Swordsman Archive
Thread: Test results: Damage & time factors on Swordsman specials
Anyway great post. Thanks for summarising this all up into one nice neat post. I like the testing procedures. Now stickied.
StGabe.
Syzygy-Gorath wrote:
veegen wrote:Hmm, I wonder why area2 is same damage but faster than area3 ?
And maybe spin2 is the one to use, I always thought that area3 was better.
Thx for the info, good testing.
Keep in mind this chart doesn't show state/posture effects of attacks. That could explain some of the discrepencies between speed/damage that would seem to make certain relationships (Area2/Area3/Spin2) not make much sense.
It also doesn't take account of HAM costs. If I recall correctly from my early swordsman days, the spin atacks have a higher HAM cost multiplier than the areahit attacks, so they drain your pool more per swing.
Of course, I may just be remembering it wrong. Might have to go swing a curved sword a few times unbuffed to check this.
Geno
______________
The Mercantile
Theed, Naboo
You have done a great job on testing ![]()
The only thing which I feel sad about are results.
I really think that ANY master swordsman should be able to have advantages of being master.
It means that Area3 should make more damage than Area2
sweep2 more than sweep2 and lunge 2 mor than lunge1.
And side effects really don't change a lot especially in case of area attacks.
It is rarely work for high level NPCs and these are what master supposed to be able to kill.
Iconsider current state as disbalance and think it must be fixed.
Untill the fixes headhit3 will be the only attack used.
Mish (Ahazi)
Yes if you have no speed tapes and we are talking about Damage Over Time.
Mish
Message Edited by KozakMamalyga on 04-29-2004 04:45 PM
JhonBanner wrote:
so this means at master, i will do more dmg with 2h-hit 1 than with 2h-hit 3?
Bear in mind two things. First, Hit3 has a chance for Dizzy. Hit1 does not. Second, Hit3 will average 2x the damage per hitover Hit1. For instance, I frequently go to the Tusken Fort and wander through two-hit killing many Mobs there by doing a Lunge2 (of course Master Brawler) followed by a Hit3. Doing that, I often watch a +8300 floaty drift over their dead bodies from the Hit3. That same hit from a Hit1 would produce something like +4150,often requiring a second Hit1.
Also, if you do the calculations, I think you will find that HeadHit3 has the highest DPS. And because its hits are not being spread out between 3 pools, you are actually going to kill things faster with it.