Swordsman Archive

Thread: FS melee speed WORKS!!

Keuller
Sat Sep 04, 2004 11:42 am
#14

I don't think you can bypass the cap completely. If what you're saying is correct and you are swinging faster than 1/sec there has to be a low cap. If not it bring up odd issues like: If you have +13 in speed attachments and +12 in FS speed you'd be swinging infinitely fast (+100spd) and anything you fought would die immediately. Rifleman would similarly shoot infinitely fast with the FS speed line.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
Ovakito
Sat Sep 04, 2004 12:41 pm
#15

Same here i could tell, considerable speed adjustment, +12 would make an expensive CA,



Ovakito, Gorath-
Master Pikeman
Commando-2-0-4-0
Rebel Pilot- 3-3-3-3
MasterofKatana
Sat Sep 04, 2004 2:38 pm
#16

Now if Force Speed 2 in Force Celerity III works with hammers and swords, I'll be one real happy camper



Corbec Shotokan - Grandmaster of the Red Dragon - Starsider
Swordsman Motto : We like our women like our enemies, hammered.
kanejacks
Sun Sep 05, 2004 12:07 am
#17

not if there was simply a cap on the total player modifier and not the final result. I am not sure how that would be coded though with the cap we have noticed. It is possible that the equation is more complex then Ren is showing even if until now it has come out to the same effective equation.



Hesof Laderni
Master Brawler
Master Swordsman
TK 0044
Pike 0040
Scout 4000
FS combat Prowess 1040
Jirob1
Mon Sep 06, 2004 1:17 am
#18

sure it must work....


speed cap depends on special and hammer speed, but for area3 and mind3 92-93 around it is for hit3 its 95 to cap with all hammers.


swords speedcap is a must for good dam output.. FS skills just save you 20-30 millions on tapes.





Jirob Talshiar (Swordsman/Doc)
Risu (BE/Medic) - Jirobs new Slave (soon to come)
Darklen Talron (Light Jedi Knight)
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kanejacks
Mon Sep 06, 2004 5:20 am
#19

i did some better testing on this ( yes actually timered and looked at log file) and i was wrong initially. The speed cap still exists i took my scythe out which is like 2.3 speed and whacked a 64k lair. It died in 30 seconds and i swung my scythe 30 times. Can anyone please explain why my previous macro behaves the way it does? It just doesnt seem right



Hesof Laderni
Master Brawler
Master Swordsman
TK 0044
Pike 0040
Scout 4000
FS combat Prowess 1040
Remilliod
Mon Sep 06, 2004 11:20 am
#20

Yeah I can:

I have a macro (Im a speed capped rifleman) that spams headshot 3 every 0.5 seconds.

Same as yours.

If it really went off every 0.5 seconds i would see 2 headshot3 in the queue for every shot. I dont.

I tried taking away the 0.5 second delay so only have headshot3 then repeat macro.

Worked exactly as fast.

Seems you can only macro at just under 1 second. Must be something the devs added intentionally to reduce lag.

Doesnt cause a problem as you can only fire at 1 second minimum anyway.



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Gazkan
Mon Sep 06, 2004 11:49 am
#21


In response to the person above wondering if it would take weeks to get this.. the answer is yes.. you can't even get this skill unless you have a free unlock even if you did have the exp because the Village is not in the phase giving you melee speed, and yes it will probably take weeks to get the exp to fill up the branch unless you exp 24/7. Also, it costs Skill points.. Armor Attachments, and Clothing attachments don't.

Message Edited by Gazkan on 09-06-2004 11:50 AM

Ovakito
Mon Sep 06, 2004 3:40 pm
#22


Zarqon wrote:


Ovakito wrote:
Same here i could tell, considerable speed adjustment, +12 would make an expensive CA,


hehe, I plan on taking it too, but seriously, wouldn't it take less time to grind money and buy that, than it will to get all those force xp...





True but you are also one step closer to jedi, . Anyone know if the accuracy tree works?

Message Edited by Ovakito on 09-06-2004 03:40 PM



Ovakito, Gorath-
Master Pikeman
Commando-2-0-4-0
Rebel Pilot- 3-3-3-3
Harmonius
Mon Sep 06, 2004 4:47 pm
#23



Ovakito wrote:

Zarqon wrote:


Ovakito wrote:
Same here i could tell, considerable speed adjustment, +12 would make an expensive CA,


hehe, I plan on taking it too, but seriously, wouldn't it take less time to grind money and buy that, than it will to get all those force xp...





True but you are also one step closer to jedi, . Anyone know if the accuracy tree works?

Message Edited by Ovakito on 09-06-2004 03:40 PM





I sure hope so.



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SBRcrew
Tue Sep 07, 2004 1:09 am
#24

I entered the Village yesterday for the first time. I go see the XP dude and he tells me i have a free branch yay!!!

I go for melee speed. And i have to say that I was very happy! i never grinded, only did 4 profs since i've started playing (medic/doc/TK/swordsman) and i got a free +12 speed! Time to get a Big Dmg Hammer now!


Accuraccy seems to be working btw, even if i'll most probably level ranged speed first.
LordVisivius
Tue Sep 07, 2004 3:00 am
#25

I have the Enhanced Melee Speed +12 now, but honestly, I don't see any difference in my attacks than what I did before. Using my 4.5 spd PH, I was hitting about 1 hit per second at master Sword. Now, with +12 melee speed, I still hit at about 1 hit per second. Am I just looking at this the wrong way???



Visivius Alca'Vacho

Master Doctor
Master Swordsman
Zsenyka
Tue Sep 07, 2004 4:39 am
#26






LordVisivius wrote:

I have the Enhanced Melee Speed +12 now, but honestly, I don't see any difference in my attacks than what I did before. Using my 4.5 spd PH, I was hitting about 1 hit per second at master Sword. Now, with +12 melee speed, I still hit at about 1 hit per second. Am I just looking at this the wrong way???






LOL mate... if you already had like 95 speed then you already hit the cap... well you could actually sell your attachements / your stuffs with attachements to others. It won't be any faster than 1 hit / 1 sec mate.



IGN: ZSENYKA
SERVER: FARSTAR

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