Swordsman Archive
Thread: Next steps...
Ok..i guess i have also learned after having read the answers...
I've been trying to put too many various issues in one point..and that gave them the opportunity to pick one of the issues only and concentrate on it (check 1st point in our first mail raising the melee-ranged issue in general and stating "out of range" only as one issue of many).
I guess we will have to have it shorter in future and state one clear point per issue where you can't work around it because it's embedded with others.
For now i think we should wait a couple of days and check out what today's big patch brings.
The next mail will have to be ree-written and 2 points i thought are already clear:
1. The stopping/pausing issue
2. Emphasize again on the missing skill in finesse
As the patch willl bring a few changes and we meanwhile saw some statements from the Dev side regarding melee vs. ranged i called in a Swordsmen's Round Table regarding the topic.I have the feeling after what i have seen that it might get tough to get some changes through in that regard...so we will need a strong point.
For those of you who are continously testing...and thanks for that...i'm gonna call in a Swordsmen's Round Table after this post and give you the full list of specials and their in-game descriptions.The Devs said that we should be better informed of the specials, but we don't know when these information will be published, so i guess it would be good to have a list with all the descriptions they gave us and compare it with our observances...it would be good to stay active regarding this point and pass the ball back.
Thanks for now
May the patch be with you
Gorecki
Ok...here is a little update and i think i'm going to make this float for awhile.
If you have read the entire "Designers responses"- thread you might have noticed that the pausing issue has been mentioned by another correspondent and the Dev's answered that they are aware of the problem and working on it.
So i personally don't think that we should waste our precious space with it, risking that we are purely and simply going to get the same answer as the other profession got.
I could imagine though creating an issue emphasizing on its importance to be fixed...like we will have to do with our empty finesse box...
let me know....
Thanks
Gorecki
yep, other correspondent mention that stopping issues too.
that is a GOOD idea if we drop that. we dont want to waste our precious question.!!
ask abt our sworsmen concern..
the empty fitness is a good one,
also about the areaattack and sweepattack also a good question.
and information abt schyte quest, like a hint..
just wondering gor..
do u understand abt the defense vs. knockdown
what is the value mean?
example. if i have def vs. knock +50 what is that 50 mean?
thx
The first step is documentation - currently, the game, and our class in particular is very poorly documented. Once everything is explained I think that we should have more idea of where we are.
Bugs fixed
Knockdown re-assessed. Melee should have a better knockdown ability than ranged. Ranged already have the ranged advantage.
Documentation and their -VISION- for our class. If we are to be the uber AE attack class then tell us so we aren't asking for more 1-target items.
A nice and more balance growth ratio for our styles. 2-handhit1 to 2-handhit 2 is a large difference. I hear that from hit2 to hit3 its suckie for the ham costs.
A fix to Berserk. Its now overpowered for the beginning brawler (156dmg hits with an un-certified combat staff) and useless for someone who who goes into an advanced brawler proffession. Perhaps push for Berserk 2 to do a 50% dmg increase (or double like before) and decrease the HAM costs for a failed berserk.
More and better weapons.
Decreased Burst Run delay in Novice Brawler and Master Brawler. Need to be able to run up to the target to hit it.
I'd like some proffesion specific clothing too. Just to feel better about myself. Give me a Gi or a swordsman trenchcoat. Or an entire swordsman only outfit that you have to be master swordsman to wear.
Oh and one more thing
For all melee classes, significantly reduce the penalty for moving while attacking and moving targets. No more than 20 if either you or the target is moving and no additional penalty if both are in motion.
Melee combat in real life rarely imitates a game of Ro Sham Bo. People are constantly in motion and its taken into account while learing.
-Missing Expert Sword Finesse box
At this point, if they don't plan on buffing up any of the trees any further, just move 2-hand mind hit 2 into this box. Then sword finesse will be mind hit 1, accuracy +20, mind hit 2, accuracy +20. Very simple solution.
-Counterattack not working like description says
This skill is nothing more than a dodge or block. There is no unblockable attack when this skill goes off. Do we want to keep it like this or push to have it changed? Keep in mind that we may lose the block if they add in the unblockable attack to it. I am not sure if they would let us block and get an unstoppable attack. That would make it twice as good as the actual block and dodge skills the other trees get.
Hiya...
just to let you know that i'm still reading your posts and that slowly i'm getting a good picture of what to include in the next mail...
I still want to wait until the end of the weekend though to present something written to you, as i'm hoping to get still more feedback about the patch from you guys.....and i also hope that the first post-patch weapons will show up soon....
It would be great if you could try posting your issues about the patch in either "The big patch" thread or in the "Designers reponses" thread floating on the main page of this board.
It makes it easier for me to keep things together and i also read a statement from Q3-PO i think on DevTracker that they are also trying to monitor the reactions on the different boards regarding the patch.
Thanks for your help.
Have a nice day
Gorecki
Gorecki,
Please be careful though about just putting one or two points on the email. I would hate to give the impression that we are generally satisfied with our class and only have a couple of complaints.
The bigger the list we present than the other classes the more we might appear to have the most amount of problems and looked at more closely.
Then again, maybe not. Just a thought. I'm also one of them guys who like to kill people with paperwork and a lot of details too.