Squad Leader Archive
Thread: some testing on group defensive modifiers
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Sylow
Thu Jun 09, 2005 3:49 am
#1
Since group defense doesn't show up in the character screen and many people asked if they work or not, i decided to check:
- defensive modifiers from Group Melee Defence and Group Ranged defense are used
- the info that defensive modifiers only work when the SL was the one to invite the team is wrong. (The moment i was made leader with the /makeleader command, damage per hit on the tank was decreased...)
The benefit of the modifiers of course depend on the defensive skills of the teammember, i have written some numbers down but don't have them at hand at the moment. If i don't forget, i'll add them later, but they are strongly dependant on your teammembers. (A lv. 1 character gains a lot from them, a high-end tank almost nothing.)
Message Edited by Sylow on 06-09-2005 12:49 PM
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