Swordsman Archive

Thread: Finally figured out my ending template, how does this sound?

Khalaermol
Fri Aug 08, 2003 8:23 pm
#1

Master Swordsman


Master Brawler


Rifle Specialist


Expert Ranged Weapon Support


First Aid II


Organic Chem III


Exploration III


Master Sniping Accuracy (Rifleman)



Would love to hear feedback.




Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Khalaermol
Fri Aug 08, 2003 8:24 pm
#2

oh yeah, that leaves me with 0 skill points left over



Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
BoyOfLight
Fri Aug 08, 2003 9:23 pm
#3

heres mine which i like.....



Master Scout


Master Ranger


Master Swordsmen


Creature Management 3 ( so i can have small pets , 2 at a time to help me solo,....never was fond of rancors or grauls





Egnar/Egnards Atop
Tarquinas Legion
Grand High Troll of The Troll Order/A Ninja of One
| If you played with force powers before it was viable, put this in your sig |
MrMoose
Fri Aug 08, 2003 9:40 pm
#4

Master Swordsman


Master Medic


Master Doctor


Sscout -- Explore 1.






Traca, Starsider Server
Doctor/Swordsman
Gorecki
Sat Aug 09, 2003 1:03 am
#5

I'm aiming for:


Master Swordsman


Master Bio-Engineer (which includes Hunting IV and Organic Chemistry IV)


and


Novice Creature Handler (up to Creature Taming IV which includes Exploration IV)



3 points left i think...




Master Swordsman / Master Smuggler
MrTokai
Sat Aug 09, 2003 2:56 am
#6

hmmm i started as a bio/CH/pistol...


moved to CH/rifle.. then took up sword just to 'implement' the other two..


now my template:


- master sword (almost there...)


- rifle - Sniper/Special abilites (i really wish the melee defense in the spec works =(.. its crap)


---------------------


- currently CH (taming 4, management 3)


- novice medic..


.... but i'm thinking of dropping CH if i can't have gurreck after patch.. or even if i can, i'll most probly drop management cause i won't be able to have 2 pets... (some said we need training to call the pets).


was thinking of dropping the whole CH and going doctor.. but i can only go up 2 boxes in doctor on one tree with my remaining points! ouch =/... ah well....


sometimes i think its not worthed to master sword (defensive line sux and so does finesse after 2nd box).. offensive is only worthwhile for the +4x2 toughness... *sigh*... but who cares.


either way, we still have the coolest title in the game (if i get 100 credits for everytime someone asked me how i got my battlemaster title..)

Gorecki
Sat Aug 09, 2003 4:05 am
#7

lol..yeah..that title sounds sophisticated



Master Swordsman / Master Smuggler
IagIag
Sat Aug 09, 2003 4:55 am
#8

Master 2H for the uniqueness and in your face power


Master CH for the adventure, companionship, and ranged attack.


remaining points to dancing (twil'lek female), medandscout skillsfor field healing.


Khalaermol
Sat Aug 09, 2003 10:42 am
#9

It seems that a lot of you going organic IV for the C stimpacks.



Are they THAT great?



Looking over my template, I would have to give up expert and advanced Ranged Weapon Support Abilities, in order to free up 6 points for the 5 points that Organic IV would require. Thus my tradeoff is losing +15 General Ranged Aiming, +2 melee defense, and +2 melee defense IN EXCHANGE for the ability to make and use stimC's...I need some peer pressure here




Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Khalaermol
Sat Aug 09, 2003 10:44 am
#10

er, that's +2 melee and +2 ranged....ain't there a button for the grammatically challenged (read: edit)?



Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Khalaermol
Sat Aug 09, 2003 10:51 am
#11

Looking back yet again, I could give up first aid II and expert ranged weapons support.


1) I've NEVER gotten First Aid to work, I get the message that I've slowed down the bleeding, but I keel over soon thereafter


2) that wouldn't take AS much away from my ranged abilities



So, with this route, I would only be foregoing the First Aid ability (and whatever innate improvement First Aid II grants), +2 ranged defense, and +5 general ranged aiming VERSUS giving up +15 general ranged aiming, +2 ranged defense, and +2 melee defense.



I know this is nitpicking, but dangit I wanna nitpick




Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Kinsei
Sun Aug 10, 2003 4:55 am
#12

lol, it depends. How much are Stimpak-Cs in your galaxy?


I have a lot of resources in my backpack and I had to heal pets a lot. Being a medic just kind of happened. It's useful also in fighting yellow-red mobs. If you're not wearing armor.




* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
Good bye, choices. We will miss you!

- "Don't feed the animals."
S0ulblihtr
Sun Aug 10, 2003 7:27 am
#13

I'm going for:

Master Swordsman (just need Master Finesse and I'm there)

Teras Kasi
-Master Meditative
-Master Balance Conditioning
-Master Precision Striking

Riffleman
-Master Sniping Accuracy

Medic
-Pharmacology IV (I've got a guildie to make stims)

Scout
-Exploration I


Which all leaves me with 1 Skill point, lol.



- Jasodorius Blight

"Fear is the mind killer"
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