Swordsman Archive

Thread: Rating today's changes

Gaef
Fri Sep 05, 2003 12:03 am
#14

As to your weaponsmith questions ...


The core was not an optional component before (item did not even exist) so they weren't used in hammers until this patch


Using an advanced core the HAM came out higher than my pre-patch power hammers (damage of course was higher as well)




~Jaff
Master Weaponsmith of Intrepid / Tatooine specializing in Melee
Shop Located at 2604, -4484 right outside Mos Eisley
Shop also home to Master Armorsmith Gakisho
Korvan
Fri Sep 05, 2003 2:59 am
#15

1 - No difference same Health Cost w/ my old power hammer.


2- Power hammer increase this stat (Damage and Speed), little increase of stats cost (but can be lowered w/ experimentation). The weapon after patch is slightly better ... nothing compared to the Commando BH new weapon (Stupid DEVS)


3- Nothing ... the core add more Ham than patch's reduction-


4- Dunno


5- Defensive What? Are all broken.


6- Not at all ... in duel w/ a master pistoleer friend there is not difference in accurancy.


7- Not at all ... Lunge cost a lot like pre-patch.



Really disappointed w/ this S H I T T Y patch.





Korvan Aleric
Jedi Padawan of the "Neutral Side"
"Ego te absolvo, In nomine Patre et Filii et Spiritum Sancti."

Bohswg
Fri Sep 05, 2003 3:28 am
#16

The people that AE fort tusken are weeping right now.

Vattio
Fri Sep 05, 2003 3:59 am
#17

This 30sec timer for Posture change should be removed. Did they even look at what happens in pvp when you posture change someone. If you use lunge you can make them kneel yet the person is stillrunning so even when you catch up to them they are "Out Of Range" you could spam that before the patch and never catch them. Now with a 30sec timer good luck. One useful thing but not many have it was lunge2 then at least they would be stopped and when you are standing ontop of them you are able to get a few hits off maybe a posture down to keep em there a little longer. And now when they get back up they are kiting you for 30sec now. Posture down should be removed fromt the timer... or I guess I wont be playing PvP anymore.
Jirimar
Fri Sep 05, 2003 7:15 am
#18

What is the difference between style cost and HAM cost and how do i see the difference of both in combat



- I support the proper use of common sense when it comes to re-developing games which are nearly two years into their tenure...evidently this sentiment is not shared by those that finance this game.
DToxWeaponsInc
Fri Sep 05, 2003 8:40 am
#19

The Power Hammers I crafted last night were 135-455 damage, 5.5 speed. That puts them at roughly 53.6 DPS. By comparison, the Two Handed Curved Swords are 61-242, 2.6 speed, which is roughly 58.2 DPS.


The line about HAM costs being lowered shouldn't have even been there...it's just gonna confuse the hell out of you guys that aren't Weaponsmiths. Basically, pre-patch Power Hammers didn't take the Reinforcement Core (in fact, the core didn't evne exist). Since the new Power Hammers DO take this Core, and since the Core itself adds to HAM, what they did was lower the base HAM on the Power Hammer, so when you stick in a Core, the HAM is about the same as it always was. If you're using an Advanced Core (which I am), the HAM cost is slightly higher than pre-patch.


So, in the end, the Power Hammer is going to have the same HAM costs as always...they'll be a little higher if an Advanced Core is used (but, they'll be much, much more powerful).


In my opinion, the Power Hammer can be an incredibly deadly weapon in PvP, since you could just whack someone with a nice Mind Bleed or two, and just run out of range of their fire. Stick and move, or a "charging" method, would theoretically be very useful. (This is how Warriors with high damage, slow speed weapons would duel in Everquest)


Don't complain about the BH and Commando guns...look at all the wasted skill points getting those classes. I myself am a Master Weaponsmith, Swordsman, Pistoleer, and a Master Medic...so you can't really compare a Swordsman's weapon with a BH's. Swordsman have the two best weapons in the game in terms of raw damage...nothing I've ever made comes close to my 2HCS or my Power Hammer (one of the reasons why I personally chose to be a Swordsman myself, given the entire selection of weaponry at my disposal).


I thnk the great equalizer will come from equipping ourselves with better armor, specifically the Personal Shield Generators. Having the skill points available to be a pretty bad-ass Medic is also very nice. With a good Stim B, I can heal up my entire Health and Action bars in one shot...with a 5.5 speed weapon, I wouldn't even notice the heal between swings.


Oh...and a big PS...a 45% Speed slice could drop the 5.5 to 3.0 speed. 135-455, 3.0 speed = 98.3 DPS. Better yet, a 45% damage slice = 196-660. Imagine the Mind Bleed off THAT monster. Your opponent had better learn to run, cuz if he hesitates enough for you get that Mind Bleed 1 and 2 on him, he can just sit down, laugh, and watch him die slowly.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Gorecki
Fri Sep 05, 2003 8:52 am
#20

Thanks Dtox.


I've seen it posted already before but it's good to get confirmation that the decrease in HAM costs on weapons was nothing else than an adjustment for an increase due to the core.


And i like what you just said *rubbing my hands*




Master Swordsman / Master Smuggler
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