Swordsman Archive
Thread: TKM now does more damage then us.
As Hiko Seijuro said, "Its worthless to listen to someone that refuses to listen to you."
*ignores people whining about TKA's and goes to play with his new cleaver. *
But we get bleeds and they don't. Just bleed them and run.
Perhaps if both of you are unbuffed, the TKA will wipe the floor with you, but if both of you are buffed, then you should have the upper hand (I've beaten 3 TKMs and lost to none in the last two days, at 0/0/0/3 swordsman with master brawler. All it takes is warcry and mind bleed.).
>in pve no contest i outdamage a tkm by far..
Hehe, TKM totally outdamages us in PvE
We still do the same, if not a little more damage, it's the moves penalties that kill us in pvp, we cant spam moves quick enough, while TKA gets a short move penalty and can spam hit3 with such deadly force. I do more damage to a tka with my hit3 than they do, except that they'll do 3 to my 1. That's the only thing that needs to be tweaked for us, we do excellent damage. We just have terrible move costs and speed mods.
That so blows, but i think this is why all the melee people are being asked what they feel what the melee proffesions should be, i.e. knights of the round forum.
I'm hoping (ever so hoping) that this issue is to be fixed in the next patch in january. With the mitigation thing in place now the only way to balance our proffesion to compensate for speed is to give us advanced weapons that have a higher minimum than the rest of the melee proffesions. Kinda like what they did when they realized BH LLC and Commando weapons were a joke.
Just as TH stated before this is just the first part in phasing out the old battle system and getting it totally revamped to be what they originally intended it to be.
My suggestion atm would be to concentrate on PvE and level your template to the best you think it can be until the new changes come, we can only wait to see what goes on TC next.
Ypiana wrote:Don't forget that TKM have only AP1 weapons, also, and we have AP2 weapons and multiple damage types. Woah - that Janta is 100% against kinetic and electricity, eh? Good luck, TKM!
-- Ypi
I dont think anybody was talking about PVE here, it looked more like PVP talk over PVE. Hey 100% kin/electricty, welp no-pikeman xp for u!
Keanti wrote:
they have always done more damage then us... its kind of funny how the devs said that swordsman where suposed to have the best DPS but we have like the 4th best.... the devs lie right to our face
This entire sentence is bull**edit**.
TKM vs. armor = drastically reduced damage.
Master Swordsman vs. armor = only slightly reduced damage.
PvE, PvP... it doesnt matter. Quit looking at the combat spam and look at the damage above your target's head.
I'll use some nice round figures.
Lets say, that a TKM does 100 damage (combat spam) to an opponent with no armor, no resists. 125 damage is what is actually done.
Add light armor. 100 damage.
Add light armor and 50% kinetic resist which isnt uncommon in PvP... 50 damage.
Now for swordsman...
Swordsman does 100 damage (combat spam) to an opponent with no armor, no resists. 150 damage is what is actually done.
Add light armor. 125 damage.
Add light armor, 50% resist... 75 damage.
For **edit**s and giggles lets throw an AR2 mob into the picture.
TKA... 100 damage... no resists on the mob other than AR2... immediately down to50damage.
Master Swordsman... 100 damage.
You guys really need to take all your goddamn blinders off and realize that TKA's aren't **edit**ing gods like you think they are.
ThaWhiteKnight wrote:
TK are the babies of the Developers just like Bounty Hunters.
LOL
Try playing Master BH in PvP. I dare you.
I was one. +27 ranged +2 melee defense, no resists to state changes or posture change or KD. It was the hardest thing I ever did in the game. It made master gunfighter / expert BH (which I had) so easy in comparison. And vs. melee it was **edit** hard to use unless you kite outside 20 meters the whole time, and it takes two to fly a kite. Within 20 meters you were destroyed 90% of the time. Only way I found the class playable after the Nov. 12 patch that boosted ranged, melee, and passive D was to forgo any defense and get carbine accuracy up to 180 and use charge shot and other carbine moves. Before that it was a good class, but at this point BHs are struggling until they get changed.
Oh, and don't get owned by eyeshot. There's no excuse for that these days since comp armor with acid resist over 60% (mine's 82%), mind buffs from entertainers and food working correctly, not to mention muon, equilibrium, powerboost, whatever else you may have.
-- Ypi
I found out WHY the tkm's are doing so much better after mitigation. Their unarmed dmg bonus. It is a flat #, not a ranged, so it is not effected at all by mitigation. Everyone else's damage is however. Sux.