Swordsman Archive
Thread: Can someone post the before/after Test center changes to skills and skill mods
TKA can say everything they want about being "Jedi Hunters," even though that's an extreme exaggeration of some dodgy EU fiction that came about because of some crappy Playstation game. But there is no logical or gameplay reason to make TKA better than all the other professions. The thing that all brawlers have been crying for is to give each elite mastery a role and a niche. TKA is the most versatile: they can do the most status changes, do some knockdowns, hit any pool, and meditate. That's GREAT, now let's figure out some cool stuff the weapon masteries can do besides:
Fencer - Kill the Health pool, and be fast.
Pikeman - Kill the Action pool, and be slow.
Swordsman - Kill the Mind pool, and...be...something, here, take these 5 specials that all do the same thing
Ok got a few numbers for youfrom the Test Center. This is as of Saturday night October 18th and can and (hopefully) will change. It is from the advanced trees only.
............................Swordsmen.......Pikemen...........Fencer.......TKA
melee defense 203074 60
This is a HUGE boost for fencers and a gain for TKA.Pikemen got a small boost and swordsmen are unchanged![]()
ranged defense 15 2569 45
Again, fencers and TKA really make out here. Small boost for pikemen and nothing for swordsmen.
"evading skill" 110 115 105 195
This is dodge, block, counterattack and TKAs new skill. Before you freak out, there is what I think is a bug in one of TKAs boxes that gives+110 instead of +15 like it should. If that is fixed, it will drop to 100 which is reasonable.
The TC went down, but I saw no changes to melee toughnessat quick glance. It is interesting to note that all the marksmen trees have also had their evade skill increased. For example, you can gain around 100 points of counterattack in the Carbineer tree now. If they stacked with swordsmen counterattack, then that would be awsome!