Swordsman Archive
Thread: Best PvE Template!
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LordBrat
Thu Aug 05, 2004 11:21 am
#14
I've held on to smuggler just enough for the feign death. If I can't kill my targets in one shot, then after I get up from feign death I should be able to.
Except Nightsister Elders. I have to feign death twice or more with them. Pre-nerf, of course.
Civil_CH
Thu Aug 05, 2004 2:53 pm
#15
I just finished my template. Very impressed with it so far! 
Master Swordsman
Master Rifleman
TKA 4/0/0/0
Scout 1/0/0/0
Novice Medic
Wonbad
Fri Aug 06, 2004 5:48 pm
#16
i got a master swordsman/master scout/ almost master brawler and some ranger and i dont get hurt much. i can hunt and loot til my eyes pop out. if i do get hurt i just make camp and sit for awhile. and since i'm usually alone i try to stay out of enclosed areas as much as possible. if i need to burst run it's nice to be able to get away. the hunting part is awesome since i can drop 4-5 rontos or pikets in a few swings. the only drug out battles i've had lately were either grauls or rancs. anything else seems to go down quick. hehe i dont even have to stop for most banthas since i can run by swinging and they just fall. or they fall behind me when i'm chasing the rest of em 
i am more than satisfied with this character
i am more than satisfied with this character
Naruk_The_Wookiee
Sat Aug 07, 2004 1:42 am
#17
AelricMistrider wrote:
I am quite happy with my build..only problem is the healing, which I currently lack..oh, and no terrain negotiation.
Master Swords
Master Brawler
Master Pikeman
4-0-0-1 TKA
0-0-4-0 Fencer
Master Brawler/Sword/TKA 2-3-0-4/Fencer 0-4-4-0/Scout 2-0-0-0 and Novice Med....I´m so happy with that template....Havin more than enough power as a swordsman...can cure bleeds/poison/disease and usepowerboost as a tka...some nice defense stacked and the ability to heal with stims "b" and woundpacks "a"...Last but not least terrain negotiation and the ability to harvest ressources...Great fun solo and while grouped...
jpow22
Sat Aug 07, 2004 11:31 am
#18
anyone capped counterattck with the carbineer line?
thinking about doing this just wondering if its worth it
i believe it would be carb 0030
thanks
verticalis
Sun Aug 08, 2004 10:10 am
#19
jpow22 wrote:
anyone capped counterattck with the carbineer line?
thinking about doing this just wondering if its worth it
i believe it would be carb 0030
thanks
I've often thought about this aswell.
I'm building my alt character to swords + brawler + fencer + tka 4/3/04 I've got it all now apart from fencer which seems to be taking a looong time to grind ![]()
I'm hoping to be able to pvp a bit with my alt so i'm wondering if I should drop the tka for some medic
JediForceSeeker
Mon Aug 09, 2004 1:28 pm
#20
well the one i have beenf inding to work best for me currently is:
Master Swordsman - 63
Fencer 4/4/4/0 - 48
Pistoleer 4/0/4/0 - 48
Medic 0/0/4/0 - 29
Marksman 0/4/0/0 - 29
Brawler - 0/0/4/0 - 29
------------------------------
246 Skill Points
Its a little edgey but i max out dodge, have nice counter attack, can hold my own in PvP, nice stat defenses from pistoleer + the ones from fencer and swords. I got Master Swords for killing jedi in duel....(with a acklay PH ofcourse)
Like i said i can use that pistol grips dodge tree for something else, tell me what you guys think...
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