Swordsman Archive

Thread: All swordsman list your ideas in here, we can make a list for the developers to consider changing.

Jedika
Thu Mar 18, 2004 6:29 pm
#1

We need to make a list of the things we would like to see improved in our profession, list your ideas and we can put them into one thread and let the devs read that. Hopefully by making it easier for the developers to see what we would like improved in our profession we can get the changes we all like. I know theres a thread that is stickied to thetop of the swordsman board, but it is not as organized as it can be. Also a list of some things that you wouldnt mind being nerfed in the profession.


Improvements List

1) Different kinds of damage types, like Cold, Stun, Energy, Electricity and another dmg type that does not exist yet.

2) New weapons with Ap3.

3) More two-handed toughness.

4) Remove the Two Hand Sweeps and replace them with a stun effect or dizzy.

5) Change the name of counterattack unless we are actually going to start returning damage to the target when we are hit.

6) Dual bladed sword(great accuracy, Very high dmg, Mildly slow), Long swords(slower speed), Short Swords(faster speeds), Katana(veryfast, low dmg, low ham).

Iwas thinking that the dual bladed sword should be the Ultimate sword, something that can only be equipped by a master swordsman, kind of like the jedi, and you can only get 1 schematic at a time, such as when you get master swordsman you go toan npc trainer and he gives you a schematic for the sword and when the sword schematicreaches 0uses you can go to the trainer and give theschematic to him in exchange for another schematic, the schematic should only have 2 uses, You should be able to get the schematic as much as you ike to, or maybe limit it to 2 schematics a week.

7) More Accuracy.

8) Knockdown would be nice.

9) Melee Defense or Range defense or even both, feel free to take out conterattack.

10) Power hammerdoing stundmg, that would be cool but not a priority.

11) New kind of intimidate to make your opponent go off guard for a second, make all his def divided by 4 for 30 seconds.

12) More def vs states, we are tanks we shouldnt be very easily kd/dizzied or stunned.

13) All melee prof should get some type of meditate and power boost, I think that the tks should be able to heal their primary wounds and bf, Fencers Enhance theiraccuracy and dodge, Pikeman Enhance their dmg and speed, Swordsman enhance their toughness and mind, or state defenses instead of mind.



Nerf List

1) Our speed would be ok to nerf, we are heavy swordsman its not very easy to swing a 100lbs hammer left and right. But we should see way more dmg if this happens.

2) Counterattack can be a little less, Doesnt seem right that a power hammer can just counter attack a fencer, if the counterattack goes we should have much more dmg.



Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

Jedika
Thu Mar 18, 2004 7:24 pm
#2


Some very good ideas by GTOfire


- What offensive abilities?
Melee2hUtterDevastation1 and 2, instead of area attack 1 and 2. Leave the AE to the pikemen, their weapons are far more suitable to twirl round and hit multiple enemies. A Swordsman is best at working a single opponent to the ground and finishing him off completely in the fewest moves possible, better then any other class.
Secondly, strong combination attacks. I look at my own japanese and chinese martial arts for this one, you can do so much more with a sword then SWG is letting us right now. I think the TKA combo 1 and 2 are attacks that really belong in every melee class.


- What unique abilities?
Currently the swordsman profession has 17 moves, 7 area attacks, 5 head/mind attacks, and the general lunge1,2 and hit1-3. That's... pathetic really.. only 3 categories. Compare it to TKA, also 17 moves but divided into2 area attacks, 2 combinations, 1 body hit, 1 head hit, 1 leg hit, 3 state effects, 3 (count em) 3 knockdowns, and again the general lunge1 and hit1-3.
Swordsman definately needs more to set it apart, but because e.g. TKA has everything, you cannot set swordsman apart without taking something away from the others. I'm afraid I don't have a viable solution for this problem myself that doesn't include completely redoing the whole melee professions into making them more realistic (of equal skill, a guy with a sword beats a guy without. Just the way it works, but not viable for a game where everything must remain balanced.


Some more good ideas by Darthscin


What basic combat elements should they possess?


Get away from mind damage. That's the realm of snipers (riflemen). Instead, swordsmen should inflict fear...no, terror. Things like Stun or Knockdown should be very important, along with massive, massive damage.


What offensive abilities?


High damage, high bleeds. Knockdown and stun. Relatively slow attack speed though....we swing heavily, not rapidly.


What defensive abilities?


Not much. Swordsmen focus on hitting hard, they don't care if they're hurt.


What defensive abilities?


Not much. Swordsmen focus on hitting hard, they don't care if they're hurt.




Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

Aoxus
Thu Mar 18, 2004 9:22 pm
#3

i like speed alot.. its what makes me good... ill SLAUGHTER anyone close range unless they have over 170 melee def... we NEED def vs dizzy as well.. and whats up with our range mods, they are pretty bad.. i mean its easier to hit with a hammer at 1 meter than a pistol at 30meters but we still miss more
Chrysahor
Thu Mar 18, 2004 9:30 pm
#4

If we lose some speed, we need a LOT more damages.

I don't like the dual bladed thing...it sounds too "pike" to me.

but: http://www.worldhistory.com/wiki/Z/Zanbatou.htm

Any question? ^^



Stacy Whittaker - CommanDoc
Mandalorian Commando - TC-EP3 Tester
Aoxus
Thu Mar 18, 2004 9:32 pm
#5

umm... i personally think we shouldnt be outranged by a tka as well... lol when is the last time you have ever seen a guy with arms that extend 3 feet past what they should be and hit 20 m away
OnlyMaestro
Thu Mar 18, 2004 10:28 pm
#6

/cheer Kamy Kamy



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Jedika
Thu Mar 18, 2004 10:38 pm
#7







Chrysahor wrote:
If we lose some speed, we need a LOT more damages.

I don't like the dual bladed thing...it sounds too "pike" to me.

but: http://www.worldhistory.com/wiki/Z/Zanbatou.htm

Any question? ^^



hmm actually its not pike because a pikeman doesnt hold the pike in the middle of the pike, he holds it at one end. A dual bladed sword sounds like a swordsman thang.




Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

Jedika
Sat Mar 20, 2004 12:37 am
#8

doesnt anyone want to make our prof better?



Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

mjolnerproject
Sat Mar 20, 2004 2:47 pm
#9

heres an idea. how about 2 hand damage? theres skill tapes for it, i just want to gain more when i level through offense. and how about cool gloves made specifically for holding a 2 handed sword? they should have cool gloves for all professions. They don't even need to be armor, just a sign that u are a swordsman. and mind bleed should not be worthless, it's almost as worthless as the combat medic's ability to heal mind



If it wasnt there last time, what makes u think its there now?
Jedika
Sat Mar 20, 2004 9:17 pm
#10






mjolnerproject wrote:

heres an idea. how about 2 hand damage? theres skill tapes for it, i just want to gain more when i level through offense. and how about cool gloves made specifically for holding a 2 handed sword? they should have cool gloves for all professions. They don't even need to be armor, just a sign that u are a swordsman. and mind bleed should not be worthless, it's almost as worthless as the combat medic's ability to heal mind




I agree with the 2h dmg, they should add those in and make the tapes work. The gloves are ..... well a new idea. But the mind bleeds arent worthless they can make them a little better but I htink they arent as bad as other things.




Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

Woobakka
Sun Mar 21, 2004 1:12 pm
#11

I'm with Chrysahorhere, why? Because the sword that's called "Zankantou" in some countries ARE the actual SWORD OF THE SWORDSMAN!


We need a gigantic sword like that, thicker than a cleaver, yet with dfevastating power and size



OFFICIAL PINK WOOKIEE OF FLURRY! I SAID IT 1ST! AS OF: 3/8/04, 4:31:32.
Kementari
Sun Mar 21, 2004 2:53 pm
#12

They need to give us more 2H melee toughness, and fix the range mods on the Power Hammer. These are 2 very easy/obvious fixes.


-Kementari
Jedika
Sun Mar 21, 2004 3:46 pm
#13

Ya I think thats a problemshould be solved in the art of combat patch. We are the tanks of this game and I do agree with gtting more toughness. Tkm get 61 toughness when Swordsman only get 43.



Kamy Kamy
~ Master Swordsman ~
~ Stop...HAMMERTIME ~
"Knockdown, Dizzy, a Swordsman craves these things not."

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