Squad Leader Archive
Thread: odd thought Idea for Squad Leaders
Yeraze wrote:
I wouldn't count on it. The devs have stated on numerous occasions that they don't want to mix Ground & Space that way. We're already priveledged enough that /sysgroup works in space. Also, given that space is twitch-based there's not much that would apply.
SeraCohw wrote:
how about also giving a skill in teh master box and it lets u guys have 10 or 12 peolple groups.
There are two reasons I don't see this happening:
1) 8 player max groups make it easier for the Devs to balance content.
2) If they designed content for a 12 player group it would make SL a "must have" profession which dictates playstyle.
SeraCohw wrote:
how about also giving a skill in teh master box and it lets u guys have 10 or 12 peolple groups.
They have stated with no uncertainty that the 8-man group cap will not be lifted, mostly for the reasons Blackferne cited. I think the best we can hope for in that regard is for Squad Leader to have some role in assembling linked groups or raid parties. However, as Blackferne pointed out, if Squad Leader becomes a requirment for that then game functionality is necessarily denied in the absence of a Squad Leader. While I don't have any problem with that, it is evidently a problem for the designers.
Onone hand, everyone agrees that we should enhance groups. But, on the other,they havealso asserted that no professionwill ever be permitted to act as a gate to accessing game features. This, by the way, is the rationale cited at Fan Fest for Smugglers that can't "smuggle" anything - i.e., if only Smugglers can smuggle, then non Smugglers are denied access to the smuggling content. Keep in mind that the same logic does not seem to apply to,oh . . . say, limiting force powers and lightsaber wielding to the Jedi, or limiting player bounties to the Bounty Hunter.
The point is that if certain activities were only possible when grouped with a Squad Leader, then those activities would be unavailable to a group that isn't led by a Squad Leader. Duh. Seems like no-brainer, andis yet aCatch-22 in their stated design goals. This creates something ofa conundrum in terms of relaying their vision for us. I have yet tobe toldhow they intend to resolve this paradox.