Swordsman Archive

Thread: Is good for mastering Swordman Squill Cave?

-Spechtre-
Mon Jul 26, 2004 6:23 pm
#1

Its a good Cave , for mastering swordman ? i'm Swordman 3-4-2-4
Jakkal_Darkwind
Mon Jul 26, 2004 7:29 pm
#2

buffs, brandy, cnape, arhisa, moun awsome armour.......YUPPERS



xp per squill is above avg but spawn rate is CRAZY!



like jedis? play kotor
Ocaigann
Tue Jul 27, 2004 1:24 am
#3

I polished off my last two branches of swords there. Just "collect" a good amountof squills, use COB, and spin away.
Xysec
Tue Jul 27, 2004 4:46 am
#4

I found it to be too camped for it to be more effective then doing savage quenker missions on Dant. On average I got 70-80k xp per mission +13k (in a large group)


If your one of two people in the cave, then I'd say certainly...otherwise it's just not worth it imo.



Carter
Retired Master Wookiee Weaponsmith
Wookiee Extraordinaire
Radiant Server
Pax City, Corellia
Trem0r
Tue Jul 27, 2004 5:37 am
#5

Best place for me to get experience. I flew through the xp there. It was nice since fellow swordsman were there leveling up also, so you could get trained on the spot. Can't beat that!



Colonel tremor
Master Swordsman | Combat Prowess 0004

Grend
Master Doctor (+21 Experimentation, +21 Assembly) | Master Merchant
Vendor: -1150, -2775 in Artesia, Corellia (~2k from Coronet)
Jaxus
Wed Jul 28, 2004 5:35 pm
#6

swordsman 1/3/1/1 asks what planet for the squill cave? I assume its a poi.



"No honey this isn't just a game, it's my hobby"

Jaxus
Naritus Master Ranger
Mikhail24
Thu Jul 29, 2004 7:00 am
#7


From today's update notes....no more squill cave for teh win





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Server status is currently unavailable





  • Improved Jedi Bounty TEF removal upon completion or failure of the Bounty Mission.

  • Mark of Courage quest will now allow looting of no-move item.

  • NPCs will use equip/change weapons during combat.

  • NPCs will use special abilities in combat.

  • Increased drop rate of loot kit items

  • Increased the spawn time for the squill cave





      • Mikhail - Master Swordsman / Master Doctor
        Emeril - Master Mon Calamari Chef
        Emeril's Bio Foods - Enhanced Food & Drink
        Hyacinth City, Corellia 4620 2120
        SpunkyKuma
        Thu Jul 29, 2004 8:55 am
        #8

        "# Increased the spawn time for the squill cave"

        Wow, I went down there yesterday to grind some smuggler pistols and every single Squill I came across was a corpse, there were tons of people there and some large Jedi gank squads too. That'll be interesting for faster spawn rates and you'd be able to master a prof in hours.



        Vicci A'Tivo - Elder "in your face" Bounty Hunter
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        XProdigy - Pre-24 Squad Leader
        Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
        Slicer17
        Thu Jul 29, 2004 1:06 pm
        #9

        I was under the assumption the NERFED squill cave?


        I mean i mastered commando in there in like 8 hours with the help of a tank... Round up like 15 at a time, and flame cone away...


        Is this wrong?



        ^ Demitri Indurain^
        Server: Kettemoor
        PA: Holy War

        Buffs need to be Droid Servicable. THe hole galaxy stands still when the doctors are on vacation.The Armor market is perfect, dont change it a bit. Weapons need more variation, and to be stronger for PvP
        Khyzer
        Thu Jul 29, 2004 1:33 pm
        #10

        I figured they meant, they slowed the spawn time there. I dont see why the would increase the spawns there cause that would mean they made it easier to level, and knowing SOE, they want nothing but to slow it down for us(so we pay longer :smileytongue



        "Only the dead know the end of War"
        ~Plato~

        in-game name
        -Khycer
        http://www.imagedump.com/index.cgi?pick=get&tp=58902> Inkel Exposed!"
        BigDan1728
        Fri Jul 30, 2004 5:21 am
        #11






        Mikhail24 wrote:






      • Increased the spawn time for the squill cave








          • The increased the spawn time meaning there will be less squills
            wanabjedi55
            Tue Aug 03, 2004 4:31 am
            #12






            BigDan1728 wrote:





            Mikhail24 wrote:






          • Increased the spawn time for the squill cave








              • The increased the spawn time meaning there will be less squills






                yes, what you guys are thinking of is SPAWN RATE, spawn time means it will take longer for them to spawn, now if it said increased spawn rate then they would spawn more frequently



                Ahazi!
                wanabjedi55
                Tue Aug 03, 2004 4:36 am
                #13

                BTW, where is a good place to start grinding fromnovice swordsman?



                Ahazi!
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