Swordsman Archive

Thread: MHS asking others for pvp advice

UNIMIR
Mon May 17, 2004 8:10 pm
#1

I have a 720 max dmg acklay hammer made by arox with a pup, armor between 74% and 84% base with kinetic included, canape, brandy, moun. I am a master Swordsman and a master doc, so like many other pve swordsman that is a breeze, but what i need help with is pvp. I rarely do pvp, did it for the third time yesterday in coronet, killed meira and almost got secoa with my friend and guildmate deltastorm. But later that night i got my butt handed to me by meira and secoa. I seem to suck at pvp and am more a support character for buffs and heals.


I am asking anyone who may have or does use the same templete as me in pvp to provide any constructive critisim for me that might help. Thanks for any posts that might help me stand a better chance against 2 TKM



UNIMIR

Master Heavy Swordsman/Master Doctor

I know devs made us just Swordsman... But Heavy Swordsman just sounds so much better.



UNIMIR
Merchantile Militia XO
Dark_Jedi_Knight_11
Mon May 17, 2004 8:26 pm
#2

get some thatkillio kd food if they cant kd u then their toast





Andronicus Vorador
Imperial A$$hole
Slicer/ Teras kasi/ Swordsman
---------------------------------------

Vando Nomashi - Dark Jedi Padawan
DeadKlick
Mon May 17, 2004 9:04 pm
#3

your best bet is to get a mindhit1,2 on them then spam headhit3, but sometimes circumstances may cause u to use other specials, areaattacks if u get mobbed and i don't think i've really ever used 2hmeleehit3 in pvp.



If a Rifleman can't kill it...then a Swordsman can

Bria-Mauler Nive; Master Swordsman, Fencer 0,0,0,2 , CH 4,4,0,4 , Master Brawler
Bloodfin-Kerao Ergibo; ex-Master Commando-deleted due to gimpyness
Massmauler Lightningshock; aspiring bh....i think.
capzyL
Tue May 18, 2004 1:50 pm
#4

if i where you i would drop some doc just keeping 4.0.0.0 (for healing poison/disease and remove intimidate/dizzy) (dont wory about a CM anymore ) and i would take some def from fencer (the best ones in the game atm) you should aim at a base melee/ranged defence on about +100 atleast and get tapes for +25 to both.


get entertainer buff on both primary/secondary mind stats. Use brandy and ahrisha for more regen and 0 HAM cost doing headhit3, i prefer using 2brandy,1canape,1ahrisha.


And when fighting high KD resist profs like TKA/fencer, hit them with hs3 until you get a dizzy to stick and then use lunge1 insteed of lunge2 (use lunge2 vs ranges opponents) becuase lunge1 is a diffrent timer so KD food wont count.


And since like in this case you where fighting tka i wouldent bother about geting KD:d once in a while because their dmg output shouldent affect you if you have melee mitigation3 and a good comp


hope it will help, ill see if i can catch this post tomorrow if you have any more questions







NSwift'å
äPikeweaverN






Prufr0ck
Tue May 18, 2004 1:56 pm
#5






capzyL wrote:

if i where you i would drop some doc just keeping 4.0.0.0 (for healing poison/disease and remove intimidate/dizzy) (dont wory about a CM anymore ) and i would take some def from fencer (the best ones in the game atm) you should aim at a base melee/ranged defence on about +100 atleast and get tapes for +25 to both.


get entertainer buff on both primary/secondary mind stats. Use brandy and ahrisha for more regen and 0 HAM cost doing headhit3, i prefer using 2brandy,1canape,1ahrisha.


And when fighting high KD resist profs like TKA/fencer, hit them with hs3 until you get a dizzy to stick and then use lunge1 insteed of lunge2 (use lunge2 vs ranges opponents) becuase lunge1 is a diffrent timer so KD food wont count.


And since like in this case you where fighting tka i wouldent bother about geting KD:d once in a while because their dmg output shouldent affect you if you have melee mitigation3 and a good comp


hope it will help, ill see if i can catch this post tomorrow if you have any more questions









a few things on that...


you need 4-x-4-x to cure disease and poison


he doesn't have lunge because he's not a master brawler






___________________________
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DeadKlick
Tue May 18, 2004 2:07 pm
#6

if he doesn't have master brawler then he will have lunge 1 which is what he said to use, lunge 2 is almost useless on fencers and tka's :/ Also don't forget to use intimidate even if it is intmidate1 it will still help some.



If a Rifleman can't kill it...then a Swordsman can

Bria-Mauler Nive; Master Swordsman, Fencer 0,0,0,2 , CH 4,4,0,4 , Master Brawler
Bloodfin-Kerao Ergibo; ex-Master Commando-deleted due to gimpyness
Massmauler Lightningshock; aspiring bh....i think.
capzyL
Tue May 18, 2004 5:49 pm
#7

oo i forgot about the intimidate part


Well a thing worth adding is that if your in to PvP swordsman is not the best choise, fencer is the melee class to choose if you want to PvP all day. But as we all know fencer is useles in PvE except for tanks, only a swordsman dont need a tank


And also always use a 34%+ stun comp with 70+ base. I prefer not to use the composite pants in PvP since he only thing they will hit (if they hit the legs wich is rare) is action and that aint a problem, so i reduse the Encumb a bit. Also always have a psg (personal shiled generator) ready. They actualy do work some times







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DeadKlick
Tue May 18, 2004 5:55 pm
#8

Swordsman isn't to bad for pvp if u know how to use it...i had a MHS friend on bloodfin a few months back that was frickin uber when it came to pvp, riflemen didn't even stand a chance, but then this was before the warcry nerf. Think he was defense stacking though...had tka and fencer defences.



If a Rifleman can't kill it...then a Swordsman can

Bria-Mauler Nive; Master Swordsman, Fencer 0,0,0,2 , CH 4,4,0,4 , Master Brawler
Bloodfin-Kerao Ergibo; ex-Master Commando-deleted due to gimpyness
Massmauler Lightningshock; aspiring bh....i think.
DeadKlick
Tue May 18, 2004 5:57 pm
#9

oh yeah forgot bout center of being...very useful



If a Rifleman can't kill it...then a Swordsman can

Bria-Mauler Nive; Master Swordsman, Fencer 0,0,0,2 , CH 4,4,0,4 , Master Brawler
Bloodfin-Kerao Ergibo; ex-Master Commando-deleted due to gimpyness
Massmauler Lightningshock; aspiring bh....i think.
UNIMIR
Tue May 18, 2004 11:08 pm
#10

thanks for the incite guys, got some kd food and buying a psg to help. Yes i am more of a pve player that would like to work into pvp but i don't want to loose ties to my pve sense taht is my majority of time spent ingame. Thinking i could later drop to 2440 doctor, master swordsman, and get fencer defenses to help melee and ranged defenses. Once again thanks for the help, maybe i won't be as much cannon fodder and more a foe to be feared .



UNIMIR

Master Heavy Swordsman/Master Doctor



UNIMIR
Merchantile Militia XO
Noc-turnal
Wed May 19, 2004 5:22 am
#11

being a regular pvp with master swordman and master brawler i can give some advise


First of all know your weakness, KD defense 25, and lower posture defense 10!! some KD food do make a huge differences as it been said before.


Intimidate is your friend, so do this as you run in , Warcy stay out of your attack range and intimidate, you'd be suprise how many times you can lower posture and dizzy people with areaattack 3 after intimidate hits. not only that it cuts down thier kd/posture defense down so yes you can even KD TKM or master fencers with a few attempts


Center of Being dont go fighting without it! its our only life line defensively.


Know your weapons and learn to figure your enermies armour. Some people have kinetic armour but had it slice on base effectiveness so it end up with more blast resist than kinetic resist, so keep a tab of how much damage you really are doing (i am capped on speed so it dosent matter to me damage per secounds is same to me either way) but for you it can be another life line.


Remember the lower posture and KD timer and most of all remember its a different timer so if you are master brawler you can switch between KD then lower posture on your enermy. if you dont have master brawler use your lurng and area-attack wisely.


As swordman in pvp you need to be good with basic fighting and that means do all of the little things and it will all come together. possibly one of the hardest proffession to bring out its true portential but damn its fun when you do and you will be well rewarded ( i like to think so anyways )


Good luck in pvp






Noc-turnal (T-S)

capzyL
Wed May 19, 2004 5:55 am
#12

oopps im back cant seem to stay out of this thread


The one most important thing i forgot to mention.


Fight on your place of chooise. Me (a def stacked fencer) wouldent dream of hunting a kiting rilfman with some good defs. We are a melee class and we are suposed to fight in melee, if they try to get you in to ranged. Dont hunt them, this will only get you killed. My to best advices would be 1. stand in a close quarter such as a starport/cantina/medcenter so you can always hide if they try to kite you. and 2. get your swoop/speeder out in a remote place some where in the city where is a smaller chanse of some overt enemy runing in to it. and just WP the spot, this will grant you a rout to ecape, just /bu and mace a macro to target it mount and fly of.


this will make you spent less time in the cloning center





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Noc-turnal
Wed May 19, 2004 7:24 am
#13

Some good advise there, althought i disagree with speeder parking i always manage to fine the enermy do that dont have to tell you what i do when i see it.


We're not exclusively for fighting melee and i would say that we can kill range fighters in half the time we can kill melee fighters but only if you are smart to know when and where. 30m is withing attack range all you need is to get in to 20m for lurng and you're in. more than 30m forget it.


as crazyl said use your enviroment again this is part of playing basic well. all i said before and crazyL are good advise (except for the speeder thing take it at your own risk personaly i opted for terrain neg) i can only give so much advise. as swordman you need to play the basic things well, and that comes with alot of pratice and expirance but it all comes together once you remember all the must do and should do.






Noc-turnal (T-S)

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