Swordsman Archive

Thread: Anyone else feel like asking for an additional move?

Gimperial666
Mon Mar 08, 2004 12:14 pm
#14

At master level... we have 3 useful moves:

Headhit3
Aoe3
Hit3

The other moves I have I dont really use so MY back burner/second stringer moves are:

Headhit1
Lunge1

Not alot to work with is it?

Ive gone to other professions to round out my Master level one.
Like riffleman and TKA...both for defense and meditation and a few more mind hits.

Shall we all repeat our mantra handed to us by sony?
WAIT TILL THE REBALENCING....sigh



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
Makarish
Mon Mar 08, 2004 6:18 pm
#15






GTOfire wrote:

snares and the like are Scout/Ranger business, not something we melee folks should want or get. I suppose a brawler might want to use a net against NPCs, but that's not very realistic/SW-ish I reckon.





i was not saying we need something like a ranger/scout snare with a trap or net but was just useing that generic term for anything that slows down the movememt of a critter/NPC/PC, i was using scout as an example of that they know how to code this to work.


seems to me like this could be used to fix some of the ranged vs melee argument where they can kite us but if we catch them a smart brawler would cut their leg or smash their knee and then start pounding on them once they cant run anymore. and this is not a swordsman speciffic thing it just seems like something all melee classes need, if you need to make a difference between them make some longer range than others (like pikeman can reach further than swordsmen to trip sombody up)



____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
SabbathChild
Tue Mar 09, 2004 12:49 am
#16

How about Mind hit 2 being an AE? To bad bleeds suck now, but it'd be cool to swing the hammer around and cause 3 guys around you to start bleeding from the eyes



Badoff Bina, Inner Sanctum Member of Skull and Bones
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Gimperial666
Tue Mar 09, 2004 3:13 am
#17

Oh yeah... dont forget theat theres a swordsman special moves "round table" to post your thoughts on this on.



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
WarFerret
Tue Mar 09, 2004 3:29 am
#18

I would just like to see a Stun move, as well as maybe some bonuses to intimidate - after all if I come at you with a hammer or sword bigger than you are you're going to be pretty bloody intimidated aren't you ?



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
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