Swordsman Archive
Thread: Reduced PVP DMG
Yep they've done it again! Now i swing for around 25-50 dmg with all my **edit** weapons but my bleed specials on my hammers are still the same, i'm doing 200 with the first stack and 400 with the 2nd and i have a 136-455 dmg hammer so i know someone with higher stats can make some nice bleeds. You guys know what this means?
Since the duels will last longer, our bleeds will be alot more useful. GET THOSE BLEED HAMMERS READY BABY.
Also bh dmg went down considerably, i sawa bh using llc on a target causing arond 120-150 dmg, he was mad sayign it did around 600. If your one of the swordsman like me that took the route to master brawler and got lunge2 it is now very useful, it takes more dmg and it gives us a kd so we can play the kd game.
Our lunge2 also takes a hell of alot less dmg. I tested it and instead of the usual 256 dmg i got a nice 100 decrease from it and thats using my power hammer with 113 health costs. We might not have gotten anything we wanted in particular but those 2 changes (bleed and lunge costs) have made my life a bit easier.
Hopefully by next patch we can get some good changes like new moves or something (heyi can dream can't i)
Are you friggin kidding me?
I got beat by a Novice Carbineer He stood toe to toe with me and I'm 4/4/4/3... I have rifle 4 on Marksman tree I don't even have Novice Rifleman yet and I could beat a Master Heavy Sword and a Master TKA last night.
IF you are happy with these changes, then I have to question your PvP experience, and or intelligence.
I am a Cleaver/ Battlemaster/ Expert Heavy Swordsman/ and 10k combat xp from Warrior - Master Heavy Swordsman.
This is my forum to, and obviously you haven't done much PvP since this patch. You will be owned, and owned hard, by anyone with a blaster and half a brain.
I am the swordsman who went toe to toe with a Novice Pistoleer, I started my attack with 2harea3 I got dizzy on him but didn't change posture, then I hit him with 2hlunge1 with the dizzy stillin effect this knocked him down, and down he stayed, I used my Power Hammer, 4.5 speed 156 - 570 damage, -31/-34/-31 H cost 111 A 45 M 38
I hit him 10 times while he was flat on his back, before this Massive Cluster **** If I knocked someone down and hit them 3 times with my powerhammer they'd be dead. Instead, all I wound up doing was runing my health down, he gets back up, stand right infront of me and incaps me.
I dueled my friend who is Master Heavy Sword, all we did was look cool, super speed sword fighting, each did more damage with specials to themselvesthan to each other.
I dueled a TKA friend of mine, one of his combos looked like this in the combat log.
<XXX> hits you for 1 point of damage
<XXX> hits you for 1 point of damage
(( That about 13 times ))
You use domination on <XXX> for 40 points of damage
You fail to change your target's posture
<XXX> does some weird TKA move and hits you for 50 damage
You use scalp slam on <XXX> for 35 points of damage
It went on and on..
In true PvP a master can't even hang with a noob ranged guy.
I thought maybe we would get some Love in this patch.
It makes me sick
well i can tell you i pvp A LOT, and mind bleeds are the be all/end all move for us in pvp.
but my question is, wont the rifleman bleeds be just as effective??
Since I made Master Heavy Swordsman last night I have the 2 mind bleeds that can be stacked, they are still nasty.. so what are you going to do... you run up to someone.. hopefully they don't blind/ dizzy/ knockdown/ or set you aflame...
Say you make it right next to them, I have a power hammer 5.5 seconds 158 - 570 damage -31/-31/-31
I land a 2hmind hit 2.. this starts the bleed.. Now unless this person is braindead or totally unaware of you they're imeadiately going to turn start shooting you and run, if their friends are near by they're going to start shooting you as well.. I used to hit burst run... and run along side them, trying to stay exactly where they are or slightly infront sometimes weaving in and out.. this would comp for the error in position and I would get the target out of range much less frequently.. before I could land a couple of scalp slam 3's and they'd be out, and I'd move on to a couple more..
That was before when respectable damage could be done. Now cowardly gurrecks and Spine Flaps do more damage than we do.
So now we are resigned to the Killer bee status, Run in, mind bleed mind bleed if they stand still for you long enough to stack the second bleed.. Then hope they bleed out before you go incap from getting shot. If they are in a group then we're pretty much mind bleed suicide attackers.
What an awesome end to a noble profession.
The developers have said that they suspect this "BUG" was caused by them leaving last Patch's 75% damage reduction in place. So we got a double shot instead of damage being left alone this time.