Swordsman Archive
Thread: no match for Tera Kasi?
Hi,
I just have training duel with my friend who is a higher level TKA, I am a novice swordsman. He has KD/dizzy, so basically if he hits me with a KD/dizzy, i will never get up.
So after a few trials, I finally managed to defeat him. The trick is distance. Swordsman's lunge can hit a _long_ distance (I use a advanced power hammer). Use that to your advantage. What I did is always maintain a distance from him where he can't hit me, while I keep lunge-ing him with my hammer. I managed to incapacitated him before he land me a KD.
If he uses burst run, you do too. Always stay out his fist-distance, while you lunge from far. The damage isn't exactly great, but you get to hit him.
I believe there are always better techniques, so master swordsmen please offer insights ![]()
Asmoday_Galamoth wrote:
yeah..... that just proves you know nothing. Lunge has 15 meters. Lunge 2 has knockdown. Nuff said.
What are you talking about? Does a swordsman have a longer range lunge even though lungecomesfrom the brawler profession?Please read my post again. I stated that tkas could lunge which means that if you can lunge them to start the fight, they can lunge you also.
oh and as far as i know the range of vibro knucklers is still lower than the other melee weapons even though the devs said they changed it.
I'm Master Brawler, Master Swordsman, 4/0/0/4 Teras Kasi Artist, and 4/0/4/0 Fencer...
My tactic is this..
If he challenges me to the duel, I hit the warcry2 button as I accept..This stuns for 20s fairly often, shockingly..
Then I use Lunge2.. then Area Attack 3.. Note: I use a 2.6(I think, maybe 2.8.. not real sure) base 2HCS.. I prefer speed over power with my moves =)
Intimidate2 -- start using Headhit3 as soon as that lands
If he gets up I try to warcry(If it's been long enough, usually hasnt) - then KD/AA3..reapply Intim2 if needed
It's pretty effective in duels =)
Well i have beat plenty of master TKA but its not easy. Here is the stratagy i mostly use. I usually start out with my powerhammer and hit them with a mind bleed. Then i take off running through them. Wait for the bleed to tick once then i just joust them spamming mind hit. By jousting i mean running past them and then turning around and running through them again. Since our power hammer is so slow this gives it time to refresh and thats less time they have spamming specials on us. So pretty much for every time they hit me i also hit them with a mind hit, also by jousting i have time to heal myself between passes. I can beat most TKA like this (i have dueled plenty of masters and have won just as many times as i have lost, and the only times i have lost is due to KD/dizzy combo or KD2)
Ifyou wanted to be really cheap start out with your fastest weapon and start with either warcry or a posture change, if you can get your move off before they hit you with KD2 then mind hit them and kite until they drop dead, if they heal the bleed they lose more mind, if they meditate you come in with a mind hit.
Some people think kiting is cheep, but then again so is KD/Dizzy combo. Whats cheeper than fighting an opponent that cant defens himself or hit you back?
haha
cool.
there is a loudmouth think-he-knows-it-all TKM on flurry im gonna beat some day.
he lies about buffing himself as he is master doc too.