Swordsman Archive

Thread: Constructive-Why Swordsman KD should be moved to Swordsman tree where it belongs

Nonperishable
Wed Dec 24, 2003 7:29 pm
#1

As all swordsman know, we dont get a swordsman KD. or do we. There is one however that you get at master brawler, 2h lunge2. Why on earth is our kd a master brawler skill? My argument is that a master brawler should not get any speicalized skill at all, but instead should get skill mods that make them much more proficient with all melee weapons. after all, isnt that what a master brawler is? a master with all melee weapons? When i say skill mods that make them more profient i'm talking about reallyreally nice accuracy/speed mods and such. Things that make masterbrawler worth getting.


However my most valid reason is this; 1h kd, 2h kd, and UA's 3rd KD(yes UA has 3 count em 3 knockdowns) are specialized skills that belong in their respective trees.2h KD should be grantedto elite 2h fighters, the same for 1h and so on.They should be obtained as a high level elites, not brawlers. There's just no logic as to why 2h KD is where it is. If they want to give 2h some variety other then area attacks that do "more damage", to quote the move descriptions, then maybe start by giving swordsman a kd, or at least a dizzy that works without being attached to an area attack.




Cota Riwag
Master Swordsman to the End
hallaballa
Thu Dec 25, 2003 5:37 am
#2

I disagree. The only reason you dont like it is because you dont want to "waste" skillpoints on master brawler.


The different classes have different benefits. KD is not a sworsman benefit, and shouldnt be either.. Picture a swordsman.. Wielding a big ass sword.. Did he trip is opponent and then decapitate him? Nah.. at least not the way I picture it.. A brawler on the other hand (one that utilize every option available to him), will use every cheap trick in the book to kill his opponent. This involves tripping the opponent and hit him while he is down. The way I (!!) picture it the sworsman is the honorable fighter, and the brawler is the thug...



And, btw, I have a tkm/master brawler, and I use lunge2 most of the time.. Better range, higher success rate (so it seems).






Manji Daysleeper (President of VV)- Master Profession Grinder - Europe-Chimaera
Masteries(26): Brawler, Medic, TKM, Swordsman, CH, artisan, fencer, scout, pikeman, entertainer, image designer, doctor, marksman, CM, ranger, rifleman, carbineer, pistoleer, smuggler, commando, dancer, musician, droid engineer, tailor, architect--> UNLOCKED ||
Awik
Thu Dec 25, 2003 5:45 am
#3

Dude, if u want KD so bad go play TK or get master brawler. Its called keeping balance. Our proffessions can take down Rancors, AT-ST, and anything vulnerable to Blast. We are not good against TK, BIG DEAL, lets see them taking out AT-ST with there AP1 kinetic ONLY weapon and no bleed. Whats the use of KD if u dont have dizzy applied with it?And if we have uber KD + Dizzy defense.....what other proffesions are gonna stop us? Pikeman and fencer bleeds can be healed, ours have mind bleed....


Not trying to flame u, just giving the advantages and disadvantages of our proffession.




Vazurik Stormrider
~~
"I will control my own Destiny"
FtB
Thu Dec 25, 2003 5:59 am
#4

Almost every single 2h weapon has Medium AP, we do more damage in a single hit than any elite brawler classes, we can deal unhealable damage to mind, and we have the most powerful bleeds in the game. We do not need a KD.

I definately agree with more skill mods at Master Brawler though. I think there should be Master Brawler exclusive weapon certs also.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
raider7734
Thu Dec 25, 2003 12:34 pm
#5

I don't agree that Lunge2, the 15m KD move from Master Brawler, should be moved to the Swordsman skill tree.


However, I do thinkasingle target close range KD wouldround out the Swordsman profession nicely.


And before someone pops off and says I amtoo lazy to get Master Brawler,etc., I have Master Brawler and will never give it up,becauseof the extra speed, accuracy, toughness, and the great brawling specials it confers.


What boggles my mind is thatSweep2 was madean area posture down, when Area 1, 2, and 3already have that effect.


Why not make Sweep2 a single target KD?There's the variety the devs agree our specials are lacking.


I posted this before, but see for yourself the sensible pattern it forms:


Lunge1= extendedrangesingle target posture down
Lunge2= extended rangesingle target knockdown
Sweep1 = close range single target posture down
Sweep2 = close range single target knockdown <- my proposal


My 2c





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IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Soulburner69
Thu Dec 25, 2003 12:42 pm
#6

i figure they gave us so many posture changing moves because they didnt want us to have a knock down, but i think they should make it a double posture down, because we dont need a knock down without spending the extra points on master brawler, it would make us too powerfull.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Soulburner69
Thu Dec 25, 2003 12:48 pm
#7

need an edit button... i meant to say sweep should be a double posture down... oops.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Ypiana
Thu Dec 25, 2003 6:17 pm
#8

We don't need a KD. Combined with the mind bleeds it'd be utterly ridiculous.


-- Ypi




I killed my parents... You're next!
/godmode 1
raider7734
Fri Dec 26, 2003 1:21 am
#9






Soulburner69 wrote:
need an edit button... i meant to say sweep should be a double posture down... oops.




I would support that idea. The devs agree we could use some more variety to our specials, which to me means that we should be shopping for an ability or effectwe don't have at present...and a double posture down fits that description.





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IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Itoim
Fri Dec 26, 2003 1:31 am
#10

as a master i agree that we should get a KD skill once we hit master



Itoim Lligoo

Master Heavy Swordsman
Teras Kasi Master
Working on Fencer
Nonperishable
Fri Dec 26, 2003 2:00 am
#11

I response to Awik- thanks for the input,i've been a master swordsman for a really really long time and not really having a KD never bothered me that much until recently when everyone and their mother became a TKA. Now it seems evertime i pvp anymore i spend the whole time on the ground because the second the battle starts its just a race to the KD key, and of course me lacking one....things havent been turning out well. i know the pros and cons of the prof very well. i'm fine not having a kd now that i think about it, but one thing is for sure, we need more variety in moves at least. This was mostly a post voicing my recent frustration. thanks guys.




Cota Riwag
Master Swordsman to the End
Nonperishable
Fri Dec 26, 2003 10:18 am
#12

Am i the only person out there who feels like duels anymore are nothing but a race to the dizzy/KD macro?



Cota Riwag
Master Swordsman to the End
NashDarksabre
Fri Dec 26, 2003 2:53 pm
#13

I like KD where it is now. If they moved it to swordsman, it'd just be held over our heads as something we got to improve out class. There are many other things I'd want to recieve much more than a swordsman KD.



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
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