Squad Leader Archive
Thread: WHY?!?!?!?
One of my guildmates is a swordsman (until they get jedi initiate) and we've found the vollyefire/armorbreak combo to be pretty darned effective. However, I have noticed that armorbreak doesn't stick every single time we attack a critter/npc, while the only thing limiting volleyfire sticking is whether or not the cooldown timer is done. That alone could be one reason why armorbreak has a higher debuff, simply because it doesn't work all the time.
Besides, if you're running a group that's half full or over, and they know what they're doing on a hunting trip/mission, calling volleyfire with that many people is more than effective. Add in armorbreak and critters/npcs drop like flies.
(of course, I am curious to see what happens when I try this combo on a krayt hunt lol)