Swordsman Archive
Thread: Upcoming Patch Will it weaken Swordsman Significantly?
PyperX wrote:
Ldwater wrote:
TKA's are already going to be stripped of Dizzy & KD (as far as I know) because its too easy to exploit, but that is really the only major inbalance in the TK profession IMO.
Can you direct a post from a dev where you got this info from? Or where you heard this from.
I'd like to see this as well.
Opening move:
Warcy2
Bleed 2 (PH)
Lunge 2
AE (for dizzy) (this is our KD/Dizzy combo)
Intimidate
COB
Head Hit (sword speed 1 sec)
Usually dead by the time I have to warcry 2 again...
Ive lost to 2 of 12 Tka's Ive fought 9 of them were TKM's......
Know your weapons, know your moves, get master brawler for PVP, and yes dizzy does work.....
bretty sure that the devs dont care to lisin to us anyway
sorry for my poor english, im from norway
Message Edited by zonkrd on 02-05-2004 10:48 AM
IUFAN4LIFEUL wrote:
I am going for master swordsman... so far it has treated me well and is one of my favorite fighting proffesions (along with commando, of course both these have to do with stacking things. i.e. flames, bleeds etc.). This is horrible news. My power hammer KICKS A$$ in PvE but when it comes to fighting PvP there is no chance I can win. With TK's being WAY to overpowered, they can kill me before I have a chance of touching them. Same with some ranged. I have been incapped before I could even get to the guy. I have no clue why the dev's are nerfing us. This is becoming regular now. Dev's have to RUIN good things. For example krayt hunting, another= fighting with pets, pets absolutely SUCK. They nerf weapons to make them worse etc. As I recall in the Star Wars movies a laser didnt take away 1/5 of their health... It killed them flat out. The dev's are trying to balance between this and good 'ole times PvP'ing without being 1 hit killed all the time. Problem is, it is not going to happen. They should just step away from the beer and pizza, reconfigure the fighitng system to where things are BALANCED but have their own unique abilities (like in KOTOR) and go from there. That is just my 2 cents. Peace.
TKA's are not over powerd I have been a TKM since the game came out TKAS are the best melee class in PVP and PVE however, they are not overpowerd. Most people who fight in pvp now wear advanced composite armor which is a TKA worse nightmare. I do not use VK due to the high ham cost it ends up killing me in the end. I end up dying 70% of the time to these buffed people with high level composite. I belive Swordsman is underpowerd and needs the devs help for a boost in performance. I really think ALL melee classes should get a power boost and be able to heal there wounds on there own not just tka. The Devs need to lower the ham cost on the Pikeman and Swordsman and increase the the speed a bit.
I've never had a problem beating TKAs since starting swordsman but if we can't stack bleeds and bleeds are affected by resists I'm at somewhat of a loss on how I'll be able to beat them, since my attacks are about 1/2 - 1/3 as fast as theirs, I have far less accuracy, and damage mitigation affects my weapon damage a lot more. I suppose I'll figure something out, but the bleeds being affected by resists and only one bleed is a pretty huge change for swordsmen.
-- Ypi
Here is the however, any well prepared melee fighter can defeat a TKA if you know how to play play your discipline, KD+DIZZY will be addressed I hope, and the new chef food with +40 defense vs KD should do wonders.
What I recommend is to have more than 1 melee mastery, 3 if you really like it, I kept tkm/fencer/swordsman and its great. You do have a very defined PVP role but you do well if you know how to play it.
Cibila