Squad Leader Archive

Thread: SWG vs RL: A Squad Leader Discussion.

irott
Fri Feb 20, 2004 3:36 pm
#1

A few days ago the correspondent boards were open to the public for a brief moment. I looked for any threads started by our great correspondent and stumbled upon a discussion about SWG vs RL. I skimmed it a little bit, though I have mostly forgoten it, and then the boards were closed once more. It looked like a great topic and I wish I would have been able to read more into it but I don't have that bright blue name.


Anyway, I think this is a topic that is key to the development of Squad Leaders and its playstyle. This is a great topic for us to discuss and should lead to some insight as to where we, as a community, want Squad Leaders to go. To start it off I would like to discuss the types of people that seem to be drawn to play Squad Leader.

I have noticed that many of the members of the SL community are in the military, were at one time, or are military enthusiasts. I do not happen to fall into any of these catagories and am in most cases opposed to war and bloodshed. I find myself the type of person similar to Steven Speilberg, someone who has never been a part of war or the military but find those aspects of life romantic. Romantic in the archetypical sense. I enjoy watching dogfights and troops storming enemy bunkers, even though I abhor the idea. Maybe its just the primal instincts found in everyone that gets my adrenaline pumping but I still enjoy these movies and books. This is one of my main draws to the Star Wars Universe... The space battles most of all.


You guys, as the community members who fall into one of the catagories I have written above, seem to have a different idea about what a SL should be in this game. How you discuss it seems off track to what I see this profession as, not that its wrong, its just different. I have no clue as to what you are talking about when you discuss military weapons or tactics or ranks and order. Maybe this is where our class will get its main strength from though, im not sure. The game does have a GCW going on... but its not very war like, more of a few skirmishes here and there that have no real outcome. I think a lot of players see this as a niche for us, since we seem to fit the bill as a military type profession. But I guess my real point to all of this is a question: Should we be looking at this from a military perspective and applying that to the profession or looking at it as a game and its genre, and then giving it a military theme.


Though I have not played many other MMOs, I have read a little about them and I notice that there are certain classes. Tanks, Damage dealers, healers, a few others I can't think of and Buffers/Debuffers. The devs have done away with the class system and allowed everyone to pick an choose what they do, but these class archetypes still remain. Medics are healers, brawlers are tanks, etc... I think that our profession is the buff class. We give extra bonuses in battle to help the group accomplishit's objective. Right now our skills are worth squat in this form as doctor buffs are worth more to a player than anything we can provide. Though when the defense stacking is removed we may provide a bit more of an effect. We cannot really fill the debuffer function, as status effects like stun/dizzy/blind acomplish this.


This may be totaly off from what the correspondents were discussing, but maybe Thulium can post some of his thoughts here as well. You can contribute anything to this topic, and remember it doesnt have to follow the military subject, just post about SLs and how they fit into SWG vs Real Life.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Matadore
Mon Feb 23, 2004 1:34 am
#2


Irott


Great topic...I do fall into your characterization of a current military member who enjoys SL. Mainly because leading troops is what I know. I am a "squad leader" in real life (albeit a different title). I found that since this is my first online game I lack the gaming experience and dont' have the time to bother to learn all the little nuiances about what weapon is more effective against what armor, etc etc...so I don't make a very good solo player. But I do know how to lead and organzied, so my SWG character took the shape of my real life personality. Now, as to what the SWG SL should be depends on the vision of the Devs for the "military " aspect of our characters. I remember a post a while back from a dev who said that player characters were NOT a part of the real military but were merely citizens whose faction indicated what side we were on. Those that fight are part of a loosely organzied militia. Basically, we are the fans watching a football game, NOT the actually football players. All the "uber" PvP'ers are those crazy fans who paint themselves blue and jump around the stands but in the end are still just fans. Now the recent emphasis on faction rank perks and uniform items seems to clash with this "only militia, not the real imperial/rebel army" idea.I bring that up, because I am interested in peoples reaction to that idea, but the role of the SL shouldn't matter much whether we are militia or army.


The skills should benefit the group and be obvious and make a clear difference to that group. I personnally don't like passive buffs alone. I dont' understand them and don't have anyway to validate whether they do anything. Plus they dont' require me to do anything other than show up. A SL should have an ACTIVE part in making his group better. That means button pushing and activating abilities. This forum has been great in coming up with ideas. Things like: target designation, waypoint marking, specific HAM targeting, Airstrikes, Artillery...are all fantastic ideas. Itsa shame we have never had any feedback from a Dev as to whether they have even seen these ideas.


Touching for a minute on my RL SL abilities. I am not the best shot in my team, nor am I the fastest or strongest. What I bring to the fight is my big picture view and my knowledge of where we are going and what we need to do. I know how to deploy men to maximize there fire, I know where an enemy is weak to take it out as fast as possible. I give direction to the team so that they understand what they have to do and arrange then according to their strenghts. I also have the ability to call in help in the form of fire support or reach back to subject matter experts. Most importantly, I have the trust and respect of my men, which means that when things go wrong, they know they can look to me to come up with a solution and get us out of a jam. So how do these skills translate to SWG?


In the order that I listed them above, the in my opinion, the comparable SWG SL skills would be: Big Picture: a special /examine ability to see armor types, weapons equipped, weak points, etc. Direction: Designate group targets, show waypoints to whole group, assign group positions that give specific player bonuses, target specific HAM pool. Help: NPC reinforcements, airstrikes, artillery, shuttledrops/evac. Trust and respect: Mainly comes from play time, but here passive buffs work as well as the abilties like /rally and resists against intimidate, dizzy etc....


I almost dropped all my SL the other day because I had finally become tired of wasting all those skill points. It is posts like this and the occasion request for my SL services that keep me energized in this profession that has so much potential.


"Strength and Honor"






Kylekatemikaela
Corbantis - Squad Leader / Carbineer / Bounty Hunter
Mr_Bigglesworth
Mon Feb 23, 2004 11:06 am
#3


Amen to that!


As a full-time lurker on this board, I've seen a lot of good ideas and controversy around the whole Squad Leader profession. And, to be honest, I can somewhat see the current position of the dev's. Sure, SL is not perfect. Sure, it's often seen as a waste of skill points, but even now - as it stands - the squad leader is a valued member of a group provided that:


a) the squad leader has an understanding of where and when to use their specials

b) the group have an understanding of what the squad leader does

c) the group trust and listen to the squad leader


This is not an easy profession. It couples knowing the specifics of the rules with knowing the behaviour of the group. Until recently, I considered boostmorale to be more harmful than good. Now, I know different. Last night it turned our raid from a complete disaster to a victory, no casualties. And this isn't the only example I can think of.


Squad Leader isn't a profession someone can pick up in a minute. It honestly does take real leadership ability, which may be why it attracts a certain kind of player (leaders).


There are some really good ideas here, and I hope we do get some lovin' from the dev's soon. We need a combination of a lot of things - things that improve communication are good, but in-game mechanical benefits are nice too. We could do with a mix of both.


Speaking as someone who isn't military and isn't a military romantic (to use Irott's term) - but is instead attracted to the profession because it suits my playstyle (I lead, what can I say) - I am all for looking at this profession not from a military angle, but from a game angle.


I suspect, under close analysis, that the game angle and military angle is just different language for the same thing:


* communication

* big picture / risk assessment

* assigning goals/roles

* contingency planning for when everything goes very wrong

* communication


Anything and everything that allows a squad leader to do these better is good.


I'll shut up and go back to lurking. Keep up the good work!
Thumb
Mon Feb 23, 2004 12:04 pm
#4

Irot great thread!


These first two posts hit the nail on the head!






Sliiith
Wanting to hunt more Frikkin Jedi!
I killed it...Dibbs!
TKM/ Medic/ SL


damocles88
Fri Feb 27, 2004 9:24 am
#5





I love the smell of a thought provoking post in the morning.


Unfortunately the posts here are so good I'm not actually coming up with much to improve upon at the moment. Since this is an open discussion let me throw out what little semi-relevant opinions I have.


I am of the opinion that SWG is first and foremost a game. There is a vast array of player types and personalities out there and to me the absolute most fundamental point of being a squad leader is to make a group more fun. Period.I'm not much of a socialite in real life but i truly enjoy helping my squad mates have a great time doing things they could not do by themselves. That is what the heart and soul of squad leading is to me.


Some of these playersmay prefer military style leadership,some may not.


I see successful squad leaders in SWG mimmicking a wide variety of leadership styles that I also see in real life. I think this brings up a great point: give us tools to do our job REGARDLESS of our style. Since it is a stated definition of the developers that this game be 'classless' then do not make us haveseparate 'military style squad leader' and a 'hunt style squad leader' professions.


If you define us too much, we dont have the flexibility that makes this game fun.


As I like to say in all my posts, this game should be about OPTIONS. If we are given the OPTION to define our particular class how we choose in game, then we will all be much happier. Give us a wide range of abilities, both military and non, that allow us to run hunts and missions how we feel.


That's a half thought out post... so bear with. As for backgrounds, I'm an ex-military enthusiast who somewhere in his college career left the ROTC and a military future to become a network engineer, novelist and buddhist. Go figure.



AKYI - Rebel Lieutenant * Officer * Alliance Pilot * Elder Heavy Swordsman * Master Explorer - Moenia, Naboo, Starsider

THE OCEP'FA FAMILY- An unfortunate family of Imperial Twi'leks: Atrasi (Starsider) * Mintrasi (Test Center) * Itrasi (JTL Beta) * Zitrasi (Combat Upgrade Beta) * Petrasi (RotW Beta) * Zetrasi (TOW Beta) * Botrasi (NGE Beta)


I support being able to "live" in the world of SWG, not just fight in it.
irott
Tue Mar 09, 2004 9:39 pm
#6

Thanks for the support and feedback guys. Great posts here.


And I agree damocles... it is hard to expand on this. But I think I will follow up on what you posted.


I have seen a lot of mimicry leadership even from players who are not Squad Leaders. I happen to be one of those mimics, as all of my leadership styles are derived from TV and movies. But im not sure if that makes me an effective leader. Am I missing out on something that these RL leaders have? Do these RL skills even play a part? Well, you bring up a good point.... It shouldnt matter. This is a RPG last I checked and, although I could RP (as in filling the role, notacting the role)a Dancer or a Weaponsmith ingame while not knowing anything about those skills in RL, I should be able to RP a Squad Leader by just using the skills provided in the game.


My brain doesn't want to keep working so I will come back to this thought. Keep this post alive. ^_^




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

BlkTom
Wed Mar 10, 2004 1:41 pm
#7

There are people who are willing to take responcibility and people who do not want it.



The big problem is the flaw the DEVs created when making SL. You can not take 'reality' for a 'fantacy' game. You can not die in this game, your using incredible technology that has little to no basis in our 'reality'. They created a military class of a profession that does not have the backing of a military. They ask feedback from RL people in a military organization. Well guess what, I don't own a chopper, a bomber, nor a morter team in RL. I have to be a military officer to have these tools used onmy behalf. In the game, I don't own a shuttle, a Star Destroyer, or a TIE Bomber that have nothing better to do then pick me up or bomb a critter to the moon whenever I give the call. I would have to be a memeber of the Imperial Army/Navy to get support like that.


Don't confuse Faction perks that should only be gained through a faction for a Profession's abilities.


I have said this once before, we are a Profession that in my honest opinion shouldn't be able to be unlocked till you reached a certain rank in a faction. I say this because that is the best fit for a military 'leader' who is then part of an actual military. This would have solved alot of head-aches. Also makes Faction rank worthwhile if it unlocks Professions. Course I am the same guy who has made posts on the need for Neutral factions for the neutral SL. I still believe in that. Fact is that they can't do that now, but I bet that would have pissed off the holo grinders if they learned they needed to be a Warrent Officer to be a SL.


I am afraid that SL is still a vauge concept in the mind of a few DEVs that are inspired by a few SW characters that were military leaders or became military leaders. We as players have the chance to change that, if they read our imput, or if they actually want it.





Vec Prybrom (ICE)
Master Squad Leader
Master Marksman
Master Rifleman

Man's gotta do what a man's gotta do.- Clint Eastwood
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