Defender/ Master LS/ Healer 3000/ enhancer 0002) without crit i average between 1000 - 1200 per hit (pve) and 400-500 (pvp).


We cannot compair damage to Pre-CU since well, everything in combat was changed. Hitting for 1200 is awesome in CU. Play some other classes you will see a big diffrence in damage between other classes and Swordsman.


N-K Executioner: Right now with a 30% damage pup, +25 Two handed weapon speed SEA's, +12 speed from combat prowness i have a modified DPS of 525. I hope with the smugglers being fixed i might be able to get a modified DPS of up to 550 +.


Master TK/ Master Swordsman/ Doctor 4000




Message Edited by Purefear on 06-27-2005 01:28 PM

Message Edited by Purefear on 06-27-2005 01:32 PM



Asylum's are for the sane. It is the insane that rule the world, this world of destruction, and in this insane world the sane seem confused. - Me

"Jedi are Keepers of the Peace not Soldiers." - Star Wars II: Attack of the Clones - Mace Windu

Aspibrii Hilesopa
DarkBShadow
Tue Jun 28, 2005 12:28 am
#15



Vupos wrote:


DarkBShadow wrote:


SmallFri66 wrote:
i can see what you guys are saying about us being balanced but i still dont think that we have the damage of a 5




i think we do... but i think fencer damage is to high...

they have more a damage rating of 5 instead of 4.


Are you serious? Crafted fencer weapons will MAYBE hit 700 max dmg but not likely. The only way we do any kind of dmg is b/c of ROTW loot weapons. You guys are also faster then us, which doesn't make any sense. Granted we are supposed to be DOT specialists which is a joke, b/c our bleed hits for 100 dmg with maybe 2 ticks over 19 seconds. That is not damage. I had to take swords to have any kind of dmg special at all.





that si what i am sayin RoTW weapons for fencers are what makes you a 5 instead of a 4 damage class... it is not that hard to get one of these weapons and once you put an ADK on it you will never loss it ether. i never mentioned fencer crafted weapons. if crafted really is maxed at 700 then that should be raised to 900. but imo a 1k damage fencer weapon presliced makes Fencer damage on par with Swordsmen damage expecally if use swords weapons...



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
Chu-Gon Dar Cube Combinations Glowing Items guide
Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

Doc_Rocker
Tue Jun 28, 2005 7:43 am
#16

Blob Candy, Bofa Treat and Caf... plus some nice -23% hilt pups... and u can swing all day long.... nuff said
diff-edge
Tue Jun 28, 2005 9:27 am
#17

Instead of lowering the sac why not increase the dammage? I think it should not be unusual for a swordman with a master level weapon to hit 2k and and elite weapon to hit 3k. Same with rifleman but they should have a 4k max. Commandos 6k max but with high sacs and speed costs.


Fencers dont hit as hard but can hit more frequently with lower costs so they can plaster a ton of states on and still have time for heavy hits.


Swordmen once they place armor breack and kd they have 2-3 hits left un buffed.


Full buffed .... food, doc, pixy i still run out long before everyone else in my group and still have to sit and regen.


Where a fencer is still fighting so in the long run ibelive fencers do more damage as well as being able to place a bunch of states.





If I win an Auction.... Please drop my stuff of on the vendor at

-6812 -3872 insurgo naboo
Purefear
Wed Jun 29, 2005 10:47 am
#18


Commando's should not hit for 6k. They do alot of damage when you have more then 1 mob. Lets say normally they hit a mob for 1200, when more then one ispulled, lets assume 6 mobs, they will hit all six mobs for 1200 points of damage. 6 x 1200 = 7200. They do the most damage to multi mobs, well will, if the elemental has been fixed.


And no, our damage is fine, we outdamage everyone accept the rifleman. Why do we need even more damage? So they can nerf us later because we become unbalanced.... umm ok.. that makes sence ...


The only thing they really need to do is to fix our armor break.


Message Edited by Purefear on 06-29-2005 10:51 AM



Asylum's are for the sane. It is the insane that rule the world, this world of destruction, and in this insane world the sane seem confused. - Me

"Jedi are Keepers of the Peace not Soldiers." - Star Wars II: Attack of the Clones - Mace Windu

Aspibrii Hilesopa
Page 2 of 2