Swordsman Archive

Thread: Simple Fix for Heavy Swordsman

Robahk
Sat Aug 23, 2003 9:40 pm
#1

Give us a 50% damage increase and there will be no more problems with us in pvp. This is so **edit**in rediculous right now. Why should I lose to a pistol spec when I am 2 boxes away from master heavy swordsman. I am outraged with the lack of help we are receiving from the devs.
IamDaniel
Sun Aug 24, 2003 4:39 pm
#2

You obviously haven't been reading up. Even the Devs stated in one of the older posts that they don't want equality between melee and range. They think guns SHOULD be better than melee weapons in a duel.
BoyOfLight
Sun Aug 24, 2003 6:01 pm
#3

well it should be Ranged ownz Melee in ranged ...but Melee ownz ranged in Melee..but with pistolwhip they can still take us on in melee duels




Egnar/Egnards Atop
Tarquinas Legion
Grand High Troll of The Troll Order/A Ninja of One
| If you played with force powers before it was viable, put this in your sig |
Nagorak
Sun Aug 24, 2003 8:16 pm
#4






BoyOfLight wrote:
well it should be Ranged ownz Melee in ranged ...but Melee ownz ranged in Melee..but with pistolwhip they can still take us on in melee duels




It's being fixed. I know it's pissed all of us off, but let's just drop it now. It's going away, so no worries.
Keanti
Sun Aug 24, 2003 9:37 pm
#5

they are relly screwing us over is this new LOOOOOONG pvp, we used to be able to sneak up on people and kill them, but now we get 2 hits in, then they run and train us.... its dumb as hell, i have to whip out my pistol and spam low blow just to kill anyone... god i hate those devs.... i have no idea where SOE dug them up. they dont think about all the effects of what they are doing.



they are just looking at 1 problum, fixing it, not even thinking about all the other stuff they are messing with.



and what i dont understand is why not just give mob's a defence VS. knockdown and a defence VS. posture change and a defence VS. everything else, that would be a better fix, just add some stats to players and mobs.



everyone starts with a 100% chance to KD and posture change... then you get a stat that adds % to your 100%, and the mobs have a stat that removes % from our chance to KD and posture change. now if our stat is as larg or larger then theres then you are a good enough level to fight them.



bang, problum solved... it also adds power in numbers, if you have a lot of weak fighters then you can still take down 1 large person becuse 20 people have a 30% chance to KD so you get the power in numbers thing... somthing they never thought of in EQ...

Jezekiell
Mon Aug 25, 2003 1:03 am
#6

You still cant close the distance though. You cant keep them in range with knockdowns either. So instead of being kited and knocked down all the time, you'll be knocked down once in a while where the ranged user will increase the distance between you and him. And the one time in 30 seconds where you can knock him down you'll get 1 or 2 hits in then he'll get up and ocntinue to kite you.
Jezekiell
Mon Aug 25, 2003 1:04 am
#7

Edit: "enought ime to get in 1 hit"

and that's still not ballance if we have to have certain attacks to be ballanced vs ranged professions with fewer/same amount of skills then us.
Sapphiron
Mon Aug 25, 2003 1:11 am
#8

they could give knockdown a lower resistance check, frankly, i love the skill, its a life saver in PvE
xakia
Mon Aug 25, 2003 1:18 am
#9

soon as KDs are on a 30 sec timer i'm gonna go on a rampage...



(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Sapphiron
Mon Aug 25, 2003 1:22 am
#10

and a ranged person should be able to beat a meele in a ranged fight, i agree with that, if you want to 1 on 1 ranged people, get some marksman skills. get into a group fight, just go around mopping everyone up, were **edit** good in a big fight,
IdrisTycho
Mon Aug 25, 2003 6:42 am
#11

I think the simplest solution is to make it so that when a player wielding a gun comes in range of a melee player, and the melee player engages him, that the ranged player can no longer run out of range without suffering a free hit. This free hit would do something lik 2-4x normal damage (even if it was a special that was queued).


You can call it an "attack of opporunity" or whatever you like,possibly even give the melee classes bonuses that make this better as they go up in level. This would create a situation that once a ranged player entered a melee player's range, they would be more reluctant to flee and kite. They would still have that opportunity from a distance however, so I don't see this change as being a big shift in the melee class's favor.


The ranged player could decide to remove his gun, or wield a melee weapon and then flee without this penalty. But at least he wouldn't be hitting the meleer with a gun as he did it. What do you all think?


Idris, Tarquinas


Master Heavy Swordsman, Doctor

Morath360
Mon Aug 25, 2003 7:17 am
#12

Well someone correct me if im wrong on this. I was in a fight with about 4 people on each side. I got close enough to a pistol whipper and used my area attack3 on him. It seemed to paralyze him. He would kneel and stay there. I eventually beat him with little damage taken. However about 25 seconds later I was spammed to death from distance. I was paralyzed and could not even get up to run away. It was really sad. I'm a master surgeon and I could not even heal myself. I seemed completely paralyzed..





----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
S0ulblihtr
Mon Aug 25, 2003 11:43 am
#13

that has happened before... thats cause of people whoring certain moves. I think its like stopping shot or disarming shot... which are two skills being fixed in the next update I hear. I agree with you guys though... they do need to up the damage for melee... when we get close. We own. No Bullet, Lazer, or whatever can even win in a battle in close... from the time it takes to get off a shot... the other person has read the movement and sliced off the arm (swordsman). As a martial artist your trained to read your opponent. To watch their movement. No way a ranged character should even be able to attack when in close... only the higher lvl ones when fighting low lvl melee... A master on any melee lvl will destroy a ranged character in close.



- Jasodorius Blight

"Fear is the mind killer"
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