Squad Leader Archive

Thread: Theory Template...

Palitrine
Sun Jul 13, 2003 9:47 pm
#1

well originally i was going for this had this template completed 2 times in beta:

Exploration 4

Hunting 4

Survival 2

Master CH

Master Brawler

Master TKA.


CH is becoming wayyyyyyy too common now so I decided to throw a wrench in the mix:


Exploration 4

Hunting 4

Survival 4

Novice CH (management 1 till i run out of points)

Master Unarmed

Master TKA

Master Ranged Support

Master Squad Leader.


Only reason I'm keeping CH in the template is I can't give up my pet I have fully grown =P I don't care if I get SL xp with it or not.

Now correct me if I'm wrong, but SL actually seems like the proffession I fall into in every single MMO... the Bard. Anyone who's played EQ/UO/DAoC and also SL agree here?



---------
Trent - Master Squad Leader, Master Teras Kasi Artist
Gkarn_Kuthor
Mon Jul 14, 2003 7:41 am
#2

I usually don't get into templete debates. Why, because what works for you, may not work for me. But that wasn't the reason I am writing here. What you did say on the Squad Leader below was very true, this sounds like a bard. And if you were a musician and a SL, you would be the ultimate bard
Volatris
Mon Jul 14, 2003 8:54 am
#3

Yes, SL is a Bard, but with only a few songs


And far more responsibility!




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Shadowleader3
Mon Jul 14, 2003 9:01 am
#4

My template is going to be:


Squad leader: Leadership IV, Tactics IV


TKA: Power IV, Precision IV, Balance I


Rifleman: Master Concelment IV, Special Abilities IV


Marksman: Master Rifleman Specialist, Ranged Support Specialist


Brawler: Master Unarmed Specialist


Scout: Exploration IV, Survival IV, Harvesting IV


Chreature Handler: Creature Management I



I figure this will give me around +66 to ranged defense and +79 to melee defense. I can group with my critters and send them into attack. I can use the best rifle possible and stay hidden but if the enemy comes to me then I can fight back hand to hand without a problem.



Thought's? Ideas?




________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
Iraea
Mon Jul 14, 2003 9:04 am
#5

I think you only get the bonuses from rifle or TKA defensive abilities when you are armed with the appropriate weapon (ie you only get melee defense from TKA skills if you are unarmed/using knucklers).

Don't quote me on that though.




Evelyn
Bloodfin
Volatris
Mon Jul 14, 2003 9:08 am
#6

Wu'Jen,


Sounds like a solo template to me.


If you're grouping, you can't pass up on /volleyfire in Strategy III.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Shadowleader3
Mon Jul 14, 2003 9:10 am
#7

Nope I worked it this way so that you do get the bonus.


If it says for instance: Rifle Melee Defense +2 Then when you have your rifle equiped you would only get the bonus.


If it says for instance: Melee Defense +2 Then you get the bonus anytime.


The TKA has a couple that are Unarmed Toughness +(number) and then Toughness +(number) you would only get the bonus when your not armed to the first example but get the bonus anytime to the second.


)




________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
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