Swordsman Archive
Thread: Soon to be master swordsman seems to have a noob question about bleeds :-)
Bleeds ignore armor and resistance factors. So the bleed will be calculated at the damage roll times the damage multiplier of the bleed being used.
The initial hit will cause no damage. A floaty will appear and the damage will be recorded in the combat window, but no actual HAM damage will occur on the initial hit. Once the hit is made, the bleed timer will start ticking. Thereafter, every 20 seconds, the bleed timer will tick off and an amount equal to the damage recorded from the inital hit will be deducted from the bleeding pool.
Bleeds of different types stack. So a /meleemindhit1 will stack with a /meleemindhit2, and both of those will stack with /mindshot1 and /mindshot2 from Rifle. For bleeds of the same type, thehighest damage hit is used. So a higher damage bleed will replace a previous lower damage bleed.
I always use the Power Hammer to set a nice pair of bleeds, then throw in a head hit 3 to set them in. I've found it works better than any other method.
Master Heavy Swordsman
Master Brawler
ThaWhiteKnight wrote:
I always use the Power Hammer to set a nice pair of bleeds, then throw in a head hit 3 to set them in. I've found it works better than any other method.
Master Heavy Swordsman
Master Brawler
100% what I do now. If I get my 2 bleeds with my power hammer in and don't miss...I kill 5k xp mobs in like 5 hits...most actually in 4. This goes for pickets, huurtons, voritars...all the grinding xp mobs. There is definite a difference between getting a 400 bleed and a 1700 bleed going on a creature.