Swordsman Archive

Thread: my swordsman template

Paul2200
Sat Aug 09, 2003 10:49 pm
#1

Master Brawler (77 pts)
Master Swordsman (63 pts)
Scout - Explore IV (43 pts)
Medic - (Pharm IV, FA IV) (43 pts)



= 212 points


A) Comments on my template??
B) Hmm, what to do with my remaining points?...




_______________________________

Cisto Cissaski
Trandoshan Heavy Swordsman
Bria, Tatooine, Mos Espa
Paul2200
Sat Aug 09, 2003 10:50 pm
#2

Oops


Scout - Explore IV (29 pts)




_______________________________

Cisto Cissaski
Trandoshan Heavy Swordsman
Bria, Tatooine, Mos Espa
Paul2200
Mon Aug 11, 2003 8:34 am
#3

Reason I included Scout is because it would take way too **edit** long to go up mountains. Just simply to avoid the annoyance...


And Medic I think EVERY brawler should have. There's just way too much downtime otherwise.



As for the remaining skill points, I was considering taking up CH, but I fear that they may get permadeath (like droids did). Also, would I have enough to make CH worthwhile?...


Thesecond option I was thinking about was to master the left two columns of Fencer: one for +19 melee/ranged defense, and the other for +20 knockdown/posture change defense.


Any comments?




_______________________________

Cisto Cissaski
Trandoshan Heavy Swordsman
Bria, Tatooine, Mos Espa
Solaera
Mon Aug 11, 2003 9:15 am
#4

I'd probably use your extra points to go up the Teras Kasi Striking tree for extra defense, I'd also get Knockdown from the TK Balance tree, it's ridiculously powerful.

Ivy
Master Heavy Swordsman
Flurry Server
Twosheds_jackson
Mon Aug 11, 2003 9:56 am
#5

you only need scout 3. Other than that i would take all the melee novice skills for defense and maybe tk knockdown if you like that better than lunge 2
homemaker
Mon Aug 11, 2003 10:13 am
#6

go for chef,


so u can make yer own food and survive longer in the wild!!!


O_o



my real suggestion is:


be a weaponsmith,


cos when the 2hander become a jedi, they will need to construct their own lighsaber.


if u have the weaponsmith skill.. the lightsaber u produce will be better than anybody.


correct?




peace out,





--------------------------------------------------------------------------------------------------------------
tiyo

mastered: Swordsmen, Brawler, Architech (Holo1), Artisan, Image Design. Entertainer, Medic, Scout, Doctor, Combat Medic, Marksmen, Squad Leader (Holo2 then Silent), Musician, Chef, Carbinier, ...
Twosheds_jackson
Mon Aug 11, 2003 10:22 am
#7

Homemaker, First of all there is nowhere near enough points left for weaponsmith. 2nd the swordsman isnt the one who become jedi


Zurp
Mon Aug 11, 2003 10:51 am
#8

Personally, I've dropped all my medic skills to train some extra elite brawler skills (probably going to go up TKA a bit for the defense). I've found that while the medic skills help a bit for soloing, I can't really solo anywhere near as well as a same skill ranged class anyway, and life is much more fun duoing with a doctor or in a group.

Camulosis
Mon Aug 11, 2003 11:07 am
#9

Now correct me if I am mistaken but I have noticed that you only get the defense and offense bonuses from the skill line of the weapon you currently have equipped. hence if you take TK Skill tree advances for the defense you will only get them when fighting unarmed. The second you equip your Sword you lose them.


I know it works this way with Ranged vs. Melee weapons because i take a crapload more damage when I have my Carbine equipped than when I have me sword equipped because my melee defense is lessened when using it.


Now I could be wrong but i tested it out several times and when went unarmed I got pummeled on a Lot harder then when i had my Sword equipped. I changed nothing but unequipping my Sword (same armor, same critter, etc.....).


Feel free to confirm or debunk this as it has made me very curious as to what everyone else has tried.




ahpuc
MBH/MP/CM/4000
Zurp
Mon Aug 11, 2003 11:10 am
#10

I thought that things like unarmed toughness didn't count when switching to sword, but generic "defense" stayed the same... I'm think that my "melee defense" stat is the same when I'm wielding my sword or a rifle, but I can't remember for sure.
DToxWeaponsInc
Mon Aug 11, 2003 11:30 am
#11

Take Rifle Specialist, and put any left-over points into the Ranged Support skill line. A ranged/melee hybrid overpowers a specialist character in either profession. Mind Bleed from 60m, Head Shot as you run in, finish off with the sword. In Urban combat, duck through buildings, close the gap, and slice em in half with the blade.


Anyone that tries to run gets a nasty Mind Bleed up the butt while you drop to Prone and avoid return fire.


If you fight a straight Marksman who tries to kite you, drop to prone, finish him with the Rifle...prone will give you a better attack bonus, plus it lessens their attack bonus, so more possible misses. Also, Point Blank Penalty decreasing Power-Ups will be godsend.


Against a target with AP 1 or better, use a Jawa Ion Cannon, which is AP 1 and deals Stun damage. For AP 0, use a Laser Rifle, which is AP 2 and deals nasty damage.


With Rifle skills to support you, you will decimate an opponent's Mind pool like nothing. You will be an incredible threat a close range with your Swordsman skills (frankly, anyone who stands toe-to-toe with a Swordsman is in for a lot of hurting). You will also be so formidable at long-range, that you'll throw anybody off their game. They'll have no clue what to do with you.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
DToxWeaponsInc
Mon Aug 11, 2003 11:35 am
#12

BTW, I would recommend ditching Pharm, and going with just FA 4, and a Droid with a lvl. 6 Medical Module (+95% to Healing power). (The problem with Pharm 4 is that you're going to want to use Stim Ds all the time...since you're not going to be making them yourself, you'd have to rely on a constant source of them, and there aren't many medical providers. Stim Bs, however, are widely available, and cheap, yet they're very good, and only require Novice Medic to use...Medicine Use 5). Instead of Pharm, I'd go for Diagnostics. Faster healing power will help you against other Melee users (like Fencers and Pikemen) who will attack your Health and Action. You will always have an edge, since Mind is not healable, but you will be healing almost all the damage they dish out. In a gruesome battle of attrition, you will win out.




Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Paul2200
Mon Aug 11, 2003 4:07 pm
#13

Hmm, a lot of you are suggesting to go up the other Brawler Elite Profs for some extra melee/ranged defense. I'm still confused though: can someone explain the whole defense issue CLEARLY as to what exactly the variables do?


I.E: Do they reduce damage taken? Increase the evasion rate? (And by what percentages)? Is there a cap to the amount of defenses you can have?


---



Twosheds_jackson wrote:


you only need scout 3. Other than that i would take all the melee novice skills for defense and maybe tk knockdown if you like that better than lunge 2



Why is Explore IV useless?


And TK knockdown looks good but isn't it going to be nerfed in the upcoming patch?


---



DToxWeaponsInc wrote:


BTW, I would recommend ditching Pharm, and going with just FA 4, and a Droid with a lvl. 6 Medical Module (+95% to Healing power). (The problem with Pharm 4 is that you're going to want to use Stim Ds all the time...since you're not going to be making them yourself, you'd have to rely on a constant source of them, and there aren't many medical providers. Stim Bs, however, are widely available, and cheap, yet they're very good, and only require Novice Medic to use...Medicine Use 5). Instead of Pharm, I'd go for Diagnostics. Faster healing power will help you against other Melee users (like Fencers and Pikemen) who will attack your Health and Action. You will always have an edge, since Mind is not healable, but you will be healing almost all the damage they dish out. In a gruesome battle of attrition, you will win out.



Use a Medical droid? I'm not too knowledgeable about droids, maybe I'll search around a bit...


Yeah, I'd pretty much only be getting Pharm for the Stim Ds but then again, they're INCREDIBLY more powerful than Bs, aren't they?


I heard somewhere that you can heal yourself every 10 seconds no matter what, that Diag is only for healing OTHER people. This true?




_______________________________

Cisto Cissaski
Trandoshan Heavy Swordsman
Bria, Tatooine, Mos Espa
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