Squad Leader Archive

Thread: Should I use my /respec token out of Squad Leader?

Iceovekan
Wed Jul 20, 2005 1:19 pm
#1

Hi All,


I've been a Master Squad Leader for a long time, and thinking about the CU, I thought our role would be essential.


My hunting partners and I have been on during separate times and so, sad to say as Crowd Control/Support I was an integral part of the team. Our Team of was simply amazing and we can own almost any mob out there.


The Team was..


Swordsman/Creature Handler - Tank/Utility

TKA/Pikeman - Tank

Carbineer / Doctor- Damage Dealer/ Rezzer

BH/ Rifleman - Nuker

Smuggler / Squad Leader - Crowd Control / Utility


With Volley Fire and crowd control it was simply fast and furious. Doing the nightsister cave we can go all the way to the bottom, with just the all of us. We also go out to Dantooine and kill the level 100 NPC's... We can even clear out the whole Ancient Dragon spawn....


Anyways, the smugglers unintended 40 second root got changed to a useful daze, then the daze is now nerfed, although you can still use it, but heavily heavily nerfed.... Squad Leader is still functional, but now I'm not the best crowd control. With the village grind, I find that I do things now more solo and with my droid. I don't have the best damage... but I've stocked up on all the mods for squad leader....and I don't have many skillpoints left for FS grind.


So what do I with the following?


I have the following:

E5 Carbines at 313 base DPS and sac of 86

10 Grind Intimidator Pistols w/ 325 base DPS and sac of 94

Dueling Totchee Pistol w/ 325 base DPS and sac of 75

Dawnsorrow Rifle +10 Ranged Speed/+10 General Accuracy 295 base DPS and sac of 100

Modded Clothing/ Assault Armor with total mods

+11 Volley Fire

+5 Defense vs. Knockdown

+2 General Ranged Speed

+10 Ranged Accuracy

+ 3 Group Terrain Negotiation

+ 4 Carbine Defense

+ 4 Carbine Speed

+ 3 Pistol Speed

+ 6 Disease Resistance

+ 2 Fire Resistance

+ 2 Poison Resistance



All the armor/clothing are tied w/ Volley fire mods and are mostly on my Composite ArmorBracers/Biceps/Gloves/Boots... So I just don't want it to waste away.... Uggh.


That and I have a full set of Imperial Shock Trooper Armor (unmodded).


What do I do? I know the equipment doesn't make the man, but I'm totally stocked to the hilt on Squad Leader Mods and Squad Leader specific equipment. It'll be such a shame to lose all that Volley Fire Moddded suit and my Totchee Pistol/Dawnsorrow Rifle.... I just have really good equipment and even as gimped as I am with Smuggler Template, my modified DPS is around 523 on my Intimidators and Totchee.


If I'm going to use my /respec token what should I respec to? Should I keep Squad Leader for the equipment alone? I really wish squad leader has some more combat specific specials, as oppose to a purely "enhancer" type role. So a smuggler/squad leader template is just pure support, and I'm aching to go to another template that is good in damage dealing and tanking.....


Anyways, thoughts. Comments?


That /respec token is just calling my name....


-Ice

KJFett3
Wed Jul 20, 2005 1:46 pm
#2

SL didn't change, Smuggler did. Why are you asking about respecing away from SL? Drop the smuggler (that you were using as a handicap if that mez getting fixed (not nerfed) borked your template) and get carbineer/pistoleer/rifleman/BH/commando/whateveryoulike.



!Drevin of DROW!
!!
Iceovekan
Wed Jul 20, 2005 2:12 pm
#3

Good Point.


The reason I'm asking is basically this.


If you were a squad leader who would you like to be on your squad?


I don't mind squad leader, but it's too much responsibility and you get tells all the time to join your squad. I no longer put up my Master Squad Leader tag, unless I want to form a ready made hunting group.


I'd rather be a follower than a leader. I want someone to really lead and point me in the right direction.


Leader: Go to Anchorhead.


Me: Okay. Me go.


Leader: Destroy Bol.


Me: Okay. Me go kill.


It's sooo much easier. Wearing a Master Squad Leader tag makes you act responsible. You have to manage your squad. Squabbles/loot/objectives. Yes, when I feel like leading, I do well, but it takes sooo much work. It's more like work than a game. I'd rather mindlessly spam damage. It is a game afterall.


I do a decent job, and I keep my group organized. If I do have a group. I keep it organized and moving. After the objectives are complete, I disband the group. People like that, it's neat tidy and simple.


So. In essence, even though Master Squad Leader is dubbed "support" wearing a Master Squad Leader tag requires so much more. You have to lead by example. You have to keep the group motivated. You have to make hard decisions (i.e. kick people from group that are not team oriented). Ensuring that objectives are neat and tidy. Organizing hunts, ensuring that your intelligence is up to date. Networking to keep your base busting team at the ready and on the go. Making sure that appointments are kept.


Do you see what I'm saying? Being a Master Squad Leader is too much work and too little fun. I'd rather have someone else organize hunts, and I just join in. I'd rather enjoy the burst run, terrain negotiation. I want someone to just tell me which base to go to.


It's so much simpler. Yes Smuggler got gimped. At the same time, I didn't quite spell out my true reasons for wanting to leave this profession. So there.


Master Squad Leaders are a unique group of people. They are dedicated, organized, and willing to sacrifice themselves for the good of their team.


I just want to go back to playing a game and enjoying the moment. I'd rather not be the central nexus for intelligence, contacts and organization of group hunts.


So the new question is- Who is most useful to you in your squad? Who would you like to be on your ultimate squad? I'll listen to your opinions and see where my /respec token goes to....


-Ice


KJFett3
Wed Jul 20, 2005 2:17 pm
#4

Well, if you aren't willing to lead and would rather follow, looks likeyou have a full template to figure out now.



!Drevin of DROW!
!!
BadChef
Wed Jul 20, 2005 9:36 pm
#5

I'l take anyone on my team and put em to work, thats kind of a difficult question to ask us. I'm not a very talkative team leader, I dont bark orders all the time and I hate micro managing. I tell people what needs to be done and I use my abilities to help them deal with it. Work out a build that you think would be fun and go with it. I dont have tactics, most battles fire up instantly and game plays need to be made on the fly, so I rarely give a second though as to who I'm inviteing to a group. If you're an entertainer, I'l make you dance to distract the enemy long enough to put some volley down on them.


Chances are if you try for a 'template'..I hate that word..you'l just end up in the same boat, being limited to a specific role. So just think fun and dont worry about what people are looking for.




xfire name: thachef
__________
BadChef: Smuggler
Kharast
Thu Jul 21, 2005 7:14 am
#6






BadChef wrote:


Chances are if you try for a 'template'....you'l just end up in the same boat, being limited to a specific role. So just think fun and dont worry about what people are looking for.





/agree


if its fun you're looking for you really need to pick and choose on your own. find the skill that you think is super-cool and find a way to work that into your build; pick the weapon style you like the best and work that into your build.


for instance, i like the look of pistols but think sniper shot is great. so, i'm currentlyRifleman 2020 (need that dizzy recovery too) and Marksman 4404 so that i can be good w/ pistols also. i started the build w/ Rifle 4040, the tweaked it over time since i was very weaker when using my intimidator.



but, if you're asking for our ideal group build i would have to go w/ something like this



  1. SL

  2. CM or Doc

  3. Jedi

  4. melee tank

  5. another Jedi or melee tank

  6. Carbineer

  7. Rifleman

  8. balanced ranged like BH/Pistol or another Rifleman

the really nice thing about the CU is because of the 2 novice tree requirements any of these roles can also fill something else. many times do you see Pistol roles filled by something else like the carbineer or rifleman. there's lots of mixing and matching going on so that you're likely to get everything you need.well,as long as you dont get too many jedi or melee tanks (which is why i only want 3)





Melee and Ranged:
Officers go both ways!
Sylow
Thu Jul 21, 2005 7:21 am
#7






but, if you're asking for our ideal group build i would have to go w/ something like this

  1. SL

  2. CM or Doc

  3. Jedi

  4. melee tank

  5. another Jedi or melee tank

  6. Carbineer

  7. Rifleman

  8. balanced ranged like BH/Pistol or another Rifleman





Hmm, interesting. My personal "ideal" group consists of names instead of professions... and i'd need to be able to have 10 people in team to get that together... *grin*










Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Kharast
Thu Jul 21, 2005 8:16 am
#8






Sylow wrote:


Hmm, interesting. My personal "ideal" group consists of names instead of professions... and i'd need to be able to have 10 people in team to get that together... *grin*





touchet!


i merely said that's my ideal group setup. rarely do i see that, let alone fill all 8 slots. so instead, i too havea list of favorite players that work best in my groups.


its pretty sad that i cant stand in the MO on dant and /yell "Master Squad Leader forming grind party" and get toons lining up to petition me for an invite. im not egotistic, but come on - Squad Leaders should LEAD SQUADS!!




Melee and Ranged:
Officers go both ways!
HzGuderian
Sat Jul 23, 2005 1:01 pm
#9

Honestly?


SL/Rifle or Carbines


Rifle/CM


Rifle/Doc


Rifle/Pistoleer and smuggler (root effects)


Jedi tank/healer


Jedi tank/healer


Any (Carbines if SL is not one, for state effects. Though these dont' stick long in PvE.)


Any



If the rifles have 80m range as well, its a long way to charge the group shooting snipershots at enemies after rooting one or two. Add in some dabblers in BH for underhand shot to combo with startle shot, and its an even longer trip to get close to the squad. When you finally get there, the rifles can back off, you have Jedi to contend with, and as you do damage there's enough solid healing going on between the CM, Doc, and Jedi, it would be tough to get them down without a massively overwhelming force.



that would be my group, anyway. And its often what I put together in PvPing on Ahazi. Works out great.






Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
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