Squad Leader Archive
Thread: Why don't they turn the leadership mod into a +10 to all SL Abilities Mod =P
we've got a working leadership mod.
its behind the keyboard. the problem is that some have a higher mod number than others.
Kharast wrote:
we've got a working leadership mod.
its behind the keyboard. the problem is that some have a higher mod number than others.
not exactly the mod we were talking about, but point taken.
Kharast wrote:
we've got a working leadership mod.
its behind the keyboard. the problem is that some have a higher mod number than others.
Then either mine varies or something. I get the mod most times, but the toon doesn't.
AlienEntity wrote:
Then either mine varies or something.
it is actually a very unstable mod; its highly variable and can be lowered by a number of things.
for instance, RL spices will lower the effect of this mod. as will other forms of multi-media entertainment. Spouses though seem to have the largest negative effect.
Message Edited by Kharast on 08-03-2005 07:37 AM
Kharast wrote:
AlienEntity wrote:
Then either mine varies or something.
it is actually a very unstable mod; its highly variable and can be lowered by a number of things.
for instance, RL spices will lower the effect of this mod. as will other forms of multi-media entertainment. Spouses though seem to have the largest negative effect.
Message Edited by Kharast on 08-03-2005 07:37 AM
Well, multimedia doesn't apply, haven't watched the vid in any variety in two months. No Wife so that's not a problem, as for spice the only two I do use negate each other in a way. One modifies Action, while the other relaxes it.
Sylow wrote:
Hmm... i got the feeling i need a +87 just to compensate for the player-side modifier...
You and me both.