Squad Leader Archive

Thread: Focus Thread: Squad Leader Issues (No suggestions, just issues)

Volatris
Fri Jul 11, 2003 8:54 am
#1

The purpose of this thread is to identify as many perceived issues with Squad Leader as possible.

Post whatever you think is wrong with Squad Leader here.


Do not purpose fixes


This will be a very chaotic thread, but we just need to throw all this stuff out there, so we can sort through it in a more organized method.


No arguing here, either, please Just post your issues and look for threads on them in the near future. *Thats* where we'll argue the merits of them.


- Vol
Novice Squad Leader, Novice Carbineer
Naritus Server
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Volatris
Fri Jul 11, 2003 8:58 am
#2


  • All specials fail very often (20% to 50% of the time), taking large mind/action pool drains per failure

  • All specials use a vast amount of mind/action pools

  • All specials have long use, re-use, and activation times

  • Squad Leader XP method of calculation (no need to say more hehe)

  • Passive bonuses promote Squad Leader bots (unplayed, just put on /follow of real group leader, used for bonuses), or Squad Leaders who are not very good players being equally effective

  • /sysgroup messages are not particularly noticable in battle spam situations

  • /sysgroup messages are nearly worthless to well-played, disciplined hunting groups

  • /boostmorale is pure "magic", makes the Squad Leader a doctor

  • /boostmorale is easy to use to grief players or exploit game systems, imagine using a Novice Entertainer title on a Squad Leader to start a band, have lots of dancers/musicians join, then when your PvP friends die and have lots of wounds, invite them to the band, /boostmorale, and shrug off all those wounds onto the band.

  • /steadyaim does nothing noticeable

  • /volleyfire takes too long to activate, and does not seem to actually do what the description says (the delay is so large, its hard to tell what its doing)

  • /formup is useless unless dizzy/stun are noticeably bad effects. This skill also seems like "magic"

  • Using %TT target identification strings do not work with /sysgroup

  • Group members cannot harvest, dance, play music, craft, etc. while /rally is in effect, and they cannot turn it off

  • Squad leaders must be a group leader to get any XP. More than one Squad Leader in a group is ineffective, making finding groups both essential, and hard to do (once there are more SLs). The risk/reward for this profession is thus unbalanced.

  • There is nothing in the Novice Squad Leader box that helps you get Squad Leader XP

  • Some of the titles are wonky, I believe Mobile Command makes you a "Commissar"



____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Cuintar
Fri Jul 11, 2003 9:02 am
#3

That pretty much covers all my concerns.


My main issue are how the Squad Leader xp is calculated and the fact thathaving more than one Squad Leader in a group makes grouping not only essential, but very difficult to find.

TobaYoss
Sat Jul 12, 2003 12:06 am
#4

although rally can turn tghe tide of any battle yes its true.. with an over 55% failure rate the skill loses alot of its acclaimed value because i kinda need those points for fighting too i dont wanna have to rally 3 times for it to work once.... and yes ive noticed steady aim is useless as well... i just hope volley fire is any good..... but i.ll know that tomorrow.


Volatris
Sat Jul 12, 2003 12:09 am
#5

Keep the ranting coming, people!
Shout out everything wrong with Squad Leader



____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
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