Swordsman Archive
Thread: ahhh.. my Wish List
Don't agree with it all but I got for positive not negative.
Area Health Bleed. I love that idea. It would give swordsman a kickass type of attack all their own.
Area attack 1 to a spin type of attack. I thought it was (Is a dumb TKA). But if its not then heck ya.
You idea for sweep2 sounds just like the TKa KD2. A skill that Teras Kasi Monks get.
Mind bleed moved down? Why? I like having the new skills on the 2nd and 4th tiers. Gives you a goal and reward to the halfway and mastery level.
2HH3 with 80% chance to dizzy. Only if UH3 gets that same percentage, lol.
this wish list is strictly for swordsman, since its my main profession.
1. area attack 1 changed to spin attack because spin attack does more damage, hence its more of an attack. and area attack 1 gives a 3 second delay, more of a defensive move.
2. area attack 2 changed into an area health bleed, bleed geberally does about 500 more damage than a spin attack. no posture change.
3. area attack 3 does more significantly more damage than area 1, and 80% to blind. no posture change.
4. sweep 2 is a single target knockdown, and stuns. same damage as area attack 1. it gives a 5 second delay, which i would call a defensive move, and since its a third tier skill, it wont get a - damage modifier.
5. mind bleed 2 moved down to the third tier in finesse line.
6. 2 hand hit 3 gets an 80% chance to dizzy.
with all that i wouldnt even care about reducing ham costs or increasing accuracy, although more defense would be nice. think about it, rush into a group of mobs, area 2 bleed 'em, and then area 3 the rest of the fight. if your goin up against a really tough mob, sweep 2 'em, 2 hand hit 3 the rest of the fight.or on some occasions, mind bleeds and head hits.
so what do you all think?? i know im dreamin, but it sure would be nice, cant deny that.
area attack 1 is a spin type move, but it posture downs and does less damage than spin attack 2. so spin attack is more of an attack, yet it is the defense line. doesnt a move that delays your target and do okay (not great) damage sound like a defense move?? i mean your protecting your self for 3 seconds.
bombsie, all of our area attacks draw aggro as it is, and with an area bleed, we would just be able to do our job a little more quickly. maybe it should be a third tier skill, so it would be harder to get.
by the way, we get bleed 1 at tier one anyways, not tier two, same with head hit 2, and spin attack 2. and youll still get a reward, a nifty 20+ to accuracy. although i think we should get at least some defensive mods in our finesse tree.
actually, i also like this idea for sweep 2. maybe it should have a ten second intimidate-like effect, so once they get up theyll be doing like half the normal damage for another 5 seconds. i think this would be less cheap than blind, as blind lasts much longer. there would be a 80% chance to intimidate, so it wouldnt always work. along with the mobs or players defense against intimidate, id say it would landabout 50% of the time.
APEist_theReb wrote:
well, why dont you all post your wish lists?? id be happy to read them.
I wish I had something better than this two handed sword. Scythes are non-existent and the ore to make the cleaver is hard to find (non-existent is the word I would say).
I would like to see the variety of our weapons to at least be on par with pistols and rifles. The seem to have a lot of variety.
o and if the intimidate effect lands, you cant land it again for 30 seconds. this to me would eb an awesome defensive move
Wish list.
Something other than six posture change moves.
That is all.