Squad Leader Archive
Thread: SL idea
I am faily new to the game...but I am a Squad Leader...I have been on some big raids...
One thing I believe is missing from groups is the ability to regenerate the mind. I'll shutup now if that is what /boostmorale is for (I don't have that yet nor have I seen it yet). I think it would make sense. CH can regen their pets minds with a trick, why can't a SL regen the the minds of his group with some words?
I haven't seen this proposed anywhere so I'll suggest it so maybe people think this is a good idea and suggest it in their trees.
Note: If boost morale indeed does this, it is a 4th tier skill. Perhaps an earlier level 1 version that effects a targeted player would be good? Call it Inspiration or something.
I think giving Squad leaders teh ability to heal mind is a great idea! Probably the most innovative one I've seen on the forum. I was on Dathomir the other night leading a group against the gian Baz Niches, and we were getting heavy mind damage with no way of healing. Obviously, Entertainers could still be the only ones to heal mind wounds and battle fatigue, but giving Squad Leaders the ability to do a group mind heal would be very beneficial to groups, especially in PvP where riflemen are very powerfull.
I'd like to see this idea brought to the Devs.
The Halfhand
Brektur :
I have level 2 in all pistoleer skills, that's not the problem.
And on your second post, no I am using it on krettles to bantha's and it's all entirely too slow, too hard, and all the mobs tear through me.
Aebous :
The only place on Tatooine on my server this is going to work is the Tusken Fort which is 24/7 camped with at least 30-40 people. The mobs are up for maybe 5 seconds at best, which gives me one chance to throw a trap. So that's not the solution either.
DeltaXi65 :
1.) It really shouldn't be about me having to find a group to trap a creature. When hunting, people don't have to have others to hunt. I'm really not too thrilled about the idea of going spending the insane amount of time on Tatooine to find a group when I'm just trying to powerskill trapping.
2.) Didn't know about the cycling time, will keep that in mind.
3). I make enough to become encumbered when I go out, another thing I'm already ahead of the game on.
>"Trapping is absolutely, 100% and without a doubt the easiest skill to master in the Scout tree."
Maybe for you, heh. I could get any of the other trees from III-IV before I can get trapping from II-III.
>"As a squad leader you are in a unique and easier situation, as you'll have people begging you to take them out in groups."
Now that is an incorrect statement. Perhaps you don't really know the effect of the Squad Leader class, how most of the abilities don't work, and how there is little difference to having a Squad Leader in a group to one without one. Squad Leaders spend 99% of their time just trying to find a group, then the other 1% begging for the current leader to /makeleader him.
Riddyck wrote:
Here's something I thought would be nice to have while we were having a 62 man attack on a rebel base.....
Squad Leaders should get the ability to start a "Leader Group." The SL who invites other SLs to their leader group becomes the commander. As the commander, the SL can send broadcast messages and regular messages to all of the groups of the other squad leaders.
Sounds kinda like the platoon idea.
/salute Riddyck