Squad Leader Archive

Thread: SL Abilities

KudaarkSomtaaw
Sat Sep 06, 2003 3:29 pm
#1

At ease men!


I've been reading these forums for long now, and this is my first post, I'm also SL... and if it was'nt of my conviction, I,d surrender this freaking tree for long. I've read many good ideas about SL, saw player-made trees, and abilities. But i still think SL should be a class the really BOOST a squad, being a real leader of nature and master SL in game would make a team a powerfull single minded entity.


Here is what I think


-players should NEVER be considered like pet, tho volleyfire is not bad ( we alway end having all creature on us because we fired first)


-players should have significant boost, buffs and perks


-and player should really enjoy having a SL in their team, PvP or PvE


Reading these fourms gave me good idea, but instead of making a all-new SL tree by myself, everyone should give new abilities to add to SL, then we could build a tree all together


No offence captainVemnox, but I think your tree turn players into pets, and it's not what player want!


-So, SL should have an abitlity to make all their groupmates attack the same target and/or paint it for attack


-Terrain negociation bonus should not be a single branch, since many fighters are also scout


I'm short on time, therefor i can't elaborate my post more than that, i'd like you guys to post what you think would be good and significant adds for SLs, making us a class, not that useless crap


Captain Kudaark Somtaaw


-end of briefing-




Want to hear about the old Kudaark? huh?
Vangeance he seeks from those who took away his Loved One
But never an innocent or a helpless one will he harm
For he is a Protector, fearsome and fearless in battle
In the name of Freedom he sways his Justice
The Purifying Flame burns within him, a Kuun-Lan, he is...
_scout_
Sun Jul 24, 2005 4:08 am
#2

Yes, as well as entertainers, Squad leaders are heavily dependent on the player who plays the squad leader.

But what the xp system is simulating in the game is true for the real world.

Those SL abilities have to be learned, either while playing the game, or by learning them out of the game and bringing them into the game.

I also noticed the rise of several SL on Ahazi and it makes me proud to see that more ppl are interested and willing to do the work and try to learn the profession, and you ll have to do more then just to learn what abilities to use when. You realy need to learn "HOW TO LEAD" a group and that's still very difficult, especially in SWG.

If you look back at the history of SWG it was mainly a SOLO player game, since with buffs everything was solo-able and with jedi being able to deal damage,heal,crowdcontrol and enough defense (thus being a solo PvP profession not being dependent on a group like regulars) too many players are still too much used to play solo.

Ive seen SL who are putting a lot of energy in trying to lead a group, but nobody listens, especially since the overall player base is still too much used to do "things on their own" and I've been in those groups myself a lot.

Also and especially with experienced players and a not so experienced SL it is hard for the novice SL (in terms of leading ppl not in terms of his skill boxes) to lead these ppl, since rather then supporting those novice SL, they just bypass them and "do things solo while grouped".

So getting back to the game:

  • The SL should earn XP only while grouped (SL XP).

  • His abilities should be easy identifiable by other players, so they can directly see, that it will benefit them when they listen to his commands.

  • The SL abilities should lead the SL to how to lead ppl. Assigning waypints and maybe the implementing of formations, would help directing the novice SL into the right direction. That he should lead his troops rather than just let everybody do what they usually do.

  • The SL should get a easy readable feedback of his own abilites that effect the other players, so he knows that he is realy helping his squad.

  • There are currently already some basic commands as volleyfire, steady aim and retreat (although that is hardly used as retreat) that directly affect the group and are tied to a spezific command. The SL needs more of these abilities that are tied to a spezific commmand so the SL learns some basic commands, as well as in my frist point state above that the group gets used to realy do what the SL is saying.



So although I agree in all your points I have to add that even a good SL cant lead ppl who wont listen to his commands.







- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

HzGuderian
Sun Jul 24, 2005 7:38 am
#3

I didn't mean ignore the technical aspects of the profession as defined by the game. Just meant a reminder we can also work on our own abilities while we give our input to the Correspondant and via him the devs. :-)




Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
HzGuderian
Sun Jul 24, 2005 12:29 pm
#4

Something I've observed more lately as there were several Squad Leaders on my server for a time, both sides of the war, whom I had the chance to really observe. It was something you always read about and acknowledged before, but it was really interesting to watch how TRUE it was. Perhaps cliche-ish, but I wanted to share it as I now see the number of MSL's on my server dwindling again (myself and one other MSL that I know of in the Empire, with another dabbler for the group terrain negotiation and /formup).


I would watch one Imperial Squad Leader go about the battle. Sure, he'd drop some of his skills, and that was fine. People wanted in his group. They'd drop other groups just to join his. Some won't even come to the PvP battles/base raids unless they're in his squad. Its not the skils. Its his leadership. Something SOE can't grasp, nor could make skills to really augment it. It makes a true MSL. They can hold a group together, keep them from getting kited too far from the support of the rest of the group, keep their fire focused by calling targets or having them target the SL and shoot (automatically shoots whatever the SL has targeted), and keep moral up.


I'd watch another who would just use skills, do things on their own, not give any kind of support. They were more of a detriment to the group. Non-SL group leaders were far more effective.


Remember that little bit as we struggle through our skill/profession issues with SOE. No matter what skills they give or take or fix for us, the most potent skill you have is one they can't nerf, nor can they give it an uber boost. Its what you yourself make happen on a battlefield or hunt.




Heinz Guderian
Colonel, Imperial Army
Commander
Knights of Mors Astralis (AMOK)
Ahazi
AlienEntity
Mon Jul 25, 2005 8:42 am
#5

I agree completely and I myself know that I have been lacking my duties of late. Hopefully now with the disbanding of my guild and the acceptance into another, things will get back on track. Even without saying anything to anyone, a member of my group said to the other player I was playing with, "Attack what Talley shoots." Which made me feel good that even though the player who said that, knows what we can do, even though I don't believe he's been or knows much about SL. Hopefully here this week I can get back into my duties and act like a "True" MSL.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Page 1 of 1
Previous Next