Swordsman Archive
Thread: SWORDSMEN'S ROUND TABLE: Post patch issues
My only issue is that my whole character is destroyed. With no ability to prevent taking damage through knockdowns or posture attacks,I am a basicallya punching bag and that punching bag doesn't last long when random hits hit your mind, your armor prevents regeneration of it, and no one can heal it.
This patch also completely eliminates the melee player's chance to compete in pvp since the only way to hit someone is to keep them near you which you can't do anymore.
Well what to say..... we now have 5 skills....yes 5 skills that do the same things.
area1, 2 ,3
sweep 1, 2
all we gonna use of course is area3 cause of the change of dizzy. thats 4 completly useless skills. Now if you look at spin attack 1 and 2. they only do AoE damage so even if there's a 30 sec timer on the posture chance i still only use Area3 cause i dont want to start timing in my head when i can use it back. It cost a bit more of HAM but at this point i dont care ill be dead soon before the 30 sec timer reset anyway.
we are now talking of6 skills that can be left aside cause we can use area3.
I dont care of the timers set to 30 sec... i ll just adapt to the sitiation.
i use launge2... then use 2handhit3 (for the dizzy effect) and if the guy is not KD then i Area3 his ass. i now have a easy target to hit on. WOW the same 3 skills over and over until i get bored to death of the game.
Why do we have so many repetitive skill if we can replace them all with only one???? remove the sweep and spin attack and give use some cool stuff... like a complete skill tree for AoE intimidate that evolves in AoE warcry. Now we will feel useful for once.
Sharkou
Battlemaster/doctor
chilastra
The swordsman posture-down attack was indeedtoo powerful before the patch, but now it is completely and utterly useless. Instead of a ridiculous 30-second delay, how about just decreasing the chance of success? Before the patch they worked around 100% of the time on most creatures, and maybe 50% of the time on stronger ones; how about change those numbers to 50% and 25% respectively? As it is, swordsmen are practically unplayable against any decent-sized creature, unless we tank it with a pet first.
Muramarrra
Samurai Chef
I disagree. I tank pretty good and don't use a pet but I don't fight creatures overyellow either. I don't take on multiples of anything that's not white or less. If by what you define as "decent-sized creatures" means you can't solo reds anymore, sorry,I feel no sympathy for you.
JediWaterboy wrote:
As it is, swordsmen are practically unplayable against any decent-sized creature, unless we tank it with a pet first.
No love for us .. no love for game ... no love for mmorpg ... no love for Star Wars
I'ven't words to describe how i'm feeling.
Devs have destroy a game, not a single answer about our isses .. not a single line in patch that can help melee classes and general gameplay.
We are try to talk w/ brainlessppl Goreki, i'm really tired, and upset, and prolly i'll leave the game for a mounth or 2 at least, cos i've no respect for SOE, and i don't want to pay this THIEFS ..
Well if can help:
- there is no difference in our special move cost
- Moving accurancy penalty/defencsive bonuses didn't work at all. (no diference w/ pre-patch situation)
- State defence modifing bonuses didn't work at all.
- Light Lightning Cannon have huge damage like Flametrower and other commando Weapon (from 64m of course). Devs know that a Base damage of 400-1000 mean have special for 4000dmg?
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This patch is S H I T ... nothing more than this.
lunge2 cost was not reduced even though it is a knockdown.. stuff like warcry is completly gimped now, none of our moves got any reall HAM reduction even though 2handedmelee is listed as getting one.. without lunges we can't catch people for pvp... my hammers mind cost went up so i have a harder time with missions until people make new hammers.. and if those have a lower ham cost.. sigh
Move HAM costs were NOT reduced. It costs me the exact same value per move as before the patch. HUGE dissapointment. I was looking more to that supposed decrease than I was looking forward to tracking.
Then of course there is the much debated 30 seconds delay to posture down, which effectively lessens the effectiveness of 1 and a half of our lines (offense and to some extent defense). I dont care how much people abuse it in PvP. I dont PvP. I dont want to be penalized for the people who do and who abuse it. Make it so it lasts 30 seconds against players and somewhere closer to 10 on monsters.
OMG read the new warcry2 definition..... cone AoE attack of a crapy skill (cause warcry1 is).
need to spam it like 6 times to make it stick. to slow the attack speep (any of you master brawler noticed a speed slow down?)
dont think of using it now its useless...use warcry1 instead cost less...
Sharkou
battlemaster/doctor
chilastra
Please make a new thread.
The person who made the thread have a long horizontal length irritated me to try and read this. It's even more irritating to read if someone has a long paragraph.
I didn't notice a difference in HAM costs for Sweep. The 30 second timer is both good and bad. It can give us a chance to close the distance on ranged knockdown, but it does nothing to keep us in that range if we do get it.
Commando and they're 3000 damage cannons will be the new pvp flavor of the month.