Squad Leader Archive
Thread: Does rally burst the defense cap and do I really get 305 ranged defense?
There's a defense cap?
I'd say the higher you can go, the better, specially in PvP because the higher your defense is the less damage your attacker will do to you. PvE level rules, but PvP grab every advantage you can.
Loki_Ashaman wrote:
There's a defense cap?
I'd say the higher you can go, the better, specially in PvP because the higher your defense is the less damage your attacker will do to you. PvE level rules, but PvP grab every advantage you can.
nope no defense cap.
there is a cap however on how much CAs can help (25 per mod) but you can have generic ranged D+ specific weapon rangedD for a total of 50 there....
Yeah, no hard cap - but there isn't theresome kind of curve involved where you start to get diminishing returns at the extreme high levels? If memory serves, defense is not a linear factorin the calculation.
Ackehece wrote:
nope no defense cap.
Darth_Sushi wrote:
Yeah, no hard cap - but there isn't theresome kind of curve involved where you start to get diminishing returns at the extreme high levels? If memory serves, defense is not a linear factorin the calculation.
Ackehece wrote:
nope no defense cap.
So far I never heared about a soft cap for defenses. The only thing I know for sure is that if your defense is lower than your accuracy of your opponent he will inflict additional damage. So you never can have too low defenses.
So far I never heared about a soft cap for defenses. The only thing I know for sure is that if your defense is lower than your accuracy of your opponent he will inflict additional damage. So you never can have too low defenses.
Message Edited by Kharast on 08-10-2005 09:51 AM
Kharast wrote:
i dont know the mechanics for sure (does anyone?) but i would think that defs of 300+ is actually pretty good. i say this because, as Thatguy said, its difficult to get over 300 accuracy, which would mean, less damage being applied when a hit is made.
for instance, a MBH / MRifleman / MM with FS Ranged Accuracy has a base accuracy of 197. add in +50 mods (rifle and ranged) to get 247. Aim and the prone position increase more, but im not sure how much...total likely is under 300
therefore, the efficient level of defenses against arguably the most damaging template available is around 300.yes, melee and jedi,even BH and SL can get very high defences, which is what makes them so difficult to defeat. (i'm contemplating a SL / Jedi build that will have base defs of 300+ before Rally, group mods, SEA's, Force Aura, etc) all told, there are templates that would yield probably a total defense of 900+
but the bottom line is if your defences surpass their accuracy (around 300), you'll take less damage per hit, making that the level of efficient defenses
Aim is +240 accuracy :-p
Aim is very nice, Improved Aim is a rifleman's best friend... that and meatshields to keep everyone back so you can use those zip timer specials without distractions.
Ackehece wrote:
Aim is +240 accuracy :-p
Ackehece wrote:
Aim is +240 accuracy :-p
wow!
well, i stand corrected. thank you, ackehece. i have placed an addendum to my post to reflect this information.