Swordsman Archive
Thread: Anyone Master Swordman/Master Carabiner?
I am Master Swordman and my plan is get now Master carabiner, carabiner work good, but si good plan combine this two skill?
Pls tell me you experiencies whit this.
Super-JL
Radiant
pm if interested
I look at it in the reverse manner - if I'm going to have two types of weapon, I'm going to want them to be better at different ranges. Thus, Carbineer and Swordsman are a good combo - the sword is what I use when I'm close to my enemies, the carbine is what I use when I'm further out.
I'm working this template on one of my characters, and so far no complaints. The only real question is whether Pikemen will be a better partner after 1) the Pikeman class is repaired, 2) they conclusively split secondary defenses down to specific weapons. The speed difference might make enough of a difference to still prefer Swordsman, and the ability to hit mind as well. And let's face it - if your enemy in PvP doesn't go down with 2 action bleeds stacked, what are the odds that 4 action bleeds will make that much of a difference, right?
This combo sucks, don't use it. I already tried it and it's a no-go. I'm heading for pistol / fencer. Seriously.
-- Ypi
Ypiana, could you elaborate on the reasons why you feel the combo sucks? So far I've found it excellent, but maybe you've done something differently than I am?
I got counterinsurgency 4, master swordsman, master brawler, and 4/0/0/4 TKA, and medic. The template is so awesome it's not even funny. The first day I had the template, I was able to rock five TKMs at ONCE. I just CoBed, bled each one, warcried 2ed em, and intimidated them. Then I just ran in circles watching their life tick away, while they couldn't touch me because of my counterattack.
But if you want the ultimate template, then you should get rifleman/fencer/TKA, and whatever other melee/range defese you can pull. The only downfall to counterattack, is bleeds go right through it, whereas with melee/ranged defense, the bleeds will miss.
I don't think master carbineer is worth it. Just get counterinsurgency 4. You get extra CoB skill from mastering brawler, too, which makes up for the counterattack you'd have gotten from master carbineer.
I'd also recommend getting a nice arsenal of weapons. I personally carry like 6 weapons. PH for bleeds against someone without good melee defense, a cleaver for good overall damage, a +18 accuracy curved sword for people with good melee defense (still need to get some accuracy powerups for it, though), a high damage 2H curved for taking wear and tear, and a 1H curved sword for people with low melee defense that I can 1H dizzy then lunge 2. I'd also recommend getting some +warcry/intimidate clothing (if you wear armor, you can still get a shirt with it.).
Warcry 2 and CoB are my bread and butter.