Swordsman Archive

Thread: Need help forming a Swordsman template for getting to Jedi

Merendel
Sun Oct 17, 2004 2:52 pm
#14

well sence you spelled it out I will to

Y O U R T E M P L E T I S F I N E N O O T H E R T E M P L E T I N T H E G A M E W I L L D O B E T T E R U S E T A C T I C S

now that thats over with extra defences wont help you the sith will hit you anyway. you need the ability to heal but what you have is suffecent but take more medic if you feel the need. Make sure you use your food. most likely youll need mind food as you can heal the health and action dammage easy enough if your careful. go fully buffed both doc and entertainer. go in good armor pvp stun armor is golden although your standard 80% kenetic with 70+base will work too just hope they dont pull a stun weapon. have a PSG or to avalible and keep enough room to take a synthstake if things get harry, muon or pixi too. and for goodness sake dont try to take on more than 1 or two of the sith at a time. draw them off split them up and kill em. Master sword properly prepared can tank 1 easy, I can actualy tank 3 of the buggers although I'll have only finished 1 befor the mind cap me if I'm solo. use intimidate it cuts their dammage in half. no mater how hard you try if you atempt to brute force this (read templet solves everything mentality) you will fail.



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To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
ewano
Sun Oct 17, 2004 5:13 pm
#15

im afraid ur realy to stupid for this but ok here we go




this is my view on the best way to do it
dont go in a large group only the one who lowers the shield and the 1 that capture the commando get unlock

1 get in a 4 man team preferd 1 tank 2 rifleman 1 cm
the cm only heals the tank with mind heals and normal heals the rifles agro from 55m

2 leave the group on the moment they lower shield only the caputre and shield player stay groupd the sith wil spawn 5 on each player, that way u get a low spawn


3 once the shield is lowerd regroup and lure the first 5 of the base
THIS IS VERY IMPORTAND MOVE AWAY FROM BASE AFTER A VIEW MINUTES 10 MORE WIL WALK IN



4 kill 5 to make the commander spawn.
then take a rest the shield player must not die or he might fail to unlock the branche. the other 2 must lure the sith of the base now so the 4th can walk in and caputre the commander, once u captured the commando just burt off

5 now walk back to the village and prepair for a single attack by some weaker (about 2-3) siths

6 once u unlocked the branch u return the favor for the other 2 and do the same



ps....also posible group with 2 and have 15 or so in a own group (could be ur guild)


i done it on this way and its not realy that hard just play it smart


most importand is the size of the group once u use the remote


good luck and may the force be with u




Rebio-
subaivencar
Sun Oct 17, 2004 10:27 pm
#16

There is a sticky post about swordsman templates for Jedi missions in the sticky section. There is also a sticky post in regards to tactics in doing the mission you are having trouble with in the FS section.
Orolandes
Mon Oct 18, 2004 12:04 am
#17


I don't really have a template right now. I have Master swordsman and master brawler and then a bunch of wasted stuff. Medic 2-0-4-4, scout 3-0-0-0. Marksman 0-2-0-0. I am willing to dump whatever I need to.

Message Edited by Orolandes on 10-17-2004 12:06 PM

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