Swordsman Archive

Thread: Sweep, Area Attack, and Spin Attack.

Jezekiell
Wed Aug 27, 2003 10:06 am
#1

Sweep 1 lowers the posture of your current target aswell as inflicts damage.
Sweep 2 Lowers the posture of multi targets aswell as inflicts damage.

Spin Attack 1 and 2 hits all targets around you with no differnce other then damage done.

Area Attack 1 Hits all targets near you? Larger area then sweep 2? What's the bloody differnce if there even is one?

Area Attack 2 Hits all targets near you aswell as causes posture down.

Area Attack 3 cuases Dizzy, posture down aswell as more damage then #2.

Now the question is, why do we have so many attacks that more or less does the same thing?

Sweep 1 seemed good because it was the first posture down we got. Sweep 2 seems useless, what's the point when we have Area Attack 2? Spin Attack is good in the beginning by useless later when we get Area Attack.

Maybe we should consider asking for differnt attacks instead of Sweep and Spin Attacks.
FrelserHelt
Wed Aug 27, 2003 10:18 am
#2

Yes i totally agree. How about a nice "Leap" attack. Such as jumpng foward and thrusting down the sword in the oponents skull, or body. I think body because we have a lot of mind hits already. Anyway it's just a thught. I think a leap attack might be cool.



Frelser Helt, a warrior in search of the true power within...
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Nagorak
Wed Aug 27, 2003 1:20 pm
#3

In my opinion the Area Attacks should be changed to Lunge Attacks. Basically the same deal as currently (posture down, dizzy for higher ones), but range is increased to 10 or 15meters. Or maybe have the highest one do damage to a cone in front (not that it helps, because NPC mobs always split up to either side of you, it seems).
Nagorak
Wed Aug 27, 2003 1:23 pm
#4

I also think sweep2 should be changed to a double posture down. Not a knockdown, but a posture down twice in succession, so someone standing is forced to prone. This would also be acceptable in light of the posture down nerf of the next patch, so we can still force things prone. At the same time it would not give us something the designers apparently didn't want (knockdown).
Nagorak
Wed Aug 27, 2003 1:24 pm
#5

Alternatively one of the AEs could be changed to just cause Dizzy to a single target, and one causing Stun to a single target. Crushing Blow/Stunning Blow, something like that.
IamDaniel
Wed Aug 27, 2003 4:26 pm
#6

I think Area Attack 1-3 are fine the way it is, but they should change spin attack 2 or sweep 2, or completely take them out and replace them with something useful, because I'm sure people rarely use those two.
Morath360
Thu Aug 28, 2003 12:21 am
#7

Is it just me or is the sweep attack 2 a little quicker than the area attack?



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Nagorak
Thu Aug 28, 2003 1:48 am
#8

I think it makes more sense to keep Spin Attack and move it to the Offense line (we already get Spin 1).


MorpheusDreamweaver
Thu Aug 28, 2003 11:40 am
#9

Area attacks are fine as they are and look completely badass.


I would suggest removing sweep 2 and spin 2 and replacing them with the following :


Defense 1 - CounterBlow 1 - This attack grants a bonus to counterattack (10) for the next attack segment


Defense 3 - Counter Blow 2 - This attack grants a large bonus to Counterattack (25) for the next attack segment


Damage would be low - Counter Blow 1 would do the damage of "2 hand hit 1" and Counter blow 2 would do the damage of "2 hand hit 2". The advantage would be wed be a lot less likeley to get hit by something.




Sitherain Sil'Aaar
Starsider
Sapphiron
Thu Aug 28, 2003 1:03 pm
#10

sweep 2 should = knock down, first one forces em to their knees, the second would sweep their feet so theyd fall flat on their back, makes sense to me
Jezekiell
Thu Aug 28, 2003 3:45 pm
#11

I agree we should get Sweep 2 and Spin Attack 2 changed to something usefull in the long run instead of some skills we'll never use due to Area Attack.

But I'm not to fond of the idea posted above seeing as how useless counterattack is ingame. Will try to think of something cool and usefull.
Snoova00
Thu Aug 28, 2003 4:28 pm
#12

I kinda like the idea for a leap attack it could effectively solve several of our problems at once. Firstly i would say it would have to have a VERY high HAM cost to prevent misuse say about 200 action? but it could be used to close the distance between us and ranged targets and hit them all in the same move. Also it would give us a unique move instead of the normal generic BS we seem to be getting.


Snoova


Swrodsman/Master Medic/CH

Nagorak
Fri Aug 29, 2003 4:01 am
#13

It doesn't make sense that the Area Attacks are offensive. If they're sweeping, they're mostly defensive, so I don't understand their placement. I think AA one should be renamed to Sweep 2 and put in the first level of Defensive. The current Sweep 2 would be canned. Then AA3 (with dizzy) would be Sweep 3 and placed in the third level of defense. AA2 would just be dropped since it's essentially identical to 3 except it has no dizzy component. Thus, we wouldn't "lose" those abilities, they'd just be renamed and put in defense where they make more sense logically. The AAs would keep their current animation even if changed to Sweeps.


Spin Attack 2 should just be canned. The current placement of Spin Attack makes no sense because it's not a defensive move at all.


As a replacement in Offense we'd get two new single attacks. First tier would be Crushing Blow and cause Stun+do more damage than Two Hand Hit 2. Third tier would be Staggering Blow which would cause dizzy and do more damage than Two Hand Hit 2.

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