Swordsman Archive
Thread: TKA Nerf?
oliphontmon wrote:
oh yeah rinova, im also a swordsman, if you cant beat em, join em is what i say, i do way more dmg as a swordsman than tk, and im not even master yet![]()
TKA is not overpowered
our buffs only last about 5 minutes or so. Thats not even really worth using now is it?
we cannot buff secondaries only HAM doc buffs are still better to use
we can heal wounds but its not instant or as quick as a master doc
so leave TKA alone and either A. get your profession fixed or
B. learn to play your class
oh give me a break
so what powerboost only lasts 5 mins or so
and even if we get a mind buff its nowhere near as powerful as a dancers
try to get your profession fixed dont try to get TKA nerfed
Dude, why nerf täras käsi?
Fix swordsman and pikeman instead...
asa point of intrest, 2hhit3 dizzys now and again as dose Area3. If you pay attention and don't fill your combat queue with spam (know by most as USING YOUR FRICKEN HEAD), its a simple matter of applying one of our many posture change attacks till they kneel. at wich point they try to stand and BAM!! dizz/kd. at wich point the target should swiftly die unless your slow with the headhit3 or they have more luck than an entire pool full of lucky charms.
My My My, you say Dizz/kd is over powered, well put us on the fast train to nerf right along with the TKs
also, the last time i check it wasn't to hard to snag the med tree, there by becomeing a Bladed Monk, Space Samurai, Galactic Ninja, or my personal favorite, That guy with a Bigg F-ing Hammer
TK was doing twice the damage over timecompared to the other melee professions (easily double), so the options were1) Nerf TK damage or 2) Start making the other classescomparable in asskicking power.
Swordsman just got a doubling of damage output with the scythe blade (nobody really believed me when I said our DPS needed to be doubled, did they? yet, look what we got), it appears option 2 is the way things are going.
The next step is probably for Pikeman and Fencer to get some new weapons to increase their damage output. I don't expect TK to get any nerfage in the damage department, except for the straight up +250 damage bonus to be changed into a form that mitigation works against, so they will be working with the same limitations everyone else is in pvp.
Also, Powerboost for a TKM lasts a full 10 minutes not counting the boost up and cooldown phase, and is phenomenally useful, especially the mind buff aspect of it.I hope it doesn't get nerfed because then I will have to figure out what to do with the points I put into the TK meditation line.
Sorry for my bad english olifant, with "big guy" i just wanted toexplainthe difference between a fast, quick moving Teras Kasi and an heavy armed Swordsman which should have slower but more poweful attack. (in my opinion)
I dont think the size of your toon should have any ingame effect.
Don't even try to downplay meditate. I'm a swordsman, but I have TKA too just for meditate, because it's so damn good.
Do I think they need a nerf? No way. But I do think we need some beefing up.
Rinova wrote:TKA is Overpowerd, just my opinion.- too much DMG- Meditation- self BuffsAnd it doesnt even require a Master Brawler.At Ranged Professions you need more Skills than a single Skilltree, e.g. Commando --> Need Master Brawler, BH needs a scout too. All other professions are only able to attack ONE specific Pool, TKA can attack Action AND Mind. Also they have a dizzy KD like the Bounty Hunter. (ok, its melee)Think about it, dont Flame and Lame,
TKA was designed with teh master brawler pre-requisite. It was removed later in the beta but they kept their extra-abilities (hit any pool, meditation line). Right now with defense acuity broken, I think they're good enough and fair, but I'd like to see some improvement (/balance) for the others elite brawler class.