Swordsman Archive
Thread: Swordsman best in pvp?
I was wondering, what if the devs actually didnt' give us other moves on purpose. I mean with the current list of moves that we have now, and are able to get, we are actually doing quite a bit of damage. I was doing alot of pvping yesterday and i noticed thatifI playmy cards right and play strategically you'd almost never loose (ofcourse against another swordsman it'll be equal). And if we had a wider range of moves, the devs would have put us on the overpowered class list.
What i mean to imply is, with our current set of skills that we can learn (KD, Posture change, mind hit, mind bleed), we still are powerfull in pvp, we don't have a definite kd in our tree that actually takes dmg, no definite dizzy stun or blind and no special moves at all like the tka.if we had any of those, i'm sure we'd be pretty unstoppable in pvp.
I'm a medic/swordsman/masterbrawler, there aren't alot of people who are that combination (that i know of) on my server. i dueled 3 tka's yesterday, and 1 fencer yesterday and here are the results: The first tka i foughtwas a tkm, he was trying tokd me but he wasn't able to and i kd'd him anddid a couple of mind hits and he was out. The next one i fought had an action buff (I don't like buffs), his action wasbuffed all the way to 1800 and i lost due to me not using my medic skills (I dont' heal either), but afterwards his life was down considerably, considering he had that buff, if he hadn't did it i would have killed him action wise.During my fencer fight, i made a total fool outta myself and did3 - 4specials in a row with my PHresulting in a horrific-500-600 points to my healthand fencers attack health also. and the last tka whooped on me, was a bit surprising cause his life never flew down and later on i realized he was using tatooine sunburns (makes ur secondary stats real high), and that gives him a very good advantage. Also tka's have that equilibrium thing which really saves them alot (he had low low mind cause of my hits and high health and action and itbalanced out). So while i was using specials on him draining my own life, he just sat back used his specials and equaled his life out.
So according to all that, i had the definite disadvantage in almost all my duels but still came close to winning. I made some stupid moves, but thats why i said earlier if we play our cards right or got a good move other than another posture change we would be quite a force.
TKM's would still pose a greater threat but i believe we have what it takes to take em down. Any ideas regarding this? Are we that powerful? Also, even though i have mind bleed and medic skills i did not use either one of them. Just a thought, it sure would be a pleasure to get some moves, cause we are the only melee class without a definite status change move. Lata swordsman i'm out.
Your Post is mislabeled It should be "Swordsman best in Duels against limited selection of Melee classes?"
You didn't mention how you did again the two Bounty Hunters and the Gurreck, nor did you mention how you did against the Commando using flame cone on you while all you see spamming your screen is this
TARGET OUT OF RANGE
TARGET OUT OF RANGE
TARGET OUT OF RANGE
THE FLAMES AROUND YOU INTENSIFY
TARGET OUT OF RANGE
Swordsman STILL have skills that do the same thing,,,, AND that one thing was nerfed to hell and back.
Now I am 4-4-4-3 and abourt 100,000 combat XP from Master
I sucessfully change the posture of my target about 1 out of 50 times.. That is stupid
The normal range of our weapons, is less than the average screw up of the server.. That is stupid and unacceptable.
Our best weapons have ridiculous accuracy mods.. That is stupid
We have empty skill boxes and certifications for things that no one has ever seen.
Swordsmen are good in pvp:
1) Against idiots
2) In cities
Since 99.9% of hunting occurs outside of cities, this isn't terrible useful. Killing your target 50m from a cloning center is pretty pointless.
And out in the open, anyone who isn't an idiot will crush you.
I'm not saying this needs to be fixed, I think it's just a fact of the game, but that's the way it is.
as a pure swordsman i won most of my melee fights, but that was before the kd patch, and i used posture changes A LOT. i wouldnt win half of my fights with out charge shot, thats all i know. if the range increase really solves our target out of range issue than i think ill drop carbineer and do sumthin else, but i dont know.
ThaWhiteKnight wrote:
Your Post is mislabeled It should be "Swordsman best in Duels against limited selection of Melee classes?"
You didn't mention how you did again the two Bounty Hunters and the Gurreck, nor did you mention how you did against the Commando using flame cone on you while all you see spamming your screen is this
TARGET OUT OF RANGE
TARGET OUT OF RANGE
TARGET OUT OF RANGE
THE FLAMES AROUND YOU INTENSIFY
TARGET OUT OF RANGE
Swordsman STILL have skills that do the same thing,,,, AND that one thing was nerfed to hell and back.
Now I am 4-4-4-3 and abourt 100,000 combat XP from Master
I sucessfully change the posture of my target about 1 out of 50 times.. That is stupid
The normal range of our weapons, is less than the average screw up of the server.. That is stupid and unacceptable.
Our best weapons have ridiculous accuracy mods.. That is stupid
We have empty skill boxes and certifications for things that no one has ever seen.
It's more like:
UberLeetCommando fires at you and misses
You perform Lunge2 and hit UberLeetCommando for 2 damage.
UberLeetCommando has been knocked down!
You perform Scalp Strike on UberLeetCommando for 600 damage.
You perform Scalp Strike on UberLeetCommando for 500 damage.
You have incapacitatedUberLeetCommando.
But hey, that's just my experience.
APEist_theReb wrote:
dude, the only reason you won those fights was because your a master brawler with a kd. you can spend less points and get the tka kd, which is just wrong. tka are a hell of a lot better at pvp than swordsman. yea we got mind hits, but our posture changes do NOTHING. if they get a kd on you, even once you get a mind bleed on them, you are gonna be dead before they go incap. the ppl you fought must have been idiots, thats all i know...
as a pure swordsman i won most of my melee fights, but that was before the kd patch, and i used posture changes A LOT. i wouldnt win half of my fights with out charge shot, thats all i know. if the range increase really solves our target out of range issue than i think ill drop carbineer and do sumthin else, but i dont know.
Don't under estimate the power of the Mind Bleed. But, I agree, without Master Brawler, Swordsman is just about the worst class for PvP. Pike get knockdown. Fencer get Dizzy, Lunge. TKA get Dizzy+Lunge. I wouldn't even honestlyrecommend going for Swordsman for PvP, unless you can be Master Brawler too.
I know we are lacking in the kd area that is why i had to get master brawler, our main attack special (posture change) was stripped away from us and now that the other melee are getting their kd back (if i read the updates right) we will surely be screwed. If they give us the ability to prone our enemy i think we would have more a bit of a chance. That still doesn't make up for the fact though that besides the mind hits, those are our only other special moves, which does suck.
Oh yeah, mind bleed really is a beautiful move, if you get to hit your opponent with both of them that match is pretty much yours if you can keep yourself alive. I can do a PH hit of up to 300 or more i believe with mind hit. Also i hope this tank ability the devs are giving us actually adds a bit more strategy to the playing field cause right now as i have said before it is all offense offense offense.
Sorry for the newb question, but which special move causes mind bleed?
Also, do you have to use a specific question?
Typo:
"Also, do you have to use a specific question?"
I mean, "Do you have to use a specific weapon?"