Squad Leader Archive

Thread: What is a Squad Leader? the 411 for us and the Devs

KJFett3
Fri Jul 08, 2005 7:17 am
#1



I was preparing to type up some ideas for the profession, and I asked myself "What is a Squad Leader?" Naturally, as many of us would, I googled it and found my answer. In my post to address new ideas for the profession, I will be using this as a template, but felt it should be posted in its full form for all of you to read, and in hopes the devs might read it and see just what a Squad Leader is.


A Squad Leader is a soldier, but what sets them apart from the Commando or the Rifleman? Leadership.


This info is taking from http://www.armywives.com/knowledge/traits.htm and is titled Leadership Traits.



  1. BEARING

    1. Definition. Creating a favorable impression in carriage, appearance, and personal conduct at all times.

    2. Significance. The ability to look, act, and speak like a leader whether or not these manifestations indicate one's true feelings. Some signs of these traits are clear and plain speech, an erect gait, and impeccable personal appearance.

    3. Example. Wearing clean, pressed uniforms, and shining boots and brass. Avoiding profane and vulgar language. Keeping a trim, fit appearance. Keeping your head, keeping your word and keeping your temper.

  2. COURAGE

    1. Definition. Courage is a mental quality that recognizes fear of danger or criticism, but enables a soldier to proceed in the face of it with calmness and firmness.

    2. Significance. Knowing and standing for what is right, even in the face of popular disfavor, is often the leader's lot. The business of fighting and winning wars is a dangerous one; the importance of courage on the battlefield is obvious.

    3. Example. Accepting criticism for making subordinates field day for an extra hour to get the job done correctly.

  3. DECISIVENESS

    1. Definition. Ability to make decisions promptly and to announce them in a clear, forceful manner.

    2. Significance. The quality of character which guides a person to accumulate all available facts in a circumstance, weigh the facts, choose and announce an alternative which seems best. It is often better that a decision be made promptly than a potentially better one be made at the expense of more time.

    3. Example. A leader who sees a potentially dangerous situation developing, immediately takes action to prevent injury from occurring. For example, if he/she sees a unit making a forced march along a winding road without road guards posted, he/she should immediately inform the unit leader of the oversight, and if senior to that unit leader, direct that proper precautions be taken.

  4. DEPENDABILITY

    1. Definition. The certainty of proper performance of duty.

    2. Significance. The quality which permits a senior to assign a task to a junior with the understanding that it will be accomplished with minimum supervision. This understanding includes the assumption that the initiative will be taken on small matters not covered by instructions.

    3. Example. The squad leader ensures that his/her squad falls out in the proper uniform without having been told to by the platoon sergeant. The staff officer, who hates detailed, tedious paperwork, yet makes sure the report meets his/her and his/her supervisor's standards before having it leave his desk.

  5. ENDURANCE

    1. Definition. The mental and physical stamina measured by the ability to withstand pain, fatigue, stress, and hardship

    2. Significance. The quality of withstanding pain during a conditioning hike in order to improve stamina is crucial in the development of leadership. Leaders are responsible for leading their units in physical endeavors and for motivating them as well.

    3. Example. A soldier keeping up on a 10-mile forced march even though he/she has blisters on both feet and had only an hour of sleep the previous night. An XO who works all night to ensure that promotion/pay problems are corrected as quickly as humanly possible because he/she realizes that only through this effort can one of his/her soldiers receive badly needed back-pay the following morning.

  6. ENTHUSIASM

    1. Definition. The display of sincere interest and exuberance in the performance of duty

    2. Significance. Displaying interest in a task, and an optimism that it can be successfully completed, greatly enhances the likelihood that the task will be successfully completed.

    3. Example. A soldier who leads a chant or offers to help carry a load that is giving someone great difficulty while on a hike despite being physically tired himself, encourages his fellow soldiers to persevere.

  7. INITIATIVE

    1. Definition. Taking action in the absence of orders.

    2. Significance. Since an NCO often works without close supervision, emphasis is placed on being a self-starter. Initiative is a founding principle of Army Warfighting philosophy.

    3. Example. In the unexplained absence of the platoon sergeant, an NCO takes charge of the platoon and carries out the training schedule.

  8. INTEGRITY

    1. Definition. Uprightness of character and soundness of moral principles. The quality of truthfulness and honesty.

    2. Significance. A soldier's word is his/her bond. Nothing less than complete honesty in all of your dealings with subordinates, peers, and superiors is acceptable.

    3. Example. A soldier who uses the correct technique on the obstacle course, even when he/she cannot be seen by the evaluator. During an inspection, if something goes wrong or is not corrected as had been previously directed, he/she can be counted upon to always respond truthfully and honestly.

  9. JUDGMENT

    1. Definition. The ability to weigh facts and possible courses of action in order to make sound decisions.

    2. Significance. Sound judgment allows a leader to make appropriate decisions in the guidance and training of his/her soldiers and the employment of his/her unit. A soldier who exercises good judgment weighs pros and cons accordingly to arrive at an appropriate decision/take proper action.

    3. Example. A soldier properly apportions his/her liberty time in order to relax as well as to study.

  10. JUSTICE

    1. Definition. Giving reward and punishment according to the merits of the case in question. The ability to administer a system of rewards and punishments impartially and consistently.

    2. Significance. The quality of displaying fairness and impartiality is critical in order to gain the trust and respect of subordinates and maintain discipline and unit cohesion, particularly in the exercise of responsibility as a leader.

    3. Example. Fair apportionment of tasks by a squad leader during all field days. Having overlooked a critical piece of evidence which resulted in the unjust reduction of a NCO in a highly publicized incident, the CO sets the punishment aside and restores him to his previous grade even though he knows it will displease his seniors or may reflect negatively on his fitness report. (Also an example of courage.)

  11. KNOWLEDGE

    1. Definition. Understanding of a science or an art. The range of one's information, including professional knowledge and an understanding of your soldiers.

    2. Significance. The gaining and retention of current developments in military and naval science and world affairs is important for your growth and development.

    3. Example. The soldier who not only knows how to maintain and operate his assigned weapon, but also knows how to use the other weapons and equipment in the unit.

  12. LOYALTY

    1. Definition. The quality of faithfulness to country, the Corps, and unit, and to one's seniors, subordinates, and peers.

    2. Significance. The motto of our Corps is Semper Fidelis, Always Faithful. You owe unswerving loyalty up and down the chain of command: to seniors, subordinates, and peers.

    3. Example. A soldier displaying enthusiasm in carrying out an order of a senior, though he may privately disagree with it. The order may be to conduct a particularly dangerous patrol. The job has to be done, and even if the patrol leader disagrees, he must impart confidence and enthusiasm for the mission to his men.

  13. TACT

    1. Definition. The ability to deal with others without creating hostility.

    2. Significance. The quality of consistently treating peers, seniors, and subordinates with respect and courtesy is a sign of maturity. Tact allows commands, guidance, and opinions to be expressed in a constructive and beneficial manner. This deference must be extended under all conditions regardless of true feelings.

    3. Example. A soldier discreetly points out a mistake in drill to a NCO by waiting until after the unit has been dismissed and privately asking which of the two methods are correct. He/she anticipates that the NCO will realize the correct method when shown, and later provide correct instruction to the unit.

  14. UNSELFISHNESS

    1. Definition. Avoidance of providing for one's own comfort and personal advancement at the expense of others.

    2. Significance. The quality of looking out for the needs of your subordinates before your own is the essence of leadership. This quality is not to be confused with putting these matters ahead of the accomplishment of the mission.

    3. An NCO ensures all members of his unit have eaten before he does, or if water is scarce, he will share what he has and ensure that others do the same. Another example occurs frequently when a soldier receives a package of food from home: the delicacies are shared with everyone in the squad. Yet another form of unselfishness involves the time of the leader. If a soldier needs extra instruction or guidance, the leader is expected to make his/her free time available whenever a need arises.

Many soldiers remember these traits with the acronym JJ DID TIE BUCKLE


Justice Judgement Dependability I nitiative Decisiveness Tact I ntegrity Enthusiam


Bearing Unselfishness Courage Knowledge Loyalty Endurance


I believe that the devs have the ability to put all of these things into our profession. Some would be small things, but others would help turn the tide against a less organized group. I heard it said once that the devs don't want to make it a requirement that a Squad Leader be in every group for a group to be effective. I believe that goal can be met while still allowing the profesison to be a key player in group actions where the tide is turned when a Squad Leader actually leads his/her troops.

Message Edited by KJFett3 on 11-14-2005 11:01 AM



!Drevin of DROW!
!!
KJFett3
Fri Jul 08, 2005 7:18 am
#2


The new Squad Leader (my ideas to fall in with the first post.)


A Squad Leader is.....


1. BEARING
Definition. Creating a favorable impression in carriage, appearance, and personal conduct at all times.


The thought of requesting a special uniform did cross my mind, but was quickly dismissed. Instead, I would like to ask for one small thing to be added to the game with a Novice Squad Leader requirement. An arm band. Made by Armorsmiths (as it would have armor stats), the SLAB would occupy the Left Bicep and allow for color changes the way Composite did for so long. Being worn by a Squad Leader, they would be more easily identified by the group they lead. If they dev team wanted to get creative, they could instead of linking it to color, identify it with 6 markings of which would be available to be displayed when NovSL, 4xxx, x4xx, xx4x, xxx4 and MSL was attained. They could be as basic as I, II, III, IV, V or they could be a small graphic or even a set color for each that is not changed.


2. COURAGE
Definition. Courage is a mental quality that recognizes fear of danger or criticism, but enables a soldier to proceed in the face of it with calmness and firmness.


Great leaders of the past had it. They could be seen fighting on the front line, doing things that inspired the rest of his group to push themselves a little further and thus overcoming greater odds. This skill would work by first snaring the leader in place. This is about holding the ground, not running away. It would add a temporary Melee/Ranged defense of 250 (like CoB for Melee) and also add a bonus to general ranged/melee speed and accuracy to the Squad Leader only.


3. DECISIVENESS
Definition. Ability to make decisions promptly and to announce them in a clear, forceful manner.


/sys is nice for giving orders, I don't think it should be removed, but I think we could use some help as well. Combat is crazy and no matter how many macros you make, typing those out in combat is bad news for everyone. I think a list of commands could be created, and added into the emotes that everyone already has. These would actually be available to everyone so its not really SL specific, but it would be great to just /flankr and see our toon single to the right..thus directing the group to the right, or /gflankr %NT "Squad Leader John Smith tells Drevin to flank right"(the g would instruct the command to only display in group chat.)


4. DEPENDABILITY
Definition. The certainty of proper performance of duty.


The soldiers under the Squad Leaders command are confident in his abilities to lead them and thus are able to concentrate more on their own duties..not having to worry about the overall plan. +100-200 (depending on lvl of SL) to Mind regeneration. This skill could be innate, or a special that is activated for a set amount of time. It affects the group, not the leader.


5. ENDURANCE
Definition. The mental and physical stamina measured by the ability to withstand pain, fatigue, stress, and hardship


The soldiers under the Squad Leaders command see him pushing forward and are dedicated to keeping up with the Leader and their group. +100-200 (depending on lvl of SL) to Health regeneration. This skill could be innate, or a special that is activated for a set amount of time. It affects the group, not the leader.


6. ENTHUSIASM
Definition. The display of sincere interest and exuberance in the performance of duty


The soldiers under the Squad Leaders command see him doing his skills effeciantly and quickly. +100-200 (depending on lvl of SL) to Action regeneration. This skill could be innate, or a special that is activated for a set amount of time. It affects the group, not the leader.


7. INITIATIVE
Definition. Taking action in the absence of orders.


Realizing what must be done even without orders, a Squad Leader is able to command his troops in the way that is need to complete the objective. Temporarly giving his troops a bonus to Melee/Ranged general spd and accuracy. Also, determine what targets must be stop and in what order, the SL orders in volley fire on targets that are painted with a large red globe so that the entire squad knows what the target is (pretty much what Volley Fire is now, but with a faster cool down timer)


8. INTEGRITY
Definition. Uprightness of character and soundness of moral principles. The quality of truthfulness and honesty.


If the SL doesn't use drugs, he/she gains a +100 to action/health/mind while in combat with a group. Afterall, the squad doesn't want to see the Leader running off to the side to shoot up.


9. JUDGMENT
Definition. The ability to weigh facts and possible courses of action in order to make sound decisions.


Its not always about running in and attacking...sometimes defense is the best stratagy. We have survival 4, and I don't want to take away from Rangers and the faction bases, but the ability to plant a small bunker would be great. It would function as a deed, but would create a trench in the ground (would follow the rules of planting houses, not tents). Everyone would pile in, and gain a +300 defense while inside. (The Courage skill would not function while inside the bunker.) There could even be levels of bases, with the MSL base having a small turret (toned way down from what we have as far as turrets now) that is usable by a Commando. It would function in a fashion that anyhting he can shot outside the bunker, he can shot withthe gun..PVP or PVE. Naturally, thsi gun would have to be toned down, and would not function with specials. Bunkers could also be destroyed by commandos of the opposing fashion from the outside by hitting it with heavy weapons. Normal wepaons would do little to no damage to the bunker structure itself. Opposing groups with no commando would have to do an all out assault on the bunker and engage inside the bunker to take the it. Not having a door, the base would be entered by anyone, and would need to be defended well.


10. JUSTICE
Definition. Giving reward and punishment according to the merits of the case in question. The ability to administer a system of rewards and punishments impartially and consistently.


This one is difficult to put in an MMO...any ideas would be appreciated!


11. KNOWLEDGE
Definition. Understanding of a science or an art. The range of one's information, including professional knowledge and an understanding of your soldiers.


While the exmple would imply that we be certed for everything, I think that is a bit overboard. Instead, I would rather have this go towards the ability to find out Times of vulnerability in enemy bases. Maybe a quick call to the local garrison where the leader gives the WP of a single SF base on the planet that is vulnerable.


12. LOYALTY
Definition. The quality of faithfulness to country, the Corps, and unit, and to one's seniors, subordinates, and peers.


Adds a small bonus to the faction reward in combat from killing the opposing faction. 5-10% similar to the dancer buffs, and would work on top of those.


13. TACT
Definition. The ability to deal with others without creating hostility.


This is a player issue, and there isn't much the devs could add here I think.


14. UNSELFISHNESS
Definition. Avoidance of providing for one's own comfort and personal advancement at the expense of others.


This is where retreat comes in. For the good of the group, the SL gives them a bonus to get out of the bad situation at the risk of his own life.


There you have my ideas. Any additions, changes, critisism?

Message Edited by KJFett3 on 07-08-2005 08:34 AM



!Drevin of DROW!
!!
BadChef
Fri Jul 08, 2005 8:46 am
#3

Good find. Would be a nice cheat sheet for them if they ever decide to look our way again. Not useing each one specificaly but considering it all as a foundation when they work on SL would help them alot.




xfire name: thachef
__________
BadChef: Smuggler
BihKehHe
Fri Jul 08, 2005 8:49 am
#4



Great post son. This could be a bit muchfor the devs to choke down. Post CU groupingwas intended and yet they still deny that SL is a usefull or warranted profession. Its like beating a dead horse or sqeezing blood from a turnip, but the bucket is half-full and one can only hope that an apple will fall from the tree of knowledge and wake up the half baked jedis dubbed the devs. This profession is only one of many that has come to ackowledge its very existence is deemed an annoyance at best. To the toons that have and are enduring these dark times I /salute you.





BIHKEH'HE
!DROW!
::CITIZEN NONPROLIFERATION & DISINFORMATION AMELORIATE::

Almightyrastus
Fri Jul 08, 2005 6:14 pm
#5

Wow, this is awesome, just what we need, this sets out just the way we should be acting as a leader. I hope that not only the content developers and stuff see it but also the rest of our little community, this is what we should all be aspiring to in our methods.


sure we can only do so much with what we have and getting people to listen and do what is required when in a group is another matter but we can always lead by example



----------------------------------------------------------------------------------------------------
If you stand with me I will make you fight longer, stronger and faster - but when I stand alone, I'm just a schmuck with a tambourine." ----- Darth_Sushi (SL Corr)
The Squad Leader Way
Online forums are the never-ending international tournament for bull£%@$. they are anonymous, ambiguous and cheap, like a Teflon coating for personality disorders
Lorianna_Aliishyn
Sat Jul 09, 2005 9:52 am
#6

Ok. I give up. What does "411" refer to?



Lt. Cmdr. Lorrianna Aliishynn _________________________________

"Vigilo Astrum"

_________________________Imperial Naval Intelligence, Naboo Det.

Soda_Jedi
Sat Jul 09, 2005 11:26 am
#7


"411" is the same thing as "information". It's a reference to a phone number that people (at least in some parts of the USA) dial to get a phone number off of the directory.

Message Edited by Soda_Jedi on 07-09-2005 11:27 AM



Keron Orinano
Star Rocker - Officer - Squad Leader Emeritus
Giving in to the dark side, one cookie at a time.


Samun
Thu Aug 11, 2005 5:35 am
#8

Wow.



Some EXCELLENT ideas here that fit well into the definition of a true Squad Leader. Your ideas would make this profession something to be desired again, as well as an incredible asset on the battlefield.





Rasth | Hiran | Angmar | Pael
Todesengel
[ PHO | Kauri ]
Commando. Those who feel it, know it.
Obey the flame.


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