Swordsman Archive

Thread: I can't wait till Swordsman works.

Noc-turnal
Fri Jan 30, 2004 7:12 pm
#14

Okay first of all i need to say to remind some of us to keep in context, this is dicussion about swordman, not swordman + another profession = good swordman. that is not what it is about. Now to correct a few people, i dosent matter if you wear a composite armour with over 80% kinetic resistance you still die, TKA's damage system is broken because most of it is done due to thier skill base which is also uneffected by damage migration. Believe me i know i have stacked 124 melee defense and duel with a pure Tera Kas master and still loose, even when we were doing specail, we was in plain clothing and i was in composit with speed sliced power hammer (being inaccurate isnt the issue in this case because i hit most of my attacks)


Yes TKA CAN do more mind damage than we do but this is due to the damage migration before that came in to play we could actualy kill in one or two hit if we get close this dosent happen anymore/very very rare. The accuratcy isnt a problem you just need to find a weapon smith who will spend thier time making you a decent weapon. This issue is 80% to do with weapon smith not understanding that we need accuratcy not just raw power, 20% is still the game mechanics to put our best weapon to be difficult to craft as decent one.


Swordman DID work properly but the game was still unbalance then and even more so now, with ever major patch seemingly ruin the already out of touch swordman. Our areaAttack3 supose to work out simular to TKA's KD+dizzy move, due to the change of timing now simply lowering somebody posture after dizzy no longer work as it should. This needs to be fix, either by fixing the mechanics or just give us a knockdown+dizzy and make the chances of it working more often not once in a blue moon. blah blah many issues of swordman. Swordman was working okay, but the game wasnt balanced and with everypatch it seems bad news for swordman. i have survive quite well thanks to the aid of stacking defense but with next patch that will not likely to work and i am a die hard swordman fan might even think of moving to other profession that do work.






Noc-turnal (T-S)

ColVegabond
Fri Jan 30, 2004 9:27 pm
#15

I went to a PVP tourn, and I went pretty high, the people above me were the TKM's,, its all about who can KD/Dizzy you first..

When facing TK's



_________________________
Lomek - That little green rodian
Cidem_Relaeh
Fri Jan 30, 2004 9:57 pm
#16

for pvp you want tight damage range (against mitigated classes like TKA), as much AP you can get and high accuracy. If you're master the speed shouldn't really matter. Best for that is 2 hand axe. Good accuracy, tight dmg range and AP2. Great pvp weapon. Probably the best melee weapon by far for pvp.



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

Noc-turnal
Sat Jan 31, 2004 5:32 am
#17

yup as master the accuratcy isnt too much of a problem in PvP it's about the damage done, in saying to use a tighter weapon is a good advise but once in a blue moon to get lucky with those higher range weapon and kill them in one (but thats about as often as you see darth vader drinking a pint)

In the end the AreaAttack3 no longer works as it should otherwise we'd be putting the simular moves on the field as TKA. Still too many other area damage and lower posture moves. So no swordman dosent work as well as the game still no balanced. when we think of PvP we dont think anybody's game we think of a few profession that rule out there i think that proves the point quite well




Noc-turnal (T-S)

Okin_Sin
Sat Jan 31, 2004 10:16 am
#18

Its not if your against a tka, or if your swordsman, or what weapon your have ......


Cut, Dry and Simple, the classes with KD, and especially KD + Dizzy win in pvp


I'm not saying this to be 100% of the time, but its scary how powerful that stupid as **edit** move is in pvp. I think most MMORPG with PvP have some version of stopping the enemy. Who the hells Idea was it to make it so when your stopped, you stay stopped till after your dead, and getting hit for much more damage then normal. If anything people should do 25% damage while someone is KD in pvp


-talia-
Sat Jan 31, 2004 4:39 pm
#19

hhhmm i love swordsman but i dont think it completly works.. For me the mind bleed is very slow and i am having problems with it showing my opponets mind pool as completly gone and yet they are still fighting me and not geting incaped how is this possible ? does this happen to anyone else ?
Cidem_Relaeh
Sat Jan 31, 2004 5:35 pm
#20

Bottom line. Play what you ENJOY. The game is a worthless pile of shit otherwise. That said, I think MHS is a great class and other than some redundancy issues in regards to our specials we're pretty **edit** un-broken. We have two kinds of damage (kinetic/blast), we have AP2, we have a good selection of (admittedly sub novice) weapons, including the excellent pvp 2 handed axe. We have adequate defenses, some cool titles and MHS works very well as the core of several different templates. Also, for what little "end game" content there is, we really excel with our AP2 weapons.




Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

Cidem_Relaeh
Sat Jan 31, 2004 5:38 pm
#21


Okin_Sin wrote:

Its not if your against a tka, or if your swordsman, or what weapon your have ......

Cut, Dry and Simple, the classes with KD, and especially KD + Dizzy win in pvp

I'm not saying this to be 100% of the time, but its scary how powerful that stupid as **edit** move is in pvp. I think most MMORPG with PvP have some version of stopping the enemy. Who the hells Idea was it to make it so when your stopped, you stay stopped till after your dead, and getting hit for much more damage then normal. If anything people should do 25% damage while someone is KD in pvp






Tip: Check around the skill window for classes that have defenses to dizzy and KD.. adjust your character accordingly if it's really impacting your (pvp) experience. Also, most TKM's don't have master brawler and hence no lunge2 which has a greater range than their kd/dizzy combo...



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

Aynn
Sat Jan 31, 2004 5:56 pm
#22

Melee mitigation has hurt all melee profs cept tka.. thats why in pvp swordman isnt as good yet, but for pve, we rock



-Expect the Unexpected.
Noc-turnal
Sat Jan 31, 2004 5:58 pm
#23

i am master brawler/master swordman, fencer, tka. i can down a master comando and still get own by Tera kasi master, so cant entirely say we suck. i do like the feel of swordman or at least the idea of being heavy hitter but somwhere along the line we seem to loose that every patch. i been serving as swordman thanks to skill stacking so when that is gone i hope there is something done with swordman because i dont want to be forced away from swordman. that is how i feel, maybe its not swordman that is entirely broken but maybe some profession are too powerful?


never the less the devs do know that AreaAttack3 no longer works as it intended too anymore. it supose to dizzy and knockdown enemies all around you but dizzy no long works with simply posture change due to the timing mechinisim change (or some such) if that moves works properly i'd be over the moon






Noc-turnal (T-S)

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