Swordsman Archive

Thread: New Power Hammer Stats

Solstise
Thu Sep 04, 2003 1:07 pm
#1


  • Condition: 944/944

  • Armor Piercing: Medium

  • Dmg type: Blast

  • Speed: 5.5

  • Min Dmg: 134

  • Max dmg: 457

  • Wound Chance: 31.3%

  • All Attack Accuracy Mods: -31

  • Health: 115

  • Action: 36

  • Mind: 24

That's what I'm getting on tarquinas with the new advanced cores. Remember, results will vary based on what resources are available to your weaponsmiths on your servers.






Soltanus Foo
++++KorTech Industries++++
Founder of Avalon, Corellia
Master Weaponsmith July, 2003-NGE

"SWG Tradeskillers-May we all rest in peace."
Gorecki
Thu Sep 04, 2003 1:09 pm
#2

Thank you



Master Swordsman / Master Smuggler
Shrei
Thu Sep 04, 2003 2:00 pm
#3

The big change I'm seeing is the accuracy mods!




Shrei Bastille
Ahazi - Alliance - Swordsman, Doctor
Seawolvz25
Thu Sep 04, 2003 3:00 pm
#4

I am soooo glad they did soemthing about the accuracy, finally we'll be able to hit something with those bad boys................-41 was too much.,



One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
RastamonNattydread
Thu Sep 04, 2003 8:59 pm
#5

I just made a few that are around 136-467, 5.4 speed. (Lowca)
Zenoge
Fri Sep 05, 2003 1:30 am
#6

he aint lyin



Ayyub Zenogias

Da Black Ghetto Swordsman in Shinin Armor

"f**k wit me imps and my Titan's Hand Hammer will be all up in yo a$$"
Zurp
Fri Sep 05, 2003 9:25 am
#7

Umm... the HAM costs are even worse than the old one. I thought they said that the HAM costs would be lowered beyond the new costs from the advanced core, or did I misunderstand that?
Zurp
Fri Sep 05, 2003 9:28 am
#8

BTW, I could care less about the 108 to 115 increase in health ham, I have a second box doctor... but the increase from 15 to 24 in mind ham is a HUGE downgrade of the weapon unless that can be experimented down without having too much effect on the damage.
IdrisTycho
Fri Sep 05, 2003 9:57 am
#9

Soltanus,


Do you think you could make me one of those and name it "Giant Spongy Nerf Hammer"? Because after Thursday's changes it doesn't matter how good you make it, it will be about that effective.


Thanks!

Snourra
Fri Sep 05, 2003 12:15 pm
#10

i got one at 460 damage 5.4 speed on scylla .. waiting for more so i can get the right slice .. still gotta try em out .. they increased the ham cost from 108 to 115 though .. and yes the range mods are better .. should be seeing 7-10k hits more often



--Snourra Wookiee Master Heavy Swordsman/Master Doctor-- SOLD OUT
--Snourrababes Doc Dabbling StackerSOLD OUT
-=Gods Among Men=-
Eat,Sleep,Kill
Nagorak
Fri Sep 05, 2003 12:19 pm
#11

Too bad it pales in comparison to what a BH can do from 60 meters.
DToxWeaponsInc
Sat Sep 06, 2003 12:10 am
#12

HAM costs were lowered on the base weapon, but the Cores increase the HAM. The HAM on a Power Hammer pre-patch is about the same as a new Power Hammer with a regular Core.


The Power Hammer showcased here was made using Advanced Cores, which increases the HAM.


My question is, why are people STILL **edit**ing complaining? We have the two most powerful weapons in the game out of any of the Elite professions (not Hybrids...BHes and Commandos, which take hundreds of skill points deservingly have better weapons).




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
fkjvhdks
Sat Sep 06, 2003 12:54 am
#13

heavy weapon special works only at less than 16m, not 64. damage with lighlightningsingle2 will hit up to 7k (10k if KD) and misses ALOT. they'r kiting they will miss 9/10 of the shots. them too could get killed by a paralope doing this


swordsmans vs heavy weapon is a simple fight. the first who pull out the big move wins. i beleive swordsmans have an edge regarding llc and such. we also have alot more defence than them. BH and commando have 0 def, simple as that. i'm not trolling. ilove as much my novice sworsman/CHas my expert BH.

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