Swordsman Archive

Thread: Swordsman best in pvp?

Zenoge
Fri Sep 26, 2003 6:49 am
#1

I was wondering, what if the devs actually didnt' give us other moves on purpose. I mean with the current list of moves that we have now, and are able to get, we are actually doing quite a bit of damage. I was doing alot of pvping yesterday and i noticed thatifI playmy cards right and play strategically you'd almost never loose (ofcourse against another swordsman it'll be equal). And if we had a wider range of moves, the devs would have put us on the overpowered class list.


What i mean to imply is, with our current set of skills that we can learn (KD, Posture change, mind hit, mind bleed), we still are powerfull in pvp, we don't have a definite kd in our tree that actually takes dmg, no definite dizzy stun or blind and no special moves at all like the tka.if we had any of those, i'm sure we'd be pretty unstoppable in pvp.


I'm a medic/swordsman/masterbrawler, there aren't alot of people who are that combination (that i know of) on my server. i dueled 3 tka's yesterday, and 1 fencer yesterday and here are the results: The first tka i foughtwas a tkm, he was trying tokd me but he wasn't able to and i kd'd him anddid a couple of mind hits and he was out. The next one i fought had an action buff (I don't like buffs), his action wasbuffed all the way to 1800 and i lost due to me not using my medic skills (I dont' heal either), but afterwards his life was down considerably, considering he had that buff, if he hadn't did it i would have killed him action wise.During my fencer fight, i made a total fool outta myself and did3 - 4specials in a row with my PHresulting in a horrific-500-600 points to my healthand fencers attack health also. and the last tka whooped on me, was a bit surprising cause his life never flew down and later on i realized he was using tatooine sunburns (makes ur secondary stats real high), and that gives him a very good advantage. Also tka's have that equilibrium thing which really saves them alot (he had low low mind cause of my hits and high health and action and itbalanced out). So while i was using specials on him draining my own life, he just sat back used his specials and equaled his life out.


So according to all that, i had the definite disadvantage in almost all my duels but still came close to winning. I made some stupid moves, but thats why i said earlier if we play our cards right or got a good move other than another posture change we would be quite a force.


TKM's would still pose a greater threat but i believe we have what it takes to take em down. Any ideas regarding this? Are we that powerful? Also, even though i have mind bleed and medic skills i did not use either one of them. Just a thought, it sure would be a pleasure to get some moves, cause we are the only melee class without a definite status change move. Lata swordsman i'm out.




Ayyub Zenogias

Da Black Ghetto Swordsman in Shinin Armor

"f**k wit me imps and my Titan's Hand Hammer will be all up in yo a$$"
ThaWhiteKnight
Fri Sep 26, 2003 5:19 pm
#2

Your Post is mislabeled It should be "Swordsman best in Duels against limited selection of Melee classes?"


You didn't mention how you did again the two Bounty Hunters and the Gurreck, nor did you mention how you did against the Commando using flame cone on you while all you see spamming your screen is this


TARGET OUT OF RANGE


TARGET OUT OF RANGE


TARGET OUT OF RANGE


THE FLAMES AROUND YOU INTENSIFY


TARGET OUT OF RANGE


Swordsman STILL have skills that do the same thing,,,, AND that one thing was nerfed to hell and back.


Now I am 4-4-4-3 and abourt 100,000 combat XP from Master


I sucessfully change the posture of my target about 1 out of 50 times.. That is stupid


The normal range of our weapons, is less than the average screw up of the server.. That is stupid and unacceptable.


Our best weapons have ridiculous accuracy mods.. That is stupid


We have empty skill boxes and certifications for things that no one has ever seen.

Pecos
Sat Sep 27, 2003 2:21 pm
#3

Swordsmen are good in pvp:


1) Against idiots
2) In cities


Since 99.9% of hunting occurs outside of cities, this isn't terrible useful. Killing your target 50m from a cloning center is pretty pointless.


And out in the open, anyone who isn't an idiot will crush you.


I'm not saying this needs to be fixed, I think it's just a fact of the game, but that's the way it is.


APEist_theReb
Sat Sep 27, 2003 5:56 pm
#4

dude, the only reason you won those fights was because your a master brawler with a kd. you can spend less points and get the tka kd, which is just wrong. tka are a hell of a lot better at pvp than swordsman. yea we got mind hits, but our posture changes do NOTHING. if they get a kd on you, even once you get a mind bleed on them, you are gonna be dead before they go incap. the ppl you fought must have been idiots, thats all i know...

as a pure swordsman i won most of my melee fights, but that was before the kd patch, and i used posture changes A LOT. i wouldnt win half of my fights with out charge shot, thats all i know. if the range increase really solves our target out of range issue than i think ill drop carbineer and do sumthin else, but i dont know.



APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Zenoge
Sun Sep 28, 2003 12:29 am
#5

lol true, should be re typed as that, but i meant generally in melee fights, Bounty hunters are a bitch to pvp (i've fought one with an acid gun whooped my ass). And equilibrium is a godsend to tka's from those zabraks. Also if zabraks is the best class to use for tka what is the best to use for swordsman? Anyone?



Ayyub Zenogias

Da Black Ghetto Swordsman in Shinin Armor

"f**k wit me imps and my Titan's Hand Hammer will be all up in yo a$$"
Nagorak
Sun Sep 28, 2003 5:27 am
#6






ThaWhiteKnight wrote:

Your Post is mislabeled It should be "Swordsman best in Duels against limited selection of Melee classes?"


You didn't mention how you did again the two Bounty Hunters and the Gurreck, nor did you mention how you did against the Commando using flame cone on you while all you see spamming your screen is this


TARGET OUT OF RANGE


TARGET OUT OF RANGE


TARGET OUT OF RANGE


THE FLAMES AROUND YOU INTENSIFY


TARGET OUT OF RANGE


Swordsman STILL have skills that do the same thing,,,, AND that one thing was nerfed to hell and back.


Now I am 4-4-4-3 and abourt 100,000 combat XP from Master


I sucessfully change the posture of my target about 1 out of 50 times.. That is stupid


The normal range of our weapons, is less than the average screw up of the server.. That is stupid and unacceptable.


Our best weapons have ridiculous accuracy mods.. That is stupid


We have empty skill boxes and certifications for things that no one has ever seen.







It's more like:


UberLeetCommando fires at you and misses


You perform Lunge2 and hit UberLeetCommando for 2 damage.


UberLeetCommando has been knocked down!


You perform Scalp Strike on UberLeetCommando for 600 damage.


You perform Scalp Strike on UberLeetCommando for 500 damage.


You have incapacitatedUberLeetCommando.



But hey, that's just my experience.

Nagorak
Sun Sep 28, 2003 5:29 am
#7






APEist_theReb wrote:
dude, the only reason you won those fights was because your a master brawler with a kd. you can spend less points and get the tka kd, which is just wrong. tka are a hell of a lot better at pvp than swordsman. yea we got mind hits, but our posture changes do NOTHING. if they get a kd on you, even once you get a mind bleed on them, you are gonna be dead before they go incap. the ppl you fought must have been idiots, thats all i know...

as a pure swordsman i won most of my melee fights, but that was before the kd patch, and i used posture changes A LOT. i wouldnt win half of my fights with out charge shot, thats all i know. if the range increase really solves our target out of range issue than i think ill drop carbineer and do sumthin else, but i dont know.




Don't under estimate the power of the Mind Bleed. But, I agree, without Master Brawler, Swordsman is just about the worst class for PvP. Pike get knockdown. Fencer get Dizzy, Lunge. TKA get Dizzy+Lunge. I wouldn't even honestlyrecommend going for Swordsman for PvP, unless you can be Master Brawler too.
Nagorak
Sun Sep 28, 2003 5:30 am
#8

Sorry, I meant to say TKA get Dizzy+Knockdown-- an attack that causes both and basically keeps you on your back for 20+ seconds.
Zenoge
Sun Sep 28, 2003 6:32 am
#9

I know we are lacking in the kd area that is why i had to get master brawler, our main attack special (posture change) was stripped away from us and now that the other melee are getting their kd back (if i read the updates right) we will surely be screwed. If they give us the ability to prone our enemy i think we would have more a bit of a chance. That still doesn't make up for the fact though that besides the mind hits, those are our only other special moves, which does suck.


Oh yeah, mind bleed really is a beautiful move, if you get to hit your opponent with both of them that match is pretty much yours if you can keep yourself alive. I can do a PH hit of up to 300 or more i believe with mind hit. Also i hope this tank ability the devs are giving us actually adds a bit more strategy to the playing field cause right now as i have said before it is all offense offense offense.




Ayyub Zenogias

Da Black Ghetto Swordsman in Shinin Armor

"f**k wit me imps and my Titan's Hand Hammer will be all up in yo a$$"
Nagorak
Sun Sep 28, 2003 4:13 pm
#10

If they made it so Sweep2 caused a double posture down then that would be better. It would make it different from the AA attack line too.
Grainy62
Sun Sep 28, 2003 6:54 pm
#11

we do get a dizzy, just we have to wait until master swordsman, two handhit3 does dizzy with the ph, not sure if it does with the curved cause ive always used the ph since i hit master, and thats how i tie tkms lol, i dizzy and stack my mind bleeds, he incapps before he can bd me and even if he incapps and trys to meditate the bleeding off he cant because he is dizzy, also i totally wrecked his mlnd secondaries down to nothing and when you get incapped with no willpower it takes like 2 minutes to get back up so we can get back up from incapp and db him before he does it to us.



Grainy Kai- Master Swordsman, former Novice CH 3/2/2/3, master medic-1st holo-, novice carbineer-2nd holo-
Wanderhome Galaxy
AnakIndo
Sun Sep 28, 2003 7:03 pm
#12

Sorry for the newb question, but which special move causes mind bleed?


Also, do you have to use a specific question?

AnakIndo
Sun Sep 28, 2003 7:04 pm
#13

Typo:


"Also, do you have to use a specific question?"


I mean, "Do you have to use a specific weapon?"

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