Swordsman Archive

Thread: Master Brawler/Swordsman peeps, how are you liking pvp since the patch?

Khalaermol
Sat Sep 06, 2003 10:57 pm
#1

Personally, for lack of a better word, it sucks for me. The knockdown from master brawler was my only saving grace against kiters. Now, I get my knockdown on and they continue to kite. I can NOT land a blow if someone is moving. I wanna sling my monitor out the dang window when I'm FOUR meters away from a fleeing opponent and I keep getting spammed with "target is too far away".



Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Khalaermol
Sat Sep 06, 2003 11:04 pm
#2

To clarify a bit, hitting knockdown should allow me one or two swings due to the person BEING on the ground and then getting back up, but this is not the case. My knockdown hits, I see them fall, and then the body slides and I'm spammed with "target is too far away" whilst I'm spamming my mind dot and head hit fruitlessly.





Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Pecos
Sat Sep 06, 2003 11:54 pm
#3

I don't think this problem is fixable unless they implement a server-side autofollow/autoattack thing like Asheron's Call 2 has.


I play two accounts and even though I have a ping of about 70ms, I can see a 2000ms lag between the screens. One character starts to move and the other sees it 2 seconds later. On autofollow, the lead character sees the follower behind by about 20m. The follower sees himself as being about 5m behind the leader.


So basically everything you see regarding player movement is 2 seconds behind. You can't hit someone when you're running 2m behind him because as far as the server is concerned, you're really 15m behind him and out of range. The body slides because it had at least 2 seconds of movement in it when it died.


This is some nasty technical issue that I would be frankly amazed if they ever managed to fix. Maybe they should try and find out how AC2 did such a good job. Melee PvP rocked in that game because it actually worked.


Hydez
Sun Sep 07, 2003 4:09 am
#4

Yea thats the way it is with SOE. They r morons who dont actually think abt how things they implement will affect us in game. Especially their "fix" patches. They've already given KD/posture change a 30 sec timer, but they dont think its enough...they hav to add 5 sec delay in cue thing. Lots of melees r dropping out already, this is the case with planetside (I used to play it) and when SOE implemented some "fix", lots of ppl quit the game since they devs havent really thought it out and just whack in changes. They don't even test their code b4 implementing patches either, they'd rather change things back and forth and waste our time/money.
Cyanr
Sun Sep 07, 2003 4:44 am
#5

I've noticed that the best thing to do in PvP is to get in front of them. Either by speed burst or cutting then off. Just try to anticipate their move then beat them to where they're going. Almost always works for me. I can usually incap a couple people easily before they knock me down. It's a lot better now that they did away with the multiple knockdown. As for everything else... I could live with the way it is right now.
iLiDaN
Sun Sep 07, 2003 5:23 am
#6

The Swordsman knockdown hit is the area attack?


Novice heavy Swordsman.


thx

Cyanr
Sun Sep 07, 2003 5:26 am
#7

Actually the area attack only lowers the other persons posture from what I've seen (I've also read it can cause dizzy?). I believe the lunge attack will sometimes create a knockdown...
iLiDaN
Sun Sep 07, 2003 5:38 am
#8

Then...with a heavy swordsman i cant knockdown when i want ?



Cyanr
Sun Sep 07, 2003 5:48 am
#9

Basically, no, swordsmen really have an actual knockdown shot (Doesn't make sense? Doesn't to any of us either). Although now there's a 30 sec knockdown timer anyways, which is really good for us. Because then we don't getknockeddownmultiple times (non-stop basically)by ranged weaponist as they kite and actually have a fighting chance in PvP. Only bad part is that it also works the same way in PvE. So the running mobs are pretty much unstoppable. The only thing you can do there is chase and hope they turn to fight you.
7seas
Sun Sep 07, 2003 7:23 am
#10

Bout the only thing I have noticed is that I am even more helpless in PVP. My posture change attack is mostly usless now, along with the 30 sec timer that hampers it, I get the message "your attack fails to change the posture of your target" 70-80% of the time now. The lower ham costs would be apparent if the ham costs on weapons had not raised an equal amount.
Morath360
Sun Sep 07, 2003 7:44 am
#11

Yep, Im pretty usless in PVP and am worse in PvE. It is obvious that if I want to play this game I am going to have to sell out my sword and go pistol or carbine. It really sad.



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
iLiDaN
Sun Sep 07, 2003 10:36 am
#12

then...we can affirm that Brawlers are useless in the game now. no ?
PKNecron
Sun Sep 07, 2003 10:38 am
#13

Get Master Brawler if you want a true KD.



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