Squad Leader Archive
Thread: A question about this platoon (raid) idea
Though if anyone wants to be a better leader, yes, definitly look into how true leaders work with their men and women to do their objectives and implement them into game play in whatever fashion you can.
/stands at attention
/salute Yoeman
I know this realy might be unbalancing to certain quests but the thing is that I have a very active guild who like to group. We all together want to do something just for fun taking experienced as well not so experienced ppl with us e.g. krayt hunting. Now we suddenly face the situation we have 10 ppl split up in two groups (how ever you divide them).
I know how to invite a complete group into an private channel, but being able to set up meta groups would make it much more easy and again all ppl could chat in /raid chat channel rather then taking it to the guildchat or spatial.
If only MSL would be possible to form such raid groups, and at least SLs would be needed be groupleaders to join such a group if would heavily promote our class.
I dont need my passive bonuses spread all over the whole raid group, just my sys msg and a /raid chat channel and regarding earning XP, it looks like they are going to change group XP anyway, so why not open your eyes and look ahead of things that might be usefull and taking care that larger groups wont unbalance it. Rather then just always fixing things after they went live.
Currently a lot of ppl are doing the "BIG" things in game (DWB) anyway in more than one group, especially if they are not "jedi only" groups.
Even with 16 ppl having only 4 jedi with us and a very mixed group of regulares in various levels taking the DWB was a challenge and fun for our guild, a /raid chat would have make coordination easier and we could have chatted while playing a tidbit more, also explaining things just once to everybody and not constantly repeating it in one group and than the other.
Thanks for the feedback! To your first point, with the state that things are in now, I find it very unlikely for anyone to spend so many points on a class when they have no passion to lead. Does this make them a good leader? Of course not. But history is riddled with leaders who "thought" they were good leaders, when infact they were not.
Forgive me for using a wide brush to paint the SWG picture because I know 'all' players to not fall into this category. But the majority of players in our gamehave evolved into power hungry pvp'ers who want to have the best build possible. This can infact weed out several of the "bad leaders" as well keep our class balanced. If you choose the path of SL, and more specifically MSL, you are accepting the fact that you want to lead a group .. not solo your way through a given high-end mission. Your entire profession's specialty is tied to being in a group. Our passive self-bonuses are nice to have, but in the end they go against the purpose of our profession.
Secondly, there can only be one SL per group. This should raise their value even further, knowing that you can only have one. Whereas you can have two doctors, or two riflemen .. you can even have two jedi in our twisted little world. But only ONE SL. This is something that should encourage that our skills become not game breaking, but increadibly advantageous to a group.
These two ideas can be combined by shifting 'all' skills and buffs to "group only". There are several ways to go about this, the simplest being to raise the amount of passive bonus stats, and increase the efficiency of our current skills drastically. The other path to take is to completely rework the class, something I think would be somewhat of an overkill. If simple tweaks were made to the existing skills, come up with a new skill to replace the outdated Boost Morale, and boost our passive group mods to really add a kick where your team needs it .. we would be much better off. Of course this can be greatly expanded or reduced .. like any idea.
Finally, I have one other random idea that I've always been fond of for SLs. What if we had the ability to set up a "battle camp", armed with a few immoble ( player mounted ) weapons .. ala the large guns from the beginning of Empire Strikes Back. I suppose its a stretch to ask for such a "new" idea .. but it would be a blast ( pun intended ) to have squads bunkered down in their camps fighting back and forth.