Swordsman Archive
Thread: does anybody else find this annoying?
Just a thought
yeah like ranged fighters don't already have un-nerfed posture changes, knock downs, stopping shot, delay shots...
Storm Trooper NPCs are notorious for kiting, the easiest way is to equip a ranged weapon they will stop running. Sometimes they'll even equip a melee weapon and run toward you!
Soulburner69 wrote:
npc's that kite you! i was running factional missions from the imperial outpost on dantooine,and i had onemission respawn on me three times because of rebel npc's that i had to chase down and dispose of.
it would be nice if us melee fighters had a special tab on the already existing terminals so we can get missions with npc's that wont kite us to death.
or just make it so that if the npc's are attacked by a melee fighter they change to a melee weapon and attack that way.
it would be more helpfull than haivng to chase npc's down all the time.
Attack them. If they kite, let them run. Chase them more than 64m away, the go back and destroy the mission flag. Then deal with them at your leisure.
Kiting is surely annoying if you are melee only. But that is a choice you are making. You can either get a weapon with a longer range or understand that no one, including NPCs, what a good butt whoopin', so they are going to move to where they can fight you but you cannot fight them. That is the price for being deadly in closed in spaces, like bases, by going melee only.